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|name=Ion Storm
|name=Ion Storm
|image=IonStorm_logo.jpg
|image=IonStorm_logo.jpg
|founder=John Romero, Tom Hall, Todd Porter, and Jerry O'Flaherty
|founded=1996
|founded=1996
|closed=2005
|closed=2005
|founder=John Romero, Tom Hall, Todd Porter, and Jerry O'Flaherty
|website=
|website=
|wikipedia=Ion Storm Inc.
}}
}}
'''Ion Storm, Inc.''' was a development studio founded in Dallas, Texas under the slogan "Design is Law". Due in part to the people involved and the willingness of some members to give over-the-top interviews to press, there was significant hype around the company's potential games. The company signed a six-title deal with [[Eidos Interactive]], and planned to complete the terms of the deal quickly by scooping up titles from other developers that were almost complete.
'''Ion Storm, Inc.''' was a development studio founded in Dallas, Texas under the slogan "Design is Law". Due in part to the people involved and the willingness of some members to give over-the-top interviews to press, there was significant hype around the company's potential games. The company signed a six-title deal with [[Eidos Interactive]], and planned to complete the terms of the deal quickly by scooping up titles from other developers that were almost complete.
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A spin-off studio, Ion Storm (Austin), was created in [[1997]].  The Austin office largely avoided the extravagance and bad press the Dallas office maintained. They were responsible for the critically-acclaimed and commercially successful [[Deus Ex]], and eventually outlived Ion Storm's Dallas office. They went on to work on the sequel, [[Deus Ex: Invisible War]].
A spin-off studio, Ion Storm (Austin), was created in [[1997]].  The Austin office largely avoided the extravagance and bad press the Dallas office maintained. They were responsible for the critically-acclaimed and commercially successful [[Deus Ex]], and eventually outlived Ion Storm's Dallas office. They went on to work on the sequel, [[Deus Ex: Invisible War]].


The Austin studio was founded by Warren Spector, who was known for his work not only in pen-and-paper [[RPG]]s (with TSR and Steve Jackson Games), but also with Origin (on the [[Wing Commander]] and [[Ultima]] series) and [[Looking Glass Studios]] (on [[System Shock]] and [[Thief: The Dark Project]]).
The Austin studio was founded by Warren Spector, who was known for his work not only in pen-and-paper [[RPG|RPGs]] (with TSR and Steve Jackson Games), but also with [[Origin]] (on the [[Wing Commander]] and [[Ultima]] series) and [[Looking Glass Studios]] (on [[System Shock]] and [[Thief: The Dark Project]]).


When Eidos closed Looking Glass, they convinced many of the developers to move to Ion Storm's Austin studio, and acquired the rights to the Thief series. The Austin team then went to work on [[Thief: Deadly Shadows]].
When Eidos closed Looking Glass, they convinced many of the developers to move to Ion Storm's Austin studio, and acquired the rights to the Thief series. The Austin team then went to work on [[Thief: Deadly Shadows]].


Warren Spector left the company in [[2004]], and Eidos announced the closing of Ion Storm in early [[2005]]. Eidos itself was having financial difficulty at the time, and was bought out by [[SCi Entertainment]] in May of 2005.
Warren Spector left the company in [[2004]], and Eidos announced the closing of Ion Storm in early [[2005]]. Eidos itself was having financial difficulty at the time, and was bought out by [[SCi Entertainment]] in May of 2005.
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