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'''Stormfront Studios''' is a [[video game developer]] based in [[San Rafael, California]], and has one of the longest creative histories in the industry. The company has approximately sixty developers working on two teams, and owns all its proprietary engines, tools and technology.
{{Company
|name=Stormfront Studios Inc.
|image=Stormfront Studios logo.jpg
|founder=Don Daglow
|founded=1988
|closed=2008
|website=http://www.stormfront.com
}}
'''Stormfront Studios''' was a video game developer based in San Rafael, California which had one of the longest creative histories in the industry. In [[2007]], the company had over 50 developers working on two teams, and owned all its proprietary engines, tools and technology. As of the end of 2007 over fourteen million copies of Stormfront-developed games had been sold. As of March 31, [[2008]], they are out of business.


Stormfront was founded in 1988 by [[Don Daglow]], who had worked as a game programmer and later as Director of Game Development at [[Mattel]] [[Intellivision]], and later as a producer at [[Electronic Arts]] and [[Broderbund]]. Stormfront's management includes veterans of [[Blizzard Entertainment]], [[CNET]], [[Walt Disney Studios]], [[Electronic Arts]], [[Industrial Light and Magic]], [[Lionhead Studios]], [[LucasArts]], [[Origin Systems]] and [[Warner Bros.]].
The company received major awards and award nominations from The Academy of Interactive Arts  Sciences, G4 Television, BAFTA, The IGDA Game Developers Choice Awards, The EMMA Awards, [[SCEA]], the Software Publishers Association and many magazines and websites.


Stormfront was originally founded under the name ''Beyond Software'', but changed its name in [[1991]] when the trademark for Beyond proved to be difficult to enforce.
In 2008 [[Neverwinter Nights]] was honored (along with [[Everquest]] and [[World of Warcraft]]) at the 59th Annual Technology  Engineering Emmy Awards for advancing the art form of [[MMORPG]] games. Don Daglow accepted the award for project partners Stormfront Studios, [[AOL]] and Wizards of the Coast.


Upon its founding in [[1988]] Stormfront started work on a baseball title, which over the following eight years was to become the [[Tony La Russa Baseball]] series of games, working closely with baseball manager [[Tony La Russa]]. La Russa remains a member of the company's Board of Directors today.  Daglow had previously designed or co-designed a number of baseball games, including [[Intellivision World Series Baseball]] and [[Earl Weaver Baseball]], the latter two with programmer [[Eddie Dombrower]].
==History==
Stormfront was founded in [[1988]] by Don Daglow, who had worked as a game programmer and then as Director of Game Development at Mattel [[Intellivision]], as a producer at [[Electronic Arts]], and as a production executive at [[Brøderbund Software]]. Stormfront's management includes veterans of Disney, Electronic Arts, [[Ensemble Studios]], [[LucasArts]], [[Origin Systems]], THX, [[Vivendi Universal]] and [[Warner Bros.]].
Stormfront was originally founded as '''Beyond Software''', but changed its name in [[1991]] when the trademark for ''Beyond'' proved difficult to enforce.


Stormfront's other initial games were a series of online titles for [[AOL]], then called Quantum Computer Systems.  These included the first original play-by-email game, [[Quantum Space]] ([[1989]]) and later the first graphical [[MMORPG]], the original [[Neverwinter Nights]] ([[1991]]-[[1997]]). Neverwinter Nights held the all-time record as the top revenue-producing online [[RPG]] for almost ten years until the success of [[Ultima Online]] in the late [[1990s]]. [[BioWare]] subsequently purchased the rights to the name, and built a new generation of award-winning multiplayer RPG's set in the Neverwinter universe.
==Games developed==
 
* [[The Spiderwick Chronicles]] (2008)
In [[1990]] the company began working with [[SSI]] on a series of [[Gold Box]] [[Dungeons and Dragons]] [[RPG]] games. This led to Stormfront's creation of an early [[RTS]], [[Stronghold (game)|Stronghold]] ([[1993]]).
* [[Eragon]] (2006)
 
* [[Forgotten Realms: Demon Stone]] (2004)
Stormfront was the first video game developer to use [[motion control photography]] in a video game, in the [[Electronic Arts]] game [[Eagle Eye Mysteries]], ([[1993]])
* [[The Lord of the Rings: The Two Towers]] (2002)
 
* [[Blood Wake]] (2001)
Eagle Eye Mysteries was produced by [[John Madden Football]] game designer [[Scott Orr]], who did a long series of games with Stormfront over the following several years. These included [[Mario Andretti Racing]] and the original versions of the top-selling American [[auto racing]] game of all time, [[NASCAR Racing]], which remains part of the [[EA Sports]] lineup today. Stormfront also did versions of [[John Madden Football]] and [[Tiger Woods Golf]] with Orr for EA Sports.
* [[Legend of Alon D’ar]] (2001)
 
* [[Pool of Radiance: Ruins of Myth Drannor]] (2001)
Although the game earned limited distribution in the United States, Stormfront's [[1997]] [[Discovery Channel]] game [[Byzantine]] swept the European Emma Awards at the [[Frankfurt Book Fair]], winning honors as Best Adventure Game, Game of the Year, and CD of the Year.
* [[Tiger Woods PGA Tour]] Golf 2001 (2000)
 
* [[My Style / My World: Kindergarten]] (2000)
In the last five years the company's most notable titles have been:
* [[My Style / My World: Pre-K]] (2000)
 
* [[NASCAR 2000]] (1999)
* ''[[Blood Wake]]'' for [[Xbox]] ([[2001]]).  A featured title in [[Microsoft]]’s launch of the Xbox, Blood Wake is a fast-action naval combat game with real wakes and waves and the most striking water effects created on a [[video game console]].  Players battle enemy gunboats in 28 single-player missions and several multi-player modes. A wide variety of boats, weapons, environments, weather and waves generate a wide variety of play experiences.  The game later became part of the Xbox Platinum line of older hits.
* [[Hot Wheels Turbo Racing]] (1999)
 
* [[Starfire Soccer Challenge]] (1998)
* ''[[The Lord of the Rings: The Two Towers (game)|The Lord of the Rings: The Two Towers]]'' [[2002]]. Published by [[Electronic Arts]] for [[PlayStation 2|PS2]] and Xbox and based on the [[Peter Jackson]] film from [[New Line Cinema]]. One of the top-selling games of both 2002 and 2003, The Two Towers allows players to join [[Frodo]] and the Fellowship of the Ring in their quest to save [[Middle-earth]] from [[Sauron]]. Players can fight as [[Aragorn]], [[Legolas]] or [[Gimli]] in this epic adventure that features scenes and music from the first two Lord of the Rings movies, battling [[Orc]]s, the [[Uruk-Hai]], [[Ringwraith]]s and more. Characters can be upgraded with new moves and weapons as players prepare to play a pivotal role in the defense of [[Helm’s Deep]]. The game features extensive unlockable content, including a secret character and level and exclusive interviews with the stars of the films. Winner, [[Academy of Interactive Arts  Sciences]] [[Interactive Achievement Awards|Award]] for Outstanding Achievement in Visual Engineering.
* [[NASCAR Racing 1999 Edition]] (1998)
 
* [[Madden NFL ’98]] (1997)
* ''[[Forgotten Realms: Demon Stone]]'' ([[2004]]). Published by [[Atari]] for PS2, Xbox and PC.  A lone fighter, a brash sorcerer, a beautiful hot-tempered rogue.  Players can switch which of the three characters they control “on the fly” at any moment to battle an onslaught of enemies.  Based on Stormfront’s sophisticated game engine used in The Lord of the Rings, advanced AI consistently guides the characters you don’t control, allowing the player to jump from hero to hero to pick the ideal character to play in order to defeat large and dangerous enemies.
* [[Byzantine: The Betrayal]] (1997)
 
* [[La Russa Baseball 4]] (1997)
 
* [[Andretti Racing ’98]] (1997)
==References==
* [[NASCAR Racing 1999 Edition]] (1997)
*[http://www.1up.com/do/feature?cId=3120265did=1 1up.com feature on Stormfront]
* [[Star Trek: Deep Space Nine]] (1996)
*[http://www.gamebanshee.com/interviews/stormfrontstudios1.php  GameBanshee feature on Stormfront]
* [[Andretti Racing]] (1996)
*[http://www.gameinformer.com/News/Story/200406/N04.0622.1918.31532.htm  Game Informer article on Daglow]
* [[Madden NFL ’97]] (1996)
 
* [[La Russa Baseball ’96]] (1996)
==External Links==
* [[Old Time Baseball]] (1995)
*[http://www.stormfront.com Official Website]
* [[La Russa Baseball 3]] (1995)
*[http://www.bladekeep.com/nwn The Original Neverwinter Nights]
* [[ESPN National Hockey Night]] (1995)
 
* [[Mario Andretti Racing]] (1994)
[[Category:Computer and video game companies]]
* [[ESPN Baseball Tonight]] (1994)
* [[Eagle Eye Mysteries in London]] (1994)
* [[La Russa Baseball ‘95]] (1994)
* [[La Russa Baseball II]] (1994)
* [[Rebel Space]] (1993-95)
* [[Tony La Russa Ultimate Baseball (1993)]] (1993)
* [[Stronghold]] (1993)
* [[Eagle Eye Mysteries]] (1993)
* [[Treasures of the Savage Frontier]] (1992)
* [[Neverwinter Nights (AOL)|Neverwinter Nights]] (1991-97)
* [[Tony La Russa Ultimate Baseball]] (1991)
* [[Gateway to the Savage Frontier]] (1991)
* [[Quantum Space]] (1989-1992)

Latest revision as of 06:57, 2 April 2023

Stormfront Studios Inc.
Stormfront Studios Inc.'s company logo.
Founder(s)Don Daglow
Founded1988
Closed2008
Websitehttp://www.stormfront.com
TwitterSearch
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Stormfront Studios was a video game developer based in San Rafael, California which had one of the longest creative histories in the industry. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools and technology. As of the end of 2007 over fourteen million copies of Stormfront-developed games had been sold. As of March 31, 2008, they are out of business.

The company received major awards and award nominations from The Academy of Interactive Arts Sciences, G4 Television, BAFTA, The IGDA Game Developers Choice Awards, The EMMA Awards, SCEA, the Software Publishers Association and many magazines and websites.

In 2008 Neverwinter Nights was honored (along with Everquest and World of Warcraft) at the 59th Annual Technology Engineering Emmy Awards for advancing the art form of MMORPG games. Don Daglow accepted the award for project partners Stormfront Studios, AOL and Wizards of the Coast.

History[edit]

Stormfront was founded in 1988 by Don Daglow, who had worked as a game programmer and then as Director of Game Development at Mattel Intellivision, as a producer at Electronic Arts, and as a production executive at Brøderbund Software. Stormfront's management includes veterans of Disney, Electronic Arts, Ensemble Studios, LucasArts, Origin Systems, THX, Vivendi Universal and Warner Bros.. Stormfront was originally founded as Beyond Software, but changed its name in 1991 when the trademark for Beyond proved difficult to enforce.

Games developed[edit]

Pages in category "Stormfront Studios"

The following 3 pages are in this category, out of 3 total.