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{{All_Game_Nav|game=Berzerk|num=2}}
{{Header Nav|game=Berzerk}}
 
{{Game
{{Infobox|title=Berzerk
|completion=4
|boxart=[[Image:Berzerk flyer.jpg|250px]]
|image=Berzerk flyer.jpg
|title=Berzerk
|developer=[[Stern Electronics]]
|developer=[[Stern Electronics]]
|publisher=[[Stern Electronics]]
|publisher=[[Stern Electronics]]
|categories=[[Action]]
|year=1980
|systems=[[Arcade]], [[Atari 2600]], [[Atari 8-bit]], [[Atari 5200]], [[Vectrex]]
|systems={{syslist|cade|a2600|a8bit|a5200|vecx}}
|releasedates=[[1980]]
|genre=[[Action]]
|players=1-2
|players=1-2
|ratings=N/A
|modes=[[Single player]], [[multiplayer]]
|followed by=[[Frenzy]]
|followed by=[[Frenzy]]
}}
}}
{{wikipedia}}
{{marquee|Berzerk marquee.png}}
[[Image:Berzerk marquee.png|300px]]
'''Berzerk''' is a very simple game of kill or be killed. Even by [[1980]] standards it was a simple game, but its simplicity was possibly the feature that made it most successful. The game's designer, Alan McNeil, had a dream one night involving a black-and-white video game in which he had to fight robots. This dream was the basis for Berzerk. The idea for a black-and-white game was abandoned when the color game [[Defender]] was released earlier that same year. The title of the game comes from the series of books called 'The Berzerker Stories' by Fred Saberhagen. It is a novel about robots which go "Berzerk" and start killing everybody.


'''Berzerk''', is a very simple game of kill or be killed. Even by [[1980]] standards, it was a simple game, but it's simplicity was probably the feature that made it most successful. The game's designer, Alan McNeil, had a dream one night involving a black-and-white video game in which he had to fight robots. This dream was the basis for Berzerk. The idea for a black-and-white game was abandoned when the color game [[Defender]] was released earlier that same year. The title of the game comes from the series of books called 'The Berzerker Stories' by Fred Saberhagen. It's a novel about robots which go Berzerk and kill everybody.
Berzerk is the first robot killing game but the biggest selling point of Berzerk was its use of speech. It was the first game to feature talking enemies, with the speech compressed for the game at a cost of roughly $1000 per word. If you left a room without killing them all, the survivors would taunt you in their robotic voices : "Chicken! Fight like a robot!" or simply "Chicken". The A.I. for the robots was naturally unsophisticated. Your robot opponents often fell foul of slapstick misfortune, shooting each other or walking into walls and exploding in their attempts to kill you. "Evil Otto" was named after Dave Otto, who worked for Dave Nutting's Arcade Engineering group as R&D director at the time Alan McNeil did. Evil Otto is considered to be one of the most intimidating video game villains of all time, resembling a bouncing smiley face.


Berzerk is the first robot killing game but the big selling point of Berzerk was speech. It was the first game to feature talking enemies, with the speech compressed for the game at a cost of roughly $1000 per word.  If you left a room without killing them all, the survivors would taunt you in their robotic voices : "Chicken! Fight like a robot!" or simply "Chicken".  The A.I. for the robots was naturally unsophisticated. Your robot opponents often fell foul of slapstick misfortune, shooting each other or walking into walls and exploding in their attempts to kill you. "Evil Otto" was named for "Dave Otto", who worked for Dave Nutting's Arcade Engineering group as R & D director at the time Alan McNeil did. "Evil Otto" is considered one of the most intimidating video game villains of all time, resembling a bouncing smiley face.
Berzerk was Stern's first major video game success, and it was followed up with a sequel called [[Frenzy]]. Atari bought the rights to bring the game to their popular home systems, the [[Atari 2600]] and the [[Atari 5200]], with a version planned for the [[Atari 8-bit]] line of computers but ultimately never commercially released (it was leaked to the public early on). Because of the simplicity of the game, Berzerk is considered to be one of the most accurate and faithful conversions to the 2600 that Atari ever made. While clones were developed for many other systems, Berzerk saw one other surprising official release, appearing on the vector graphics based [[Vectrex]] home video game system. Despite the difference between the display of the arcade and the display employed by the Vectrex, the conversion was well made. The game also served as an inspiration for later, more sophisticated maze games such as [[Castle Wolfenstein]], [[Shamus]], and [[Robotron: 2084]].


Berzerk was Stern's first major video game success, and it was followed up with a sequel called [[Frenzy]]. Atari bought the rights to bring the game to their popular home systems, the [[Atari 2600]] and the [[Atari 5200]], with a version planned for the [[Atari 8-bit]] line of computers but ultimately never commercially released (it was leaked to the public early on).  Because of the simplicity of the game, Berzerk is considered one of the most accurate and faithful conversions to the 2600 that Atari ever made. While clones were developed for many other systems, Berzerk saw one other surprising official release, appearing on the vector graphics based [[Vectrex]] home video game system.  Despite the difference between the display of the arcade and the display employed by the Vectrex, the conversion was well made.
==Story==
The story of Berzerk is a bit chilling. As the player of the game, you are forced to wander forever in a maze full of enemy robots, destroying as many as you can and moving from room to room until the robots ultimately defeat you. There is no escape, only the will to live.


<gallery>
<gallery>
Image:Berzerk screen.png|Game play
File:Berzerk Atari flyer.jpg|Atari promo flyer.
Image:Berzerk Atari flyer.jpg|Atari promo flyer.
</gallery>
== Story ==
The story of Berzerk is a bit chilling.  As the player of the game, you are forced to wander forever in a maze full of enemy robots, destroying as many as you can and moving from room to room until the robots ultimately defeat you.  There is no escape, only the will to live.
== Table of Contents ==
*[[Berzerk/How to play|How to play]]
*[[Berzerk/Versions|Home Version Comparisons]]
== Box artwork ==
Berzerk has been released on a few different systems, and has accumulated a small set of box artwork, displayed below.
<gallery>
Image:Berzerk 2600 box.jpg|Atari 2600
Image:Berzerk 2800 box.jpg|Atari 2800 (Japanese 2600)
Image:Berzerk 5200 box.jpg|Atari 5200
Image:Berzerk VEC box.jpg|Vectrex
</gallery>
</gallery>
== Pac-Man Fever Lyrics ==
[[Image:Pac-Man Fever Album Cover.gif|right]]
Just for fun, here are the lyrics from the "Goin' Berzerk" track from the [[1982]] Pac-Man Fever Album:


I can move in eight directions,<br>
{{ToC}}
Once I start I'm never done;<br>
I can go from room to room,<br>
I can crawl or I can run.<br>
I can wander through the maze,<br>
It's a wonderland at night;<br>
I can stop and aim my gun<br>
When there's a robot in my sight.<br>
I can wander through the maze,<br>
It's a wonderland at night.<br>
I can stop and aim my gun<br>
When there's a robot in my sight.<br>


'''Chorus''':
[[Category:Stern Electronics]]
I think I'm goin' berzerk. I think I'm losing my mind.<br>
I'm getting lost in the shuffle. It happens everytime.<br>
I think I'm goin' berzerk. Would you like to come too?<br>
I can't stop now, I'm addicted. I'm berzerk over you.<br>
 
If we fight this thing together,<br>
There's a chance that we might win;<br>
Now here come Evil Otto,<br>
Push the fire buttons in.<br>
I'm sure he's crazy too,<br>
Because he's bouncin' off the floor;<br>
There's no way to destroy him,<br>
Let him bounce right out the door.<br>
Now here comes Evil Otto,<br>
Push the fire buttons in,<br>
If we fight this thing together,<br>
There's a chance that we might win.<br>
 
'''Chorus'''
'''Keyboard solo'''
 
Berzerk, berzerk, berzerk over you.<br>
Berzerk, berzerk, berzerk over you.<br>
Berzerk, berzerk, berzerk over you.<br>
Berzerk, berzerk over you.<br>
''Repeat several times and fade''
 
{{Continue Nav|game=Berzerk|nextpage=How to Play|nextname=How to play|nextpage2=Versions|nextname2=Home Version Comparisons}}
 
[[Category:Arcade]]
[[Category:MAME]]
[[Category:Atari 2600]]
[[Category:Atari 5200]]
[[Category:Atari 8-bit]]
[[Category:Vectrex]]
[[Category:Action]]
[[Category:Action]]
[[Category:Stern Electronics]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:1980]]
[[Category:MAME]]

Latest revision as of 22:36, 12 November 2021

Box artwork for Berzerk.
Box artwork for Berzerk.
Berzerk
Developer(s)Stern Electronics
Publisher(s)Stern Electronics
Year released1980
System(s)Arcade, Atari 2600, Atari 8-bit, Atari 5200, Vectrex
Followed byFrenzy
Genre(s)Action
Players1-2
ModesSingle player, multiplayer
LinksBerzerk ChannelSearchSearch
Berzerk marquee

Berzerk is a very simple game of kill or be killed. Even by 1980 standards it was a simple game, but its simplicity was possibly the feature that made it most successful. The game's designer, Alan McNeil, had a dream one night involving a black-and-white video game in which he had to fight robots. This dream was the basis for Berzerk. The idea for a black-and-white game was abandoned when the color game Defender was released earlier that same year. The title of the game comes from the series of books called 'The Berzerker Stories' by Fred Saberhagen. It is a novel about robots which go "Berzerk" and start killing everybody.

Berzerk is the first robot killing game but the biggest selling point of Berzerk was its use of speech. It was the first game to feature talking enemies, with the speech compressed for the game at a cost of roughly $1000 per word. If you left a room without killing them all, the survivors would taunt you in their robotic voices : "Chicken! Fight like a robot!" or simply "Chicken". The A.I. for the robots was naturally unsophisticated. Your robot opponents often fell foul of slapstick misfortune, shooting each other or walking into walls and exploding in their attempts to kill you. "Evil Otto" was named after Dave Otto, who worked for Dave Nutting's Arcade Engineering group as R&D director at the time Alan McNeil did. Evil Otto is considered to be one of the most intimidating video game villains of all time, resembling a bouncing smiley face.

Berzerk was Stern's first major video game success, and it was followed up with a sequel called Frenzy. Atari bought the rights to bring the game to their popular home systems, the Atari 2600 and the Atari 5200, with a version planned for the Atari 8-bit line of computers but ultimately never commercially released (it was leaked to the public early on). Because of the simplicity of the game, Berzerk is considered to be one of the most accurate and faithful conversions to the 2600 that Atari ever made. While clones were developed for many other systems, Berzerk saw one other surprising official release, appearing on the vector graphics based Vectrex home video game system. Despite the difference between the display of the arcade and the display employed by the Vectrex, the conversion was well made. The game also served as an inspiration for later, more sophisticated maze games such as Castle Wolfenstein, Shamus, and Robotron: 2084.

Story[edit]

The story of Berzerk is a bit chilling. As the player of the game, you are forced to wander forever in a maze full of enemy robots, destroying as many as you can and moving from room to room until the robots ultimately defeat you. There is no escape, only the will to live.

Table of Contents

edit