Castlevania: Circle of the Moon/Cards: Difference between revisions

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=== Mercury ===
=== Mercury ===
[[Image:CotM DSS Card Mercury.gif|right|112px]]
{{CotMcard|Mercury|Elemental status added to the whip|Bone Head|First room you come to after the vertical pit that Dracula throws you into. You can whip their fireballs or just stand behind them and strike.|Mercury_%28mythology%29|was the Roman messenger god and god of trade. Equivalent to Hermes in Greek mythology.}}
*'''Effect''': Elemental status added to the whip
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Bone Head|Bone Head]]
*'''Best Location''': First room you come to after the vertical pit that Dracula throws you into. You can whip their fireballs or just stand behind them and strike.
*'''Etymology''': [http://en.wikipedia.org/wiki/Mercury_%28mythology%29 Mercury] was the Roman messenger god and god of trade. Equivalent to Hermes in Greek mythology.  


Somewhat useful, but not really, as most enemies aren't particularly affected by elemental attacks. It is generally more effective to use the [[Castlevania: Circle of the Moon/DSS#Venus/Salamander|Venus and Salamander]] cards instead to raise your base strength by 25%.
Somewhat useful, but not really, as most enemies aren't particularly affected by elemental attacks. It is generally more effective to use the [[Castlevania: Circle of the Moon/DSS#Venus/Salamander|Venus and Salamander]] cards instead to raise your base strength by 25%.
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=== Venus ===
=== Venus ===
[[Image:CotM DSS Card Venus.gif|right|112px]]
{{CotMcard|Venus|Stat modifiers|Slime|After getting the [[Castlevania: Circle of the Moon/Items#Relics|Double]] you can get out of the underground. Go up the left side and there is a hidden room with a MP Plus. You can also get the card from the room directly under the first save room, however by going into the hidden room you can get the [[Castlevania: Circle of the Moon/DSS#Mandragora|Mandragora]] card at the same time.|Venus_%28mythology%29| was the Roman goddess of love and fertility. Equivalent to Aphrodite in Greek mythology. }}
*'''Effect''': Stat modifiers
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Slime|Slime]]
*'''Best Location''': After getting the [[Castlevania: Circle of the Moon/Items#Relics|Double]] you can get out of the underground. Go up the left side and there is a hidden room with a MP Plus. You can also get the card from the room directly under the first save room, however by going into the hidden room you can get the [[Castlevania: Circle of the Moon/DSS#Mandragora|Mandragora]] card at the same time.
*'''Etymology''': [http://en.wikipedia.org/wiki/Venus_%28mythology%29 Venus] was the Roman goddess of love and fertility. Equivalent to Aphrodite in Greek mythology.  


Very useful as it raising stats without taking into account elements. Six of the cards raise strength or defense - either by raising one by 25%, raising one based on how much of the map is complete, or by trading one for the other. The [[Castlevania: Circle of the Moon/DSS#Venus/Manticore|Venus and Manticore]] combination doubles the number of hearts received (so 2 for a small, 10 for a large), which is quite useful for replenishing hearts after a boss fight. The [[Castlevania: Circle of the Moon/DSS#Venus/Cockatrice|Venus and Cockatrice]] gives you free experience from walking. Sounds good, but since you only gain 1 exp for every five steps or so, it will talk hours to raise your levels, rendering the card combo useless.
Very useful as it raising stats without taking into account elements. Six of the cards raise strength or defense - either by raising one by 25%, raising one based on how much of the map is complete, or by trading one for the other. The [[Castlevania: Circle of the Moon/DSS#Venus/Manticore|Venus and Manticore]] combination doubles the number of hearts received (so 2 for a small, 10 for a large), which is quite useful for replenishing hearts after a boss fight. The [[Castlevania: Circle of the Moon/DSS#Venus/Cockatrice|Venus and Cockatrice]] gives you free experience from walking. Sounds good, but since you only gain 1 exp for every five steps or so, it will talk hours to raise your levels, rendering the card combo useless.
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=== Jupiter ===
=== Jupiter ===
[[Image:CotM DSS Card Jupiter.gif|right|112px]]
{{CotMcard|Jupiter|Defensive barriers and enhancements|Heat Shade|In a hidden room underneath the rooftops (accessible from the room below it), is an HP Plus and Heat Shade. You'll need the [[Castlevania: Circle of the Moon/Items#Relics|Tackle]] to get to her though. If you aren't having any luck in this room, the Machine Tower is infested with Heat Shades.|Jupiter_%28mythology%29|was the chief Roman god and patron saint of the Roman state. Equivalent to Zeus in Greek mythology.}}
*'''Effect''': Defensive barriers and enhancements
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Heat Shade|Heat Shade]]
*'''Best Location''': In a hidden room underneath the rooftops (accessible from the room below it), is an HP Plus and Heat Shade. You'll need the [[Castlevania: Circle of the Moon/Items#Relics|Tackle]] to get to her though. If you aren't having any luck in this room, the Machine Tower is infested with Heat Shades.
*'''Etymology''': [http://en.wikipedia.org/wiki/Jupiter_%28mythology%29 Jupiter] was the chief Roman god and patron saint of the Roman state. Equivalent to Zeus in Greek mythology.  


Several of these cards produce shields that, while they don't stop attacks, can damage enemies that get close. Others produce shields that block projectiles but not contact with an enemy. [[Castlevania: Circle of the Moon/DSS#Jupiter/Thunderbird|Jupiter and Thunderbird]] cuts all damage by 50%, and [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter and Mandragora]] can heal you (making it possibly the most useful combo in the game given the rarity of healing items).
Several of these cards produce shields that, while they don't stop attacks, can damage enemies that get close. Others produce shields that block projectiles but not contact with an enemy. [[Castlevania: Circle of the Moon/DSS#Jupiter/Thunderbird|Jupiter and Thunderbird]] cuts all damage by 50%, and [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter and Mandragora]] can heal you (making it possibly the most useful combo in the game given the rarity of healing items).
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=== Mars ===
=== Mars ===
[[Image:CotM DSS Card Mars.gif|right|112px]]
{{CotMcard|Mars|Elemental (non-whip) weapons|Bloody Sword|In the Chapel, literally everywhere. The best place is right at the beginning since you'll be close to a save room if you need to heal.|Mars_%28mythology%29|was the Roman god of war. Equivalent to Ares in Greek mythology.}}
*'''Effect''': Elemental (non-whip) weapons
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Bloody Sword|Bloody Sword]]
*'''Best Location''': In the Chapel, literally everywhere. The best place is right at the beginning since you'll be close to a save room if you need to heal.
*'''Etymology''': [http://en.wikipedia.org/wiki/Mars_%28mythology%29 Mars] was the Roman god of war. Equivalent to Ares in Greek mythology.


Similar to the [[Castlevania: Circle of the Moon/DSS#Salamander|Salamander]] card, but it replaces your whip with a different weapon; usually a sword. Notable combos are the [[Castlevania: Circle of the Moon/DSS#Mars/Griffin|Griffin]] (charge attack), [[Castlevania: Circle of the Moon/DSS#Mars/Thunderbird|Thunderbird]] (fast attack), [[Castlevania: Circle of the Moon/DSS#Mars/Unicorn|Unicorn]] (very powerful holy sword), and [[Castlevania: Circle of the Moon/DSS#Mars/Black Dog|Black Dog]] (slow but very powerful gun).
Similar to the [[Castlevania: Circle of the Moon/DSS#Salamander|Salamander]] card, but it replaces your whip with a different weapon; usually a sword. Notable combos are the [[Castlevania: Circle of the Moon/DSS#Mars/Griffin|Griffin]] (charge attack), [[Castlevania: Circle of the Moon/DSS#Mars/Thunderbird|Thunderbird]] (fast attack), [[Castlevania: Circle of the Moon/DSS#Mars/Unicorn|Unicorn]] (very powerful holy sword), and [[Castlevania: Circle of the Moon/DSS#Mars/Black Dog|Black Dog]] (slow but very powerful gun).
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=== Diana ===
=== Diana ===
[[Image:CotM DSS Card Diana.gif|right|112px]]
{{CotMcard|Diana|Projectiles added to whip|Man Eater|In the Underground Gallery, in the last long horizontal corridor before the [[Castlevania: Circle of the Moon/Enemies#Zombie Dragon|Zombie Dragons]]. Enter from the ''left'' side (so that you're closer to a save room). The trick is to get close enough to it so you can avoid its stream of pods but not so close that the second [[Castlevania: Circle of the Moon/Enemies#Killer Bee|Killer Bee]] attacks. In the background is an alcove with a statue. Stand just in front of the left side of the alcove and you should be fine.|Diana_%28mythology%29|was the Roman goddess of the hunt. Equivalent to Artemis in Greek mythology.}}
*'''Effect''': Projectiles added to whip
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Man Eater|Man Eater]]
*'''Best Location''': In the Underground Gallery, in the last long horizontal corridor before the [[Castlevania: Circle of the Moon/Enemies#Zombie Dragon|Zombie Dragons]]. Enter from the ''left'' side (so that you're closer to a save room). The trick is to get close enough to it so you can avoid its stream of pods but not so close that the second [[Castlevania: Circle of the Moon/Enemies#Killer Bee|Killer Bee]] attacks. In the background is an alcove with a statue. Stand just in front of the left side of the alcove and you should be fine.
*'''Etymology''': [http://en.wikipedia.org/wiki/Diana_%28mythology%29 Diana] was the Roman goddess of the hunt. Equivalent to Artemis in Greek mythology.


Another elemental damage card, but gives you a long range projectile to throw at the enemy. Useful for enemies that are too far away to hit or bosses that you need to avoid at all costs, but the high MP cost of most of the weapons makes it something to save for special situations.
Another elemental damage card, but gives you a long range projectile to throw at the enemy. Useful for enemies that are too far away to hit or bosses that you need to avoid at all costs, but the high MP cost of most of the weapons makes it something to save for special situations.
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=== Apollo ===
=== Apollo ===
[[Image:CotM DSS Card Apollo.gif|right|112px]]
{{CotMcard|Apollo|Explosives thrown|Arch Demon|Unfortunately there are no really good spots to find one. The left room off of the first room in the chapel is your best bet as it is close to a save room and there's only one other enemy in your way. Regardless of where you go, this is the most annoying card to get, and can only be gotten after you get the [[Castlevania: Circle of the Moon/Items#Relics|Heavy Ring]].|Apollo_%28mythology%29|was the Greek and Roman god of medicine.}}
*'''Effect''': Explosives thrown
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Arch Demon|Arch Demon]]
*'''Best Location''': Unfortunately there are no really good spots to find one. The left room off of the first room in the chapel is your best bet as it is close to a save room and there's only one other enemy in your way. Regardless of where you go, this is the most annoying card to get, and can only be gotten after you get the [[Castlevania: Circle of the Moon/Items#Relics|Heavy Ring]].
*'''Etymology''': [http://en.wikipedia.org/wiki/Apollo_%28mythology%29 Apollo] was the Greek and Roman god of medicine.


Objects are chucked at enemies in a similar fashion as the [[Castlevania: Circle of the Moon/Weapons#Axe|axe]], and then explode on impact. The exceptions are the [[Castlevania: Circle of the Moon/DSS#Apollo/Golem|Golem]], [[Castlevania: Circle of the Moon/DSS#Apollo/Cockatrice|Cockatrice]], and [[Castlevania: Circle of the Moon/DSS#Apollo/Unicorn|Unicorn]] combos, which act more like [[Castlevania: Circle of the Moon/DSS#Uranus|Uranus]] summon monsters.
Objects are chucked at enemies in a similar fashion as the [[Castlevania: Circle of the Moon/Weapons#Axe|axe]], and then explode on impact. The exceptions are the [[Castlevania: Circle of the Moon/DSS#Apollo/Golem|Golem]], [[Castlevania: Circle of the Moon/DSS#Apollo/Cockatrice|Cockatrice]], and [[Castlevania: Circle of the Moon/DSS#Apollo/Unicorn|Unicorn]] combos, which act more like [[Castlevania: Circle of the Moon/DSS#Uranus|Uranus]] summon monsters.
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=== Neptune ===
=== Neptune ===
[[Image:CotM DSS Card Neptune.gif|right|112px]]
{{CotMcard|Neptune|Full elemental protection|Ice Armor|The first large room of the Underground Waterway has numerous Ice Armors and is near a save room. Even though you should wait to clear the Underground Waterway until after you get the [[Castlevania: Circle of the Moon/Items#Relics|Cleansing]] by defeating [[Castlevania: Circle of the Moon/Bosses#Death|Death]], you can (and should) get the card after defeating [[Castlevania: Circle of the Moon/Bosses#Adramelech|Adramelech]], as it will help you survive the numerous poisonous enemies in the Underground Gallery and the Armor enemies in the Underground Warehouse.|Neptune_%28mythology%29|was the Roman god of the sea. Equivalent to Poseidon in Greek mythology.}}
*'''Effect''': Full elemental protection
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Ice Armor|Ice Armor]]
*'''Best Location''': The first large room of the Underground Waterway has numerous Ice Armors and is near a save room. Even though you should wait to clear the Underground Waterway until after you get the [[Castlevania: Circle of the Moon/Items#Relics|Cleansing]] by defeating [[Castlevania: Circle of the Moon/Bosses#Death|Death]], you can (and should) get the card after defeating [[Castlevania: Circle of the Moon/Bosses#Adramelech|Adramelech]], as it will help you survive the numerous poisonous enemies in the Underground Gallery and the Armor enemies in the Underground Warehouse.
*'''Etymology''': [http://en.wikipedia.org/wiki/Neptune_%28mythology%29 Neptune] was the Roman god of the sea. Equivalent to Poseidon in Greek mythology.


Absorbs all damage from a certain element, and restores 10% of the damage (so an attack that would normally take 100HP from you will instead take 100 MP and restore 10HP to you). Very useful, however note that some enemies have non elemental attacks, and running into an enemy won't necessary count as elemental damage.
Absorbs all damage from a certain element, and restores 10% of the damage (so an attack that would normally take 100HP from you will instead take 100 MP and restore 10HP to you). Very useful, however note that some enemies have non elemental attacks, and running into an enemy won't necessary count as elemental damage.
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=== Saturn ===
=== Saturn ===
[[Image:CotM DSS Card Saturn.gif|right|112px]]
{{CotMcard|Saturn|[http://en.wikipedia.org/wiki/Familiar_spirit Familiar spirit]|[[Castlevania: Circle of the Moon/Enemies#Fallen Angel|Fallen Angel]]|In the long tower outside the Battle Arena is the only place you can find them. Note that [[Castlevania: Circle of the Moon/Enemies#Lilith|Lilith]] looks a lot like the Fallen Angel, but does not drop the card.|Saturn_%28mythology%29|was the Roman god of the harvest. Equivalent to Cronus in Greek mythology.}}
*'''Effect''': [http://en.wikipedia.org/wiki/Familiar_spirit Familiar spirit]
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Fallen Angel|Fallen Angel]]
*'''Best Location''': In the long tower outside the Battle Arena is the only place you can find them. Note that [[Castlevania: Circle of the Moon/Enemies#Lilith|Lilith]] looks a lot like the Fallen Angel, but does not drop the card.
*'''Etymology''': [http://en.wikipedia.org/wiki/Saturn_%28mythology%29 Saturn] was the Roman god of the harvest. Equivalent to Cronus in Greek mythology.


A elemental based spirit appears and follows you around, firing when you whip. Fun, but not exceptionally useful since you can't control the familiar and most don't move around much. They tend to stay a little above you, meaning that many of their attacks will pass right over an enemy.
A elemental based spirit appears and follows you around, firing when you whip. Fun, but not exceptionally useful since you can't control the familiar and most don't move around much. They tend to stay a little above you, meaning that many of their attacks will pass right over an enemy.
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=== Uranus ===
=== Uranus ===
[[Image:CotM DSS Card Uranus.gif|right|112px]]
{{CotMcard|Uranus|Summoned monster|[[Castlevania: Circle of the Moon/Enemies#Scary Candle|Scary Candle]]|After defeating [[Castlevania: Circle of the Moon/Enemies#Camilla|Camilla]] this fake candle will appear in the [[Castlevania: Circle of the Moon/Enemies#Iron Golem|Iron Golem]]'s room in the Machine Tower.|Uranus_%28mythology%29|was a Greek god. Equivalent to Caelus in Roman mythology.}}
*'''Effect''': Summoned monster
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Scary Candle|Scary Candle]]
*'''Best Location''': After defeating [[Castlevania: Circle of the Moon/Enemies#Camilla|Camilla]] this fake candle will appear in the [[Castlevania: Circle of the Moon/Enemies#Iron Golem|Iron Golem]]'s room in the Machine Tower.
*'''Etymology''': [http://en.wikipedia.org/wiki/Uranus_%28mythology%29 Uranus] was a Greek god. Equivalent to Caelus in Roman mythology.


A large creature appears on screen and unleashes an powerful magic attack that hits everything on screen. High MP cost, but still very, very useful against bosses.
A large creature appears on screen and unleashes an powerful magic attack that hits everything on screen. High MP cost, but still very, very useful against bosses.
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=== Pluto ===
=== Pluto ===
[[Image:CotM DSS Card Pluto.gif|right|112px]]
{{CotMcard|Pluto|Misc.|[[Castlevania: Circle of the Moon/Enemies#Trick Candle|Trick Candle]]|After defeating [[Castlevania: Circle of the Moon/Enemies#Camilla|Camilla]] this fake candle will appear in  [[Castlevania: Circle of the Moon/Enemies#Cerberus|Cerberus]]' room in the Underground.|Pluto_%28mythology%29|was the Roman god of the Underworld. Equivalent to Hades in Greek mythology.}}
*'''Effect''': Misc.
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Trick Candle|Trick Candle]]
*'''Best Location''': After defeating [[Castlevania: Circle of the Moon/Enemies#Camilla|Camilla]] this fake candle will appear in  [[Castlevania: Circle of the Moon/Enemies#Cerberus|Cerberus]]' room in the Underground.
*'''Etymology''': [http://en.wikipedia.org/wiki/Pluto_%28mythology%29 Pluto] was the Roman god of the Underworld. Equivalent to Hades in Greek mythology.


These are special effects that don't really fall into a category. Some affect stats, others how your [[Castlevania: Circle of the Moon/Weapons|sub-weapon]] works. The most useful ones are [[Castlevania: Circle of the Moon/DSS#Pluto/Mandragora|Pluto and Mandragora]] (+20% experience from all monsters, keep this one active when you aren't using anything else and switch to it when a boss is about to die), [[Castlevania: Circle of the Moon/DSS#Pluto/Unicorn|Pluto and Unicorn]] (complete invincibility, though you cannot attack - good for when you need to flee to a save room to heal), and [[Castlevania: Circle of the Moon/DSS#Pluto/Black Dog|Pluto and Black Dog]] (turns you into a skeleton).
These are special effects that don't really fall into a category. Some affect stats, others how your [[Castlevania: Circle of the Moon/Weapons|sub-weapon]] works. The most useful ones are [[Castlevania: Circle of the Moon/DSS#Pluto/Mandragora|Pluto and Mandragora]] (+20% experience from all monsters, keep this one active when you aren't using anything else and switch to it when a boss is about to die), [[Castlevania: Circle of the Moon/DSS#Pluto/Unicorn|Pluto and Unicorn]] (complete invincibility, though you cannot attack - good for when you need to flee to a save room to heal), and [[Castlevania: Circle of the Moon/DSS#Pluto/Black Dog|Pluto and Black Dog]] (turns you into a skeleton).
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=== Salamander ===
=== Salamander ===
[[Image:CotM DSS Card Salamander.gif|right|112px]]
{{CotMcard|Salamander|Fire|Skeleton Bomber, Imp|Either the vertical chamber under Dracula's pit or the first room after that. Both are overrun with Skeleton Bombers, so you should have no trouble getting this one.|Salamander_%28legendary_creature%29|are a type of amphibian that was often given fantastical, fire-based powers in medieval literature, and have come to be associated with fire and heat.}}
*'''Element''': Fire
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Skeleton Bomber|Skeleton Bomber]], [[Castlevania: Circle of the Moon/Enemies#Imp|Imp]]
*'''Best Location''': Either the vertical chamber under Dracula's pit or the first room after that. Both are overrun with Skeleton Bombers, so you should have no trouble getting this one.
*'''Etymology''': [http://en.wikipedia.org/wiki/Salamander_%28legendary_creature%29 Salamanders] are a type of amphibian that was often given fantastical, fire-based powers in medieval literature, and have come to be associated with fire and heat.


The most notable use of this card is [[Castlevania: Circle of the Moon/DSS#Pluto/Salamander|with Pluto]], which lets you use [[Castlevania: Circle of the Moon/Weapons#Item Crush|Item Crushes]].
The most notable use of this card is [[Castlevania: Circle of the Moon/DSS#Pluto/Salamander|with Pluto]], which lets you use [[Castlevania: Circle of the Moon/Weapons#Item Crush|Item Crushes]].
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=== Serpent ===
=== Serpent ===
[[Image:CotM DSS Card Serpent.gif|right|112px]]
{{CotMcard|Serpent|Ice|Earth Demon, Holy Armor|The first Earth Demon that you come to, in the room with the [[Castlevania: Circle of the Moon/Items#Relics|Dash Boots]]. You may want to level up a bit first and get [[Castlevania: Circle of the Moon/Items#Wrist Bands|Wrist Bands]] from other enemies first, as Demon enemies tend to be stronger than average.|Snake|are common creatures given fantastical powers in various mythologies and folklores.}}
*'''Element''': Ice
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Earth Demon|Earth Demon]], [[Castlevania: Circle of the Moon/Enemies#Holy Armor|Holy Armor]]
*'''Best Location''': The first Earth Demon that you come to, in the room with the [[Castlevania: Circle of the Moon/Items#Relics|Dash Boots]]. You may want to level up a bit first and get [[Castlevania: Circle of the Moon/Items#Wrist Bands|Wrist Bands]] from other enemies first, as Demon enemies tend to be stronger than average.
*'''Etymology''': [http://en.wikipedia.org/wiki/Snake Serpents] are common creatures given fantastical powers in various mythologies and folklores.


The most important use of this card is that some combinations let you freeze enemies like the [[Castlevania: Circle of the Moon/Enemies#Brain Float|Brain Floats]], which is necessary to get certain items early in the game. Aside from that ice weapons are generally useless as most Serpent combinations results in significant strength penalties.
The most important use of this card is that some combinations let you freeze enemies like the [[Castlevania: Circle of the Moon/Enemies#Brain Float|Brain Floats]], which is necessary to get certain items early in the game. Aside from that ice weapons are generally useless as most Serpent combinations results in significant strength penalties.
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=== Mandragora ===
=== Mandragora ===
[[Image:CotM DSS Card Mandragora.gif|right|112px]]
{{CotMcard|Mandragora|Plant/Forest|Axe Armor, Lizard Man|Once you get the [[Castlevania: Circle of the Moon/Items#Relics|Double]] and start climbing out of the underground, head up the left side and there is a hidden room with a MP Plus. You can also get the [[Castlevania: Circle of the Moon/DSS#Venus|Venus]] card here.|Mandragora_(demon)|are a type of demon familiar given to humans by the Devil.}}
*'''Element''': Plant/Forest
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Axe Armor|Axe Armor]], [[Castlevania: Circle of the Moon/Enemies#Lizard Man|Lizard Man]]
*'''Best Location''': Once you get the [[Castlevania: Circle of the Moon/Items#Relics|Double]] and start climbing out of the underground, head up the left side and there is a hidden room with a MP Plus. You can also get the [[Castlevania: Circle of the Moon/DSS#Venus|Venus]] card here.
*'''Etymology''': [http://en.wikipedia.org/wiki/Mandragora_(demon) Mandragoras] are a type of demon familiar given to humans by the Devil.


[[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter and Mandragora]] can heal you. Get this combination as soon as possible as healing items are rare and save points can be far apart. [[Castlevania: Circle of the Moon/DSS#Pluto/Jupiter|Pluto and Jupiter]] gives you a 20% experience bonus for all enemies. When you aren't using another combination, keep this one on at all times.
[[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter and Mandragora]] can heal you. Get this combination as soon as possible as healing items are rare and save points can be far apart. [[Castlevania: Circle of the Moon/DSS#Pluto/Jupiter|Pluto and Jupiter]] gives you a 20% experience bonus for all enemies. When you aren't using another combination, keep this one on at all times.
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=== Golem ===
=== Golem ===
[[Image:CotM DSS Card Golem.gif|right|112px]]
{{CotMcard|Golem|Earth|Electric Skeleton, Minotaur|Either in the long room that connects to the first transporter that you can actually reach (right after the rooftops), or in the room right before the [[Castlevania: Circle of the Moon/Enemies#Necromancer|Necromancer]].|Golem|is a creature in Jewish folklore made of inanimate material and brought to life.}}
*'''Element''': Earth
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Electric Skeleton|Electric Skeleton]], [[Castlevania: Circle of the Moon/Enemies#Minotaur|Minotaur]]
*'''Best Location''': Either in the long room that connects to the first transporter that you can actually reach (right after the rooftops), or in the room right before the [[Castlevania: Circle of the Moon/Enemies#Necromancer|Necromancer]].
*'''Etymology''': The [http://en.wikipedia.org/wiki/Golem Golem] is a creature in Jewish folklore made of inanimate material and brought to life.


The big one is the  [[Castlevania: Circle of the Moon/DSS#Jupiter/Golem|Jupiter]] combo which makes your invincibility after getting hit last four times as long. Besides that, the card isn't that great, though [[Castlevania: Circle of the Moon/DSS#Venus/Golem|Venus and Golem]] can be useful late in the game.
The big one is the  [[Castlevania: Circle of the Moon/DSS#Jupiter/Golem|Jupiter]] combo which makes your invincibility after getting hit last four times as long. Besides that, the card isn't that great, though [[Castlevania: Circle of the Moon/DSS#Venus/Golem|Venus and Golem]] can be useful late in the game.
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=== Cockatrice ===
=== Cockatrice ===
[[Image:CotM DSS Card Cockatrice.gif|right|112px]]
{{CotMcard|Cockatrice|Stone|Stone Armor, Death Mantis|In the Machine Tower (northwest section of the castle), right under the bridge that leads to the drop that takes you back to the castle is a hidden room with a MP Plus. You'll need to get the [[Castlevania: Circle of the Moon/Items#Relics|Kick Boots]] first.|Cockatrice|is a cross between a rooster and a serpent in English folklore.}}
*'''Element''': Stone
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Stone Armor|Stone Armor]], [[Castlevania: Circle of the Moon/Enemies#Death Mantis|Death Mantis]]
*'''Best Location''': In the Machine Tower (northwest section of the castle), right under the bridge that leads to the drop that takes you back to the castle is a hidden room with a MP Plus. You'll need to get the [[Castlevania: Circle of the Moon/Items#Relics|Kick Boots]] first.
*'''Etymology''': A [http://en.wikipedia.org/wiki/Cockatrice Cockatrice] is a cross between a rooster and a serpent in English folklore.


Similar to [[Castlevania: Circle of the Moon/DSS#Serpent|Serpent]] combos, most Cockatrice combos results in the enemies being petrified. The big difference is that the combos generally give strength boosts as opposed to penalties. Still, most of the combinations are fairly useless as few enemies are weak against Earth. [[Castlevania: Circle of the Moon/DSS#Pluto/Cockatrice|Pluto and Cockatrice]] boosts your stats based on play time, but unless you are going ''very'' slowly through the game, it won't help much more than other defense boosting combos.
Similar to [[Castlevania: Circle of the Moon/DSS#Serpent|Serpent]] combos, most Cockatrice combos results in the enemies being petrified. The big difference is that the combos generally give strength boosts as opposed to penalties. Still, most of the combinations are fairly useless as few enemies are weak against Earth. [[Castlevania: Circle of the Moon/DSS#Pluto/Cockatrice|Pluto and Cockatrice]] boosts your stats based on play time, but unless you are going ''very'' slowly through the game, it won't help much more than other defense boosting combos.
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=== Manticore ===
=== Manticore ===
[[Image:CotM DSS Card Manticore.gif|right|112px]]
{{CotMcard|Manticore|Poison|Thunder Demon, Castlevania: Circle of the Moon/Enemies#Succubus|Succubus]]|In the northeast corner of the large room that leads to the [[Castlevania: Circle of the Moon/Enemies#Iron Golem|Iron Golem]] is a hidden room with a MP Plus. Thunder Demons are exceptionally powerful, so you should get the [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter and Mandragora]] cards first.|Manticore|s are hybrid creatures from Persian mythology that poisoned humans.}}
*'''Element''': Poison
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Thunder Demon|Thunder Demon]], [[Castlevania: Circle of the Moon/Enemies#Succubus|Succubus]]
*'''Best Location''': In the northeast corner of the large room that leads to the [[Castlevania: Circle of the Moon/Enemies#Iron Golem|Iron Golem]] is a hidden room with a MP Plus. Thunder Demons are exceptionally powerful, so you should get the [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter and Mandragora]] cards first.
*'''Etymology''': [http://en.wikipedia.org/wiki/Manticore Manticores] are hybrid creatures from Persian mythology that poisoned humans.


The [[Castlevania: Circle of the Moon/DSS#Venus/Manticore|Venus]] combo doubles the amount of hearts you get, the [[Castlevania: Circle of the Moon/DSS#Jupiter/Manticore|Jupiter]] combo produces a gas shield that does a very good job of destroying projectiles and weak flying enemies, [[Castlevania: Circle of the Moon/DSS#Apollo/Manticore|Apollo and Manticore]] produces an effect similar to [[Castlevania: Circle of the Moon/Weapons#Holy Water|holy water]] over a larger area, [[Castlevania: Circle of the Moon/DSS#Neptune/Manticore|Neptune]] protects you from being poisoned, and [[Castlevania: Circle of the Moon/DSS#Pluto/Manticore|with Pluto]] you use MP instead of hearts for sub-weapons. Easily one of the best Attribute cards.
The [[Castlevania: Circle of the Moon/DSS#Venus/Manticore|Venus]] combo doubles the amount of hearts you get, the [[Castlevania: Circle of the Moon/DSS#Jupiter/Manticore|Jupiter]] combo produces a gas shield that does a very good job of destroying projectiles and weak flying enemies, [[Castlevania: Circle of the Moon/DSS#Apollo/Manticore|Apollo and Manticore]] produces an effect similar to [[Castlevania: Circle of the Moon/Weapons#Holy Water|holy water]] over a larger area, [[Castlevania: Circle of the Moon/DSS#Neptune/Manticore|Neptune]] protects you from being poisoned, and [[Castlevania: Circle of the Moon/DSS#Pluto/Manticore|with Pluto]] you use MP instead of hearts for sub-weapons. Easily one of the best Attribute cards.
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=== Griffin ===
=== Griffin ===
[[Image:CotM DSS Card Griffin.gif|right|112px]]
{{CotMcard|Griffin|Wind|Skeleton Athlete, Siren|At the far east end of the Outer Wall is a very long room that you need the [[Castlevania: Circle of the Moon/Items#Relics|Kick Boots]] to enter. The room is filled with Skeleton Athletes, so simply slide-kick your way across the room and back, repeating until you get the Card.|Griffin|s were considered to be the king of beasts in European mythology.}}
*'''Element''': Wind
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Skeleton Athlete|Skeleton Athlete]], [[Castlevania: Circle of the Moon/Enemies#Siren|Siren]]
*'''Best Location''': At the far east end of the Outer Wall is a very long room that you need the [[Castlevania: Circle of the Moon/Items#Relics|Kick Boots]] to enter. The room is filled with Skeleton Athletes, so simply slide-kick your way across the room and back, repeating until you get the Card.
*'''Etymology''': [http://en.wikipedia.org/wiki/Griffin Griffins] were considered to be the king of beasts in European mythology.


Not one of best cards, but the [[Castlevania: Circle of the Moon/DSS#Diana/Griffin|Griffin and Diana]] combo is by far the best combo of the [[#Diana|Diana]] combos. Also the most costly, so use it sparingly.
Not one of best cards, but the [[Castlevania: Circle of the Moon/DSS#Diana/Griffin|Griffin and Diana]] combo is by far the best combo of the [[#Diana|Diana]] combos. Also the most costly, so use it sparingly.
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=== Thunderbird ===
=== Thunderbird ===
[[Image:CotM DSS Card Thunderbird.gif|right|112px]]
{{CotMcard|Thunderbird|Thunder/Lightning|Were-Panther, Dullahan|The large room that connects the chapel to [[Castlevania: Circle of the Moon/Enemies#Adramelech|Adramelech]]'s room (it's the two floor one with bells). From the lower right door, the first enemy is a Were-Panther. Timing is important when fighting them. When they go to attack (it's obvious), jump up and back a bit so you don't land on them and then swing. Keep a close eye on your HP since you have to go through quite a few enemies to get to the save room, however once you get the timing down you shouldn't get hit at all.|Thunderbird|comes from Native American mythologies.}}
*'''Element''': Thunder/Lightning
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Were-Panther|Were-Panther]], [[Castlevania: Circle of the Moon/Enemies#Dulahan|Dullahan]]
*'''Best Location''': The large room that connects the chapel to [[Castlevania: Circle of the Moon/Enemies#Adramelech|Adramelech]]'s room (it's the two floor one with bells). From the lower right door, the first enemy is a Were-Panther. Timing is important when fighting them. When they go to attack (it's obvious), jump up and back a bit so you don't land on them and then swing. Keep a close eye on your HP since you have to go through quite a few enemies to get to the save room, however once you get the timing down you shouldn't get hit at all.
*'''Etymology''': [http://en.wikipedia.org/wiki/Thunderbird Thunderbird] comes from Native American mythologies.


Another not-great card, however the [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Uranus and Thunderbird summon]] is the most powerful summon in the game, making it exceptionally useful for boss fights.
Another not-great card, however the [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Uranus and Thunderbird summon]] is the most powerful summon in the game, making it exceptionally useful for boss fights.
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=== Unicorn ===
=== Unicorn ===
[[Image:CotM DSS Card Unicorn.gif|right|112px]]
{{CotMcard|Unicorn|Holy|White Armor|Room 17 of the Battle Arena|Unicorn|s appear in several mythologies, as far back as the ancient Greeks.}}
*'''Element''': Holy
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#White Armor|White Armor]]
*'''Best Location''': Room 17 of the Battle Arena
*'''Etymology''': [http://en.wikipedia.org/wiki/Unicorn Unicorns] appear in several mythologies, as far back as the ancient Greeks.


Insanely hard to get, it gives you two very useful abilities. [[Castlevania: Circle of the Moon/DSS#Venus/Unicorn|Venus and Unicorn]] lets you trade half your strength for double defense, and [[Castlevania: Circle of the Moon/DSS#Pluto/Unicorn|Pluto and Unicorn]] makes you completely invincible (though you cannot damage enemies in this state).
Insanely hard to get, it gives you two very useful abilities. [[Castlevania: Circle of the Moon/DSS#Venus/Unicorn|Venus and Unicorn]] lets you trade half your strength for double defense, and [[Castlevania: Circle of the Moon/DSS#Pluto/Unicorn|Pluto and Unicorn]] makes you completely invincible (though you cannot damage enemies in this state).
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=== Black Dog ===
=== Black Dog ===
[[Image:CotM DSS Card Black Dog.gif|right|112px]]
{{CotMcard|Black Dog|Dark|Devil Armor|Room 16 of the Battle Arena|Black_Dog_(ghost)|s are specters in British folklore.}}
*'''Element''': Dark
*'''Enemy''': [[Castlevania: Circle of the Moon/Enemies#Devil Armor|Devil Armor]]
*'''Best Location''': Room 16 of the Battle Arena
*'''Etymology''': [http://en.wikipedia.org/wiki/Black_Dog (ghost) Black Dogs] are specters in British folklore.


The second most difficult card to get (simply because you have one fewer enemy to defeat before you get it, but some very useful abilities. [[Castlevania: Circle of the Moon/DSS#Venus/Black Dog|Venus and Black Dog]] swaps half your defense for twice your strength, [[Castlevania: Circle of the Moon/DSS#Mars/Black Dog|Mars and Black Dog]] gives you a low cost, powerful projectile attack, and [[Castlevania: Circle of the Moon/DSS#Pluto/Black Dog|Pluto and Black Dog]] transforms you into a skeleton.
The second most difficult card to get (simply because you have one fewer enemy to defeat before you get it, but some very useful abilities. [[Castlevania: Circle of the Moon/DSS#Venus/Black Dog|Venus and Black Dog]] swaps half your defense for twice your strength, [[Castlevania: Circle of the Moon/DSS#Mars/Black Dog|Mars and Black Dog]] gives you a low cost, powerful projectile attack, and [[Castlevania: Circle of the Moon/DSS#Pluto/Black Dog|Pluto and Black Dog]] transforms you into a skeleton.