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m (Reverted edits by Namcorules (talk) to last revision by Najzere)
(By undoing my edit, the shortened name of "The Caped Crusader" under the infobox's "followed by" parameter got restored)
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|title=Batman
|title=Batman
|image=Batman msx cover.jpg
|image=Batman msx cover.jpg
|developer=Bernie Drummond, Jon Ritman
|developer=Bernie Drummond, John Ritman
|publisher=[[Ocean Software]]
|publisher=[[Ocean Software]]
|released={{rd|1986}}
|released={{rd|1986}}
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|systems=[[ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]]
|systems=[[Sinclair ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]]
|modes=[[Single player]]
|modes=[[Single player]]
|followed by=[[Batman: The Caped Crusader|The Caped Crusader]]
|followed by=[[Batman: The Caped Crusader]]
|series=Batman
|series=Batman
}}
}}

Revision as of 09:00, 28 February 2017

Template:Infobox

Template:Series disambig Batman is a 3D isometric action-adventure game that was released in 1986 under the Batman licence by Ocean Software for the Amstrad CPC, ZX Spectrum and MSX microcomputers. An Amstrad PCW version was also available.

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The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for 1987's Head Over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

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