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In 2005 Juice Games won the "Best New UK/European Studio" from the Develop Magazine awards. | In 2005 Juice Games won the "Best New UK/European Studio" from the Develop Magazine awards. | ||
Juice Games released [[Juiced 2: Hot Import Nights]], for release on [[PC]], [[PSP]], [[PS2]], [[PS3]], [[Xbox 360]], and [[Nintendo DS]] in late October [[2007]], to healthy critical acclaim. A demo for the Xbox 360 version was released on Xbox Live Marketplace on July 19, [[2007]]. A second, [[multiplayer]] demo appeared on September 14, 2007. | Juice Games released [[Juiced 2: Hot Import Nights]], for release on [[PC]], [[PSP]], [[PS2]], [[PS3]], [[Xbox 360]], and [[Nintendo DS]] in late October [[2007]], to healthy critical acclaim. A demo for the Xbox 360 version was released on Xbox Live Marketplace on [[July 19]], [[2007]]. A second, [[multiplayer]] demo appeared on [[September 14]], 2007. | ||
Juice Games is currently based in one office in Warrington, UK, and employs over 40 staff. Over 30 staff were laid off as part of THQ's reorganisational operations on November 3, [[2008]] - this was due to the project the studio was working on was seen as a "risk." This was revealed to be a project called [[Stormbirds]], featuring a range of customisable jet fighters through a Realtime:uk produced CG video. | Juice Games is currently based in one office in Warrington, UK, and employs over 40 staff. Over 30 staff were laid off as part of THQ's reorganisational operations on [[November 3]], [[2008]] - this was due to the project the studio was working on was seen as a "risk." This was revealed to be a project called [[Stormbirds]], featuring a range of customisable jet fighters through a Realtime:uk produced CG video. |