Castle of the Winds/Strategy: Difference between revisions

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Attributes anywhere near average make no difference until very high levels. An advised strategy is to maximize two and balance the other two. Strength and Dexterity are considered better value, because of their multiple effects. For more about attributes, see [[Castle of the Winds/Character Attributes|character attributes]].
Attributes anywhere near average make no difference until very high levels. An advised strategy is to maximize two and balance the other two. Strength and Dexterity are considered better value, because of their multiple effects. For more about attributes, see [[Castle of the Winds/Character Attributes|character attributes]].


==Useful spells==
==Useful [[Castle of the Winds/Magic|magic]]==
For more about all of these spells, see [[Castle of the Winds/Magic|magic]].
 
===Early===
===Early===
*As the player is initially very weak in hand-to-hand combat, the first spell learned should be '''Magic Arrow'''.
*As the player is initially very weak in hand-to-hand combat, the first spell learned should be '''Magic Arrow'''.
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*'''Teleport''': Useful for escaping fast monsters in nearly-clear levels.
*'''Teleport''': Useful for escaping fast monsters in nearly-clear levels.


==Less useful spells==
==Less useful [[Castle of the Winds/Magic|magic]]==
For more about all of these spells, see [[Castle of the Winds/Magic|magic]].
 
===Early===
===Early===
*The value of '''Shield''' is subject to disagreement.
*The value of '''Shield''' is subject to disagreement.
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==Growing a character==
==Growing a character==
Money should be kept on hand to purchase spellbooks and '''Draughts of Gain Level'''. (More about these may be learned in [[Castle of the Winds/Items and the Inventory System|items and the inventory system]].) Each new level requires more than twice as much experience as the previous (see [[Castle of the Winds/Character Attributes#Experience and levels|experience and levels]]), so levels become very sparse beyond about 12. Using these items is the only way to learn all 30 spells in a reasonable amount of time. Attribute-increasing potions should also be purchased at every opportunity, as they are the only way to permanently gain an attribute. Note that they may push an attribute to 100 and make enchanted items redundant.
Money should be kept on hand to purchase spellbooks and '''Draughts of Gain Level'''. (More about these may be learned in [[Castle of the Winds/Items and the Inventory System|items and the inventory system]]). Each new level requires more than twice as much experience as the previous (see [[Castle of the Winds/Character Attributes#Experience and levels|experience and levels]]), so levels become very sparse beyond about 12. Using these items is the only way to learn all 30 spells in a reasonable amount of time. Attribute-increasing potions should also be purchased at every opportunity, as they are the only way to permanently gain an attribute. Note that they may push an attribute to 100 and make enchanted items redundant.


Items casting Clone Monster should be used up on bosses, if the player is sufficiently over-leveled to handle the clones. This multiplies their tremendous value in experience and loot (although it does not clone unique items), and ball spells provide an economy of scale in killing them.
Items casting Clone Monster should be used up on bosses, if the player is sufficiently over-leveled to handle the clones. This multiplies their tremendous value in experience and loot (although it does not clone unique items), and ball spells provide an economy of scale in killing them.
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