Berzerk: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
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{{Infobox
{{Infobox
|title=Berzerk
|title=Berzerk
|image=[[Image:Berzerk flyer.jpg|250px|Berzerk arcade flyer]]
|image=Berzerk flyer.jpg
|developer=[[Stern Electronics]]
|developer=[[Stern Electronics]]
|publisher=[[Stern Electronics]]
|publisher=[[Stern Electronics]]
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|followed by=[[Frenzy]]
|followed by=[[Frenzy]]
}}
}}
{{wikipedia}}
{{Wikipedia}}
<center>[[Image:Berzerk marquee.png|300px]]</center>
<center>[[Image:Berzerk marquee.png|300px]]</center>


'''Berzerk''', is a very simple game of kill or be killed.  Even by [[1980]] standards, it was a simple game, but it's simplicity was probably the feature that made it most successful.  The game's designer, Alan McNeil, had a dream one night involving a black-and-white video game in which he had to fight robots. This dream was the basis for Berzerk. The idea for a black-and-white game was abandoned when the color game [[Defender]] was released earlier that same year.  The title of the game comes from the series of books called 'The Berzerker Stories' by Fred Saberhagen. It's a novel about robots which go Berzerk and kill everybody.
'''Berzerk''', is a very simple game of kill or be killed.  Even by [[1980]] standards, it was a simple game, but it's simplicity was probably the feature that made it most successful.  The game's designer, Alan McNeil, had a dream one night involving a black-and-white video game in which he had to fight robots. This dream was the basis for Berzerk. The idea for a black-and-white game was abandoned when the color game [[Defender]] was released earlier that same year.  The title of the game comes from the series of books called 'The Berzerker Stories' by Fred Saberhagen. It's a novel about robots which go Berzerk and kill everybody.


Berzerk is the first robot killing game but the big selling point of Berzerk was speech. It was the first game to feature talking enemies, with the speech compressed for the game at a cost of roughly $1000 per word.  If you left a room without killing them all, the survivors would taunt you in their robotic voices : "Chicken! Fight like a robot!" or simply "Chicken".  The A.I. for the robots was naturally unsophisticated.  Your robot opponents often fell foul of slapstick misfortune, shooting each other or walking into walls and exploding in their attempts to kill you. "Evil Otto" was named for "Dave Otto", who worked for Dave Nutting's Arcade Engineering group as R & D director at the time Alan McNeil did. "Evil Otto" is considered one of the most intimidating video game villains of all time, resembling a bouncing smiley face.
Berzerk is the first robot killing game but the big selling point of Berzerk was speech. It was the first game to feature talking enemies, with the speech compressed for the game at a cost of roughly $1000 per word.  If you left a room without killing them all, the survivors would taunt you in their robotic voices : "Chicken! Fight like a robot!" or simply "Chicken".  The A.I. for the robots was naturally unsophisticated.  Your robot opponents often fell foul of slapstick misfortune, shooting each other or walking into walls and exploding in their attempts to kill you. "Evil Otto" was named for "Dave Otto", who worked for Dave Nutting's Arcade Engineering group as R & D director at the time Alan McNeil did. "Evil Otto" is considered one of the most intimidating video game villains of all time, resembling a bouncing smiley face.