Castlevania: Circle of the Moon/Secrets: Difference between revisions

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=== [[Castlevania: Circle of the Moon/Enemies#Skeleton Medalist|Skeleton Medalist]] ===
=== [[Castlevania: Circle of the Moon/Enemies#Skeleton Medalist|Skeleton Medalist]] ===


The Skeleton Medalist is in a small room off the side of the pit that Dracula throws you down at the start of the game. There is a room in the Underground Warehouse that borders on the pit. Directly below that room is the Skeleton Medalist's room, and directly below ''that'' room is the entrance. Use the [[Castlevania: Circle of the Moon/Items#Relics|Roc Wing]] to fly around, whipping at the wall until you find it. Go in, grab the HP Plus, and then hit the ceiling until you find the secret entrance. Fly in and fight the Medalist repeatedly until you get what you want. It is possible to get into this room with the [[Castlevania: Circle of the Moon/Items#Relics|Kick Boots]] however there is no point as the Medalist won't be there until after you get the Roc Wing.
The Skeleton Medalist is in a small room off the side of the pit that Dracula throws you down at the start of the game. There is a room in the [[Castlevania: Circle of the Moon/Locations#Underground Warehouse|Underground Warehouse]] that borders on the pit. Directly below that room is the Skeleton Medalist's room, and directly below ''that'' room is the entrance. Use the {{CotMitem|type=Items|name=Roc Wing}} to fly around, whipping at the wall until you find it. Go in, grab the HP Plus, and then hit the ceiling until you find the secret entrance. Fly in and fight the Medalist repeatedly until you get what you want. It is possible to get into this room with the {{CotMitem|type=Items|name=Kick Boots}} however there is no point as the Medalist won't be there until after you finish the [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]].


The Medalist isn't particularly strong, however it is incredibly fast. Use the [[Castlevania: Circle of the Moon/Weapons#Stopwatch|stopwatch]] as an [[Castlevania: Circle of the Moon/Weapons#Item Crsuh|Item Crush]] to stop it and then beat it to death.
The Medalist isn't particularly strong, however it is incredibly fast. Use the [[Castlevania: Circle of the Moon/Weapons#Stopwatch|stopwatch]] as an [[Castlevania: Circle of the Moon/Weapons#Item Crsuh|Item Crush]] to stop it and then beat it to death.


*'''EXP''': 1500
*'''EXP''': 1500
*'''Item 1''': [[Castlevania: Circle of the Moon/Equipment#Toy Ring|Toy Ring]] (does nothing)
*'''Item 1''': {{CotMitem|type=Equipment|name=Toy Ring}} (does nothing)
*'''Item 2''': [[Castlevania: Circle of the Moon/Equipment#Bear Ring|Bear Ring]] ([[Castlevania: Circle of the Moon/DSS#Pluto/Black Dog|Pluto/Black Dog]] turns you into a bear instead of a skeleton)
*'''Item 2''': {{CotMitem|type=Equipment|name=Bear Ring}} ([[Castlevania: Circle of the Moon/DSS#Pluto/Black Dog|Pluto/Black Dog]] turns you into a bear instead of a skeleton)


See [http://castlevania.classicgaming.gamespy.com/cotm/ http://castlevania.classicgaming.gamespy.com/cotm/] for more on the Bear and what it can do.
See [http://castlevania.classicgaming.gamespy.com/cotm/ http://castlevania.classicgaming.gamespy.com/cotm/] for more on the Bear and what it can do.
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=== [[Castlevania: Circle of the Moon/Enemies#Lilith|Lilith]] ===
=== [[Castlevania: Circle of the Moon/Enemies#Lilith|Lilith]] ===


Lilith is in a hidden room on the western wall in the Underground Warehouse. In the large, vertical chamber there are three visible entrances. Between the top and middle ones is a breakable wall. You can get a Heart Plus here as well, even before Lilith shows up. She resembles the [[Castlevania: Circle of the Moon/Enemies#Fallen Angel|Fallen Angel]] and [[Castlevania: Circle of the Moon/Enemies#Succubus|Succubus]] enemies and attacks with energy balls. She's strong, but beatable. Use [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Uranus/Thunderbird]] to hit her without being hit, and make the fight end more quickly than if you tried to whip her to death. Once she dies, wait for your MP to recharge and repeat the process. Not only can you get of the best pieces of armor in the game from her, but she also gives 20,000 experience points.
Lilith is in a hidden room on the western wall in the [[Castlevania: Circle of the Moon/Locations#Underground Warehouse|Underground Warehouse]]. In the large, vertical chamber there are three visible entrances. Between the top and middle ones is a breakable wall. You can get a Heart Plus here as well, even before Lilith shows up. She resembles the [[Castlevania: Circle of the Moon/Enemies#Fallen Angel|Fallen Angel]] and [[Castlevania: Circle of the Moon/Enemies#Succubus|Succubus]] enemies and attacks with energy balls. She's strong, but beatable. Use [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Uranus/Thunderbird]] to hit her without being hit, and make the fight end more quickly than if you tried to whip her to death. Once she dies, wait for your MP to recharge and repeat the process. Not only can you get of the best pieces of armor in the game from her, but she also gives 20,000 experience points.


*'''EXP''': 20,000 (24,000 if you have [[Castlevania: Circle of the Moon/DSS#Pluto/Mandragora|Pluto and Mandragora]] active when she dies)
*'''EXP''': 20,000 (24,000 if you have [[Castlevania: Circle of the Moon/DSS#Pluto/Mandragora|Pluto and Mandragora]] active when she dies)
*'''Item 1''': [[Castlevania: Circle of the Moon/Items#Mind Restore|Mind Ex]]
*'''Item 1''': {{CotMitem|type=Items|name=Mind Ex}}
*'''Item 2''': [[Castlevania: Circle of the Moon/Equipment#Sage Robe|Sage Robe]] (+250 Def, +500 Int)
*'''Item 2''': {{CotMitem|type=Equipment|name=Sage Robe}} (+250 Def, +500 Int)


[http://en.wikipedia.org/wiki/Lilith Lilith] appears as a wind demon in Mesopotamian mythology and as a Adam's first wife in Jewish mythology. Either could be the basis for the ''CotM'' creature.
[http://en.wikipedia.org/wiki/Lilith Lilith] appears as a wind demon in Mesopotamian mythology and as a Adam's first wife in Jewish mythology. Either could be the basis for the ''CotM'' creature.
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==== Non-existent card combinations ====
==== Non-existent card combinations ====


It is possible to use [[Castlevania: Circle of the Moon/DSS|combinations]] of cards that you haven't found yet. Select a [[Castlevania: Circle of the Moon/DSS|card combination]] that you actually have. When you activate the DSS, Nathan flashes from normal to black to glowing yellow. As soon as he goes to black, pause the game. In the DSS menu, select the combination that you want to use, and then unpause. You have now activated the combination that you just selected. This will last until you deactivate the DSS, at which point you will have to redo the glitch from the beginning.
It is possible to use [[Castlevania: Circle of the Moon/DSS|combinations]] of cards that you haven't found yet. Select a [[Castlevania: Circle of the Moon/DSS|card combination]] that you actually have. When you activate the DSS, [[Castlevania: Circle of the Moon/Characters#Nathan Graves|Nathan]] flashes from normal to black to glowing yellow. As soon as he goes to black, pause the game. In the DSS menu, select the combination that you want to use, and then unpause. You have now activated the combination that you just selected. This will last until you deactivate the DSS, at which point you will have to redo the glitch from the beginning.


==== Stat-boosting ====
==== Stat-boosting ====


Some [[Castlevania: Circle of the Moon/DSS|card combinations]] boost stats like strength, intelligence, and defense considerably when activated, others have no effect or even reduce your stats. You can exploit a glitch to make attacks stronger by swapping cards in mid-use. This really only works with [[Castlevania: Circle of the Moon/Cards#Uranus|summoned creatures]] as they are on the screen long enough. To perform the trick, equip the combination to get the summon that you want to use, and then use it. While it is being summoned, equip a combination that boosts strength. The game will determine damage based on current strength, not your strength when you started the summon.
Some [[Castlevania: Circle of the Moon/DSS|card combinations]] boost [[Castlevania: Circle of the Moon/Getting Started#Stats & leveling|stats]] like strength, intelligence, and defense considerably when activated, others have no effect or even reduce your stats. You can exploit a glitch to make attacks stronger by swapping cards in mid-use. This really only works with [[Castlevania: Circle of the Moon/Cards#Uranus|summoned creatures]] as they are on the screen long enough. To perform the trick, equip the combination to get the summon that you want to use, and then use it. While it is being summoned, equip a combination that boosts strength. The game will determine damage based on current strength, not your strength when you started the summon.


The other time when this is highly useful is when using the [[Castlevania: Circle of the Moon/Weapons#Item Crush|Item Crush]] ability ([[Castlevania: Circle of the Moon/DSS#Pluto/Salamander|Pluto/Salamander]] combination). As soon as the Crush starts, switch to a strength-boosting combo to do additional damage.
The other time when this is highly useful is when using the [[Castlevania: Circle of the Moon/Weapons#Item Crush|Item Crush]] ability ([[Castlevania: Circle of the Moon/DSS#Pluto/Salamander|Pluto/Salamander]] combination). As soon as the Crush starts, switch to a strength-boosting combo to do additional damage.
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==== Curing poison ====
==== Curing poison ====


When you activate the [[Castlevania: Circle of the Moon/DSS#Jupiter/Black Dog|Jupiter/Black Dog]] card combination, it puts you in a poisoned state, and when you deactivate the combo, it gets removed. That is to say, the system sets your state to normal when the DSS is deactivated - not to what it was before you activated the combo. That means you can cure status aliments like poison by activating and then quickly deactivating the combination. You can even use the combination even if [[#Non-existent card combinations|you don't have the cards]] yet.
When you activate the [[Castlevania: Circle of the Moon/DSS#Jupiter/Black Dog|Jupiter/Black Dog]] card combination, it puts you in a [[Castlevania: Circle of the Moon/Getting Started#Status|poisoned]] state, and when you deactivate the combo, it gets removed. That is to say, the system sets your state to normal when the DSS is deactivated - not to what it was before you activated the combo. That means you can cure status aliments like poison by activating and then quickly deactivating the combination. You can even use the combination even if [[#Non-existent card combinations|you don't have the cards]] yet.


=== The Battle Arena ===
=== The Battle Arena ===
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==== Magic in the Battle Arena ====
==== Magic in the Battle Arena ====


When you enter the [[Castlevania: Circle of the Moon/Battle Arena|Battle Arena]], all of your MP is drained and if you restore your MP, it gets drained again. However, it takes a moment for all of your MP to disappear, so if you are fast enough you can get off a spell. [[Castlevania: Circle of the Moon/Cards#Uranus|Summons]] are the only spells that can do enough damage with a single casting, however it takes a moment to enter the button combo to use it, so you need to have far more MP than is required to actually cast the summon. Practice the combo ''before'' entering the Arena so you don't slip up and waste an item.
When you enter the [[Castlevania: Circle of the Moon/Locations#Battle Arena|Battle Arena]], all of your MP is drained and if you restore your MP, it gets drained again. However, it takes a moment for all of your MP to disappear, so if you are fast enough you can get off a spell. [[Castlevania: Circle of the Moon/Cards#Uranus|Summons]] are the only spells that can do enough damage with a single casting, however it takes a moment to enter the button combo to use it, so you need to have far more MP than is required to actually cast the summon. Practice the combo ''before'' entering the Arena so you don't slip up and waste an item.


==== Repeat the last room of the Battle Arena ====
==== Repeat the last room of the Battle Arena ====


After you finish the last fight of the [[Castlevania: Circle of the Moon/Battle Arena|Battle Arena]], you get the [[Castlevania: Circle of the Moon/Equipment|Shinning Armor]] and slide through the gap, back into the entrance. However, if you aim just right, you'll slide into the next screen without falling down the gap. From here, you can turn around and slide back into the room with the armor. The door will be open, allowing you to go back and fight the [[Castlevania: Circle of the Moon/Battle Arena#Room 17|Devil]] again. Since the Devil gives 30,000 experience points per kill, this is a fairly fast way of leveling up.
After you finish the last fight of the [[Castlevania: Circle of the Moon/Locations#Battle Arena|Battle Arena]], you get the [[Castlevania: Circle of the Moon/Equipment|Shinning Armor]] and slide through the gap, back into the entrance. However, if you aim just right, you'll slide into the next screen without falling down the gap. From here, you can turn around and slide back into the room with the armor. The door will be open, allowing you to go back and fight the [[Castlevania: Circle of the Moon/Battle Arena#Room 17|Devil]] again. Since the Devil gives 30,000 experience points per kill, this is a fairly fast way of leveling up.