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(there's a game with this name)
(info via wikipedia)
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{{Header Nav|game=Batman|num=0}}
{{Header Nav|game=Batman|num=0}}
{{Infobox
{{Infobox
|title=Batman
|title=Batman
|image=
|image=
|developer=
|developer=[[Bernie Drummond]], [[Jon Ritman]]
|publisher=
|publisher=[[Ocean Software]]
|released=
|released=[[1986]]
|genre=
|genre=[[Action-adventure]]
|systems=
|systems=[[ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]]
|modes=
|modes=[[Single player]]
|ratings=
|ratings=
|followed by=[[Batman: The Caped Crusader]]
|series=Batman
|series=Batman
}}
}}


{{series disambig}}
{{series disambig}}
'''Batman''' is a 3D isometric [[action-adventure]] game that was released in [[1986]] under the Batman licence by [[Ocean Software]] for the [[Amstrad CPC]], [[ZX Spectrum]] and [[MSX]] microcomputers. An [[Amstrad PCW]] version was also available.
==Gameplay==
The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for 1987's Head Over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").


{{Continue Nav}}
{{Continue Nav}}
{{ToC}}
{{ToC}}
[[Category:Single player]]
[[Category:Ocean Software]]
[[Category:1986]]
[[Category:Action-adventure]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Amstrad CPC]]
[[Category:MSX]]
[[Category:Amstrad PCW]]
[[Category:Bernie Drummond]]
[[Category:Jon Ritman]]

Revision as of 07:44, 5 April 2009

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Batman is a 3D isometric action-adventure game that was released in 1986 under the Batman licence by Ocean Software for the Amstrad CPC, ZX Spectrum and MSX microcomputers. An Amstrad PCW version was also available.

Gameplay

The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for 1987's Head Over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

Template:Continue Nav

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