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{{System | {{System | ||
|name=Game Boy Color | |name=Game Boy Color | ||
|image= | |image=Game_Boy_color.png | ||
|manufacturer=[[Nintendo]] | |manufacturer=[[Nintendo]] | ||
|released=[[October 21]], [[1998]] <br />November, [[1998]]<br />[[1999]] | |released=[[October 21]], [[1998]] <br />November, [[1998]]<br />[[1999]] | ||
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The Game Boy Color also featured an [[infrared]] communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the [[Game Boy Advance]] and later releases. | The Game Boy Color also featured an [[infrared]] communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the [[Game Boy Advance]] and later releases. | ||
The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick. | The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick. | ||
* One such trick occurred in ''[[Pokémon Red and Blue]]''. Players were supposed to navigate through [[Koga (Pokémon)|Koga]]'s gym by feeling around invisible walls and encountering rival trainers in the gym. On the Game Boy Color and [[Super Game Boy]], these walls could be seen clearly as dots. | * One such trick occurred in ''[[Pokémon Red and Blue]]''. Players were supposed to navigate through [[Koga (Pokémon)|Koga]]'s gym by feeling around invisible walls and encountering rival trainers in the gym. On the Game Boy Color and [[Super Game Boy]], these walls could be seen clearly as dots. | ||
* In ''[[Super Mario Land]]'', there are many hidden sprites (and thusly exposed enemies/opportunities) exposed by using a multicolored palette. These and other "spoilers" can be avoided by using the [[monochrome|monochromatic]] color palette as described below. | * In ''[[Super Mario Land]]'', there are many hidden sprites (and thusly exposed enemies/opportunities) exposed by using a multicolored palette. These and other "spoilers" can be avoided by using the [[monochrome|monochromatic]] color palette as described below. | ||
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* The Game Boy Horror used in ''[[Luigi's Mansion]]'' is modeled after the transparent Game Boy Color. | * The Game Boy Horror used in ''[[Luigi's Mansion]]'' is modeled after the transparent Game Boy Color. | ||
* The last Game Boy Color games released were ''[[Harry Potter and the Chamber of Secrets (video game)|Harry Potter and the Chamber of Secrets]]'' (November 2002) in the United States; and ''[[Hamtaro|Hamtaro: Ham-Hams Unite]]'' (January 2003) in Europe. | * The last Game Boy Color games released were ''[[Harry Potter and the Chamber of Secrets (video game)|Harry Potter and the Chamber of Secrets]]'' (November 2002) in the United States; and ''[[Hamtaro|Hamtaro: Ham-Hams Unite]]'' (January 2003) in Europe. | ||
* The last Game Boy Color game released in the United States that was also compatible with the Game Boy and Super Game Boy was ''[[Dragon Quest Monsters|Dragon Warrior Monsters 2]]'' (September 2001). | * The last Game Boy Color game released in the United States that was also compatible with the Game Boy and Super Game Boy was ''[[Dragon Quest Monsters|Dragon Warrior Monsters 2]]'' (September 2001). | ||
* The last Game Boy Color game released in Japan that was also compatible with the Game Boy and Super Game Boy was ''From TV Animation - One Piece: Maboroshi no Grand Line Boukenhen!'' (June 2002). This gave the original Game Boy (1989-2002) one of the longest continuous lifespans of any console, only bested by the [[Atari 2600]] (1977-1992) and the [[Neo-Geo]] (1990-2004). | * The last Game Boy Color game released in Japan that was also compatible with the Game Boy and Super Game Boy was ''From TV Animation - One Piece: Maboroshi no Grand Line Boukenhen!'' (June 2002). This gave the original Game Boy (1989-2002) one of the longest continuous lifespans of any console, only bested by the [[Atari 2600]] (1977-1992) and the [[Neo-Geo]] (1990-2004). | ||
* The word ''Color'' in the title is spelled the same way in all territories; there is no Game Boy ''Colour''. | * The word ''Color'' in the title is spelled the same way in all territories; there is no Game Boy ''Colour''. |