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(Created page with "{{Header Nav|game=Bubble Trouble: Golly! Ghost! 2}} A special ending for the game can be accessed by eliminating every single enemy that emerges from Boss Water Ghost on the f...")
 
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{{Header Nav|game=Bubble Trouble: Golly! Ghost! 2}}
{{Header Nav|game=Bubble Trouble: Golly! Ghost! 2}}
A special ending for the game can be accessed by eliminating every single enemy that emerges from Boss Water Ghost on the fifth scene (referred in-game as "FINAL SCENE"); once the scoreboard has shown the "ZIP" box being lifted higher than the "GHOST" box, the scoreboard will fade out and show the normal ending; and once the latter has finished, it will fade out and is instead replaced with a pixilated version of that electro-mechanical diorama, as the game shows the end credits.
A special ending for the game can be accessed by eliminating every single enemy that emerges from Boss Water Ghost on the fifth scene (referred in-game as "FINAL SCENE"); once the scoreboard has shown the "ZIP" box being lifted higher than the "GHOST" box, the scoreboard will fade out and show the normal ending; and once the latter has finished, it will fade out and is instead replaced with a 16-bit version of that electro-mechanical diorama, as the game shows the end credits.
[[File:BTCredits.png|center]]
[[File:BTCredits.png|center]]



Revision as of 14:37, 19 January 2019

A special ending for the game can be accessed by eliminating every single enemy that emerges from Boss Water Ghost on the fifth scene (referred in-game as "FINAL SCENE"); once the scoreboard has shown the "ZIP" box being lifted higher than the "GHOST" box, the scoreboard will fade out and show the normal ending; and once the latter has finished, it will fade out and is instead replaced with a 16-bit version of that electro-mechanical diorama, as the game shows the end credits.

BTCredits.png


GAME DESIGN
T. YARUSHITA


PROGRAMMING
Y. TSUCHIDA


GRAPHIC DESIGN
H. ONO
Y. MORI


VIDEO DESIGNER
M. ISHIDA
H. TSUJIMOTO
N. KANAZAWA
J. HINATA
C. IKEDA


ELECTRIC ENGINEER
T. SUZUKI


MECHANICAL ENGINEER
H. KOBAYASHI
R. HASEGAWA
K. FUJITA


SOUND DESIGN
E. ISHII
M. FUKUZAWA


PRODUCER
M. OGATA


SPECIAL THANKS
N. WATANABE
K. TANAKA


Once the credits have finished rolling, the text "THE END" will appear, and the high score table will appear; and once you have entered your initials, the game will go back into attract mode.