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{{Infobox_Company |
{{Company
  company_name  = Stormfront Studios Inc.|
|name=Stormfront Studios Inc.
  company_type  = [[Private company|Private]] |
|image=Stormfront Studios logo.jpg
  company_slogan = N/A |
|founder=Don Daglow
  foundation    = [[San Rafael, California]] ([[1988]]) |
|founded=1988
  location      = [[San Rafael, California]] |
|closed=2008
  key_people    = [[Don Daglow]], President  [[CEO]] |
|website=http://www.stormfront.com
  num_employees  = ~70 (2005) |
  industry      = [[Software  Programming]]|
  products      = ''[[Forgotten Realms: Demon Stone]]'' Atari br''[[The Lord of the Rings: The Two Towers (video game)|The Lord of the Rings: The Two Towers]]'' EA br''[[Blood Wake]]'' Microsoft br''[[NASCAR Racing 1999 Edition|NASCAR Racing]] series'' EA Sports br''[[Madden Football]]'' EA Sports br''[[Neverwinter Nights]] [[MMORPG]] on [[AOL]]''br''[[Tony La Russa Baseball]]'' SSI br''[[Gold Box]] [[Dungeons and Dragons]] Games, SSI''brVarious Interactive Television demos |
  revenue        = N/A |
  homepage      = http://www.stormfront.com
}}
}}
'''Stormfront Studios''' is a [[video game developer]] based in [[San Rafael, California]], and has one of the longest creative histories in the industry. The company has approximately 70 developers working on two teams, and owns all its proprietary engines, tools and technology. As of the beginning of [[2005]] over ten million copies of Stormfront-developed games had been sold.
'''Stormfront Studios''' was a video game developer based in San Rafael, California which had one of the longest creative histories in the industry. In [[2007]], the company had over 50 developers working on two teams, and owned all its proprietary engines, tools and technology. As of the end of 2007 over fourteen million copies of Stormfront-developed games had been sold. As of March 31, [[2008]], they are out of business.


The company has received major awards and award nominations from [[The Academy of Interactive Arts  Sciences]], [[G4]] Television, [[BAFTA]], The [[Frankfurt Book Fair|EMMA Awards]], the [[Software Publishers Association]] and many magazines and websites.
The company received major awards and award nominations from The Academy of Interactive Arts  Sciences, G4 Television, BAFTA, The IGDA Game Developers Choice Awards, The EMMA Awards, [[SCEA]], the Software Publishers Association and many magazines and websites.


In 2008 [[Neverwinter Nights]] was honored (along with [[Everquest]] and [[World of Warcraft]]) at the 59th Annual Technology  Engineering Emmy Awards for advancing the art form of [[MMORPG]] games. Don Daglow accepted the award for project partners Stormfront Studios, [[AOL]] and Wizards of the Coast.


==History==
==History==
Stormfront was founded in [[1988]] by [[Don Daglow]], who had worked as a [[game programmer]] and then as Director of Game Development at [[Mattel]] [[Intellivision]], as a producer at [[Electronic Arts]], and as a production executive at [[Broderbund]]. Stormfront's management includes veterans of [[Blizzard Entertainment]], [[CNET]], [[Walt Disney Studios]], [[Electronic Arts]], [[Industrial Light and Magic]], [[Lionhead Studios]], [[LucasArts]], [[Origin Systems]], [[Warner Bros.]] and [[Weta Digital]].
Stormfront was founded in [[1988]] by Don Daglow, who had worked as a game programmer and then as Director of Game Development at Mattel [[Intellivision]], as a producer at [[Electronic Arts]], and as a production executive at [[Brøderbund Software]]. Stormfront's management includes veterans of Disney, Electronic Arts, [[Ensemble Studios]], [[LucasArts]], [[Origin Systems]], THX, [[Vivendi Universal]] and [[Warner Bros.]].
Stormfront was originally founded as '''Beyond Software''', but changed its name in [[1991]] when the trademark for ''Beyond'' proved difficult to enforce.


Stormfront was originally founded as ''Beyond Software'', but changed its name in [[1991]] when the trademark for ''Beyond'' proved difficult to enforce.
==Games developed==
 
* [[The Spiderwick Chronicles]] (2008)
===Games 1988-1993===
* [[Eragon]] (2006)
Upon its founding in 1988 Stormfront's first project was a baseball title, which over the following eight years was to become the ''[[Tony La Russa Baseball]]'' series of games, working closely with baseball manager [[Tony La Russa]].  La Russa remains a member of the company's Board of Directors today.  Daglow had previously designed or co-designed a number of baseball games, including ''[[Baseball (Computer Game)|Baseball]]'', ''[[Intellivision World Series Baseball]]'' and ''[[Earl Weaver Baseball]]'', the latter two with programmer [[Eddie Dombrower]].
* [[Forgotten Realms: Demon Stone]] (2004)
 
* [[The Lord of the Rings: The Two Towers]] (2002)
Daglow had worked on game projects with [[Kathi McHugh]] and [[Steve Case]] of [[AOL]] (then called [[Quantum Computer Services]]) since early in AOL's history.  Apart from baseball, Stormfront's initial projects were a series of online titles for AOL, including the first original [[play-by-mail game|play-by-email game]], ''[[Quantum Space]]'' ([[1989]]) and later the first graphical [[MMORPG]], the original ''[[Neverwinter Nights]]'' ([[1991]]-[[1997]]).  ''Neverwinter Nights'' held the all-time record as the top revenue-producing online [[Role-playing game|RPG]] for almost ten years until the success of ''[[Ultima Online]]'' in the late [[1990s]]. [[BioWare]] subsequently purchased the rights to the name, and built a new generation of award-winning multiplayer RPG's set in the Neverwinter universe.
* [[Blood Wake]] (2001)
 
* [[Legend of Alon D’ar]] (2001)
In [[1990]] the company began working with [[SSI]] on a series of [[Gold Box]] [[Dungeons and Dragons]] RPG games.  This led to the company's first #1 hit, ''[[Gateway to the Savage Frontier]]'' (1991), and the first game where an AI character might fall in love with the player (depending on how they reacted to situations in the game), ''[[Treasures of the Savage Frontier]]'' (1992).  These two games in turn led to Stormfront's design of an early [[real-time strategy|RTS]], ''[[Stronghold (1993 game)|Stronghold]]'' ([[1993]]).  ''Stronghold'' was the first RTS to use a [[3-D computer graphics|3D]] perspective.
* [[Pool of Radiance: Ruins of Myth Drannor]] (2001)
 
* [[Tiger Woods PGA Tour]] Golf 2001 (2000)
===Games 1994-2000===
* [[My Style / My World: Kindergarten]] (2000)
In [[1994]]-[[1995]] the company self-published two baseball games, ''[[Tony La Russa Baseball|Tony La Russa Baseball 3]]'' and ''[[Old Time Baseball]]'', both distributed by EA.  The [[baseball strike]] of 1994 severely hampered sales, and Stormfront returned to being solely a developer.
* [[My Style / My World: Pre-K]] (2000)
 
* [[NASCAR 2000]] (1999)
Stormfront was the first video game developer to use [[motion control photography]] in a video game, in the [[Electronic Arts]] game ''[[Eagle Eye Mysteries]]'', ([[1993]]).
* [[Hot Wheels Turbo Racing]] (1999)
 
* [[Starfire Soccer Challenge]] (1998)
''Eagle Eye Mysteries'' was directed by ''[[John Madden Football]]'' game designer [[Scott Orr]], who produced a long series of games with Stormfront over the following several years. These included ''[[Andretti Racing]]'' and the original versions of the top-selling American [[auto racing]] game series of all time, ''[[NASCAR Racing 1999 Edition|NASCAR Racing]]'' (later ''[[NASCAR Thunder]]''), which remains part of the [[EA Sports]] lineup today. Stormfront also did versions of ''[[John Madden Football]]'' and ''[[Tiger Woods PGA Tour]] Golf '' with Orr for EA Sports.
* [[NASCAR Racing 1999 Edition]] (1998)
 
* [[Madden NFL ’98]] (1997)
Although the game earned limited distribution in the United States, Stormfront's [[1997]] [[Discovery Channel]] game ''Byzantine'' swept the European Emma Awards at the [[Frankfurt Book Fair]], winning honors as Best Adventure Game, Game of the Year, and CD of the Year.
* [[Byzantine: The Betrayal]] (1997)
 
* [[La Russa Baseball 4]] (1997)
===Games 2001-2005===
* [[Andretti Racing ’98]] (1997)
In the last five years Stormfront has evolved to produce fewer, larger [[video game console|console]] games.  The company's most notable titles during this time have been:
* [[NASCAR Racing 1999 Edition]] (1997)
 
* [[Star Trek: Deep Space Nine]] (1996)
* ''[[The Lord of the Rings: The Two Towers (video game)|The Lord of the Rings: The Two Towers]]'' [[2002]]. Published by [[Electronic Arts]] for [[PlayStation 2|PS2]] and Xbox and based on the [[Peter Jackson]] film from [[New Line Cinema]]. One of the top-selling games of both 2002 and 2003, The Two Towers allows players to join [[Frodo]] and the Fellowship of the Ring in their quest to save [[Middle-earth]] from [[Sauron]]. Players can fight as [[Aragorn]], [[Legolas]] or [[Gimli]] in this epic adventure that features scenes and music from the first two Lord of the Rings movies, battling [[Orc]]s, the [[Uruk-Hai]], [[Ringwraith]]s and more. Characters can be upgraded with new moves and weapons as players prepare to play a pivotal role in the defense of [[Helm’s Deep]]. The game features extensive unlockable content, including a secret character and level and exclusive interviews with the stars of the films. Winner, [[Academy of Interactive Arts  Sciences]] [[Interactive Achievement Awards|Award]] for Outstanding Achievement in Visual Engineering.
* [[Andretti Racing]] (1996)
 
* [[Madden NFL ’97]] (1996)
* ''[[Forgotten Realms: Demon Stone|Demon Stone]]'' ([[2004]]). Published by [[Atari]] for PS2, Xbox and PC.  A lone fighter, a brash sorcerer, a beautiful hot-tempered rogue.  Players can switch which of the three characters they control “on the fly” at any moment to battle an onslaught of enemies.  Based on Stormfront’s sophisticated game engine used in The Lord of the Rings, advanced AI consistently guides the characters you don’t control, allowing the player to jump from hero to hero to pick the ideal character to play in order to defeat large and dangerous enemies.  The game was nominated for several Academy of Interactive Arts  Sciences Interactive Achievement Awards and [[BAFTA]] Awards.
* [[La Russa Baseball ’96]] (1996)
 
* [[Old Time Baseball]] (1995)
* ''[[Blood Wake]]'' for [[Xbox]] ([[2001]]).  A featured title in [[Microsoft]]’s launch of the Xbox, Blood Wake is a fast-action naval combat game with real wakes and waves and the most striking water effects created on a [[video game console]].  Players battle enemy gunboats in 28 single-player missions and several multi-player modes. A wide variety of boats, weapons, environments, weather and waves generate a wide variety of play experiences.  The game later became part of the Xbox Platinum line of classic hits.
* [[La Russa Baseball 3]] (1995)
 
* [[ESPN National Hockey Night]] (1995)
===Interactive TV===
* [[Mario Andretti Racing]] (1994)
Stormfront has had an ongoing involvement in the development of games for [[Interactive TV]], and has produced demos for companies including [[OpenTV]].
* [[ESPN Baseball Tonight]] (1994)
 
* [[Eagle Eye Mysteries in London]] (1994)
==List of Stormfront Titles==
* [[La Russa Baseball ‘95]] (1994)
The first years of Stormfront's history occurred during a time when typical game development teams had two to four members.  Its most recent projects have required teams of 60 people or more.  This change is typical for game developers during this period.
* [[La Russa Baseball II]] (1994)
 
* [[Rebel Space]] (1993-95)
*''Unannounced title based on an upcoming major motion picture'' (No further data available)
* [[Tony La Russa Ultimate Baseball (1993)]] (1993)
*''[[Forgotten Realms: Demon Stone]]'' (2004) for PS2 and Xbox, published by Atari
* [[Stronghold]] (1993)
*''[[The Lord of the Rings: The Two Towers (video game)|The Lord of the Rings: The Two Towers]]'' (2002) for PS2 and Xbox, published by EA, based on the Peter Jackson film from New Line Cinema.
* [[Eagle Eye Mysteries]] (1993)
*''[[Blood Wake]]'' (2001) for Xbox, published by Microsoft Games
* [[Treasures of the Savage Frontier]] (1992)
*''[[Legend of Alon D’ar]]'' (2001) for PS2, published by [[UbiSoft]]
* [[Neverwinter Nights (AOL)|Neverwinter Nights]] (1991-97)
*''[[Pool of Radiance: Ruins of Myth Drannor]]'' (2001) for PC, published by [[Strategic Simulations|SSI]]
* [[Tony La Russa Ultimate Baseball]] (1991)
*''[[Tiger Woods PGA Tour]] Golf 2001'' (2000) for [[PlayStation]], published by [[EA Sports]]
* [[Gateway to the Savage Frontier]] (1991)
*''[[My Style / My World: Kindergarten]]'' (2000) for PC and [[Apple Macintosh|Macintosh]], published by [[Lego]]
* [[Quantum Space]] (1989-1992)
*''[[My Style / My World: Pre-K]]'' (2000) for PC and Macintosh, published by Lego
*''[[NASCAR 2000]]'' (1999) for PlayStation, [[Nintendo 64]] and PC, published by EA Sports
*''[[Hot Wheels Turbo Racing]]'' (1999) for PlayStation and Nintendo 64, published by EA
*''[[Starfire Soccer Challenge]]'' (1998) for PC and Macintosh, published by [[Purple Moon]]
*''[[NASCAR Racing 1999 Edition|NASCAR '99]]'' (1998) for PlayStation, Nintendo 64 and PC, published by EA Sports
*''[[Madden NFL]] ’98'' (1997) for PC, published by EA Sports
*''[[Byzantine: The Betrayal]]'' (1997) for PC, published by Discovery Channel
*''[[Tony La Russa Baseball|La Russa Baseball 4]]'' (1997) for PC, published by [[Maxis]]
*''[[Andretti Racing ’98]]'' (1997) for PC, published by EA Sports
*''[[NASCAR Racing 1999 Edition|NASCAR ’98]]'' (1997) for PC, published by EA Sports
*''[[Star Trek: Deep Space Nine]]'' (1996) for PC and Macintosh, published by [[Viacom]] New Media
*''[[Andretti Racing]]'' (1996) for PlayStation and PC, published by EA Sports
*''[[Madden NFL]] ’97'' (1996) for PC, published by EA Sports
*''[[Tony La Russa Baseball|La Russa Baseball ’96]]'' (1996) for PC, self-published by Stormfront
*''[[Old Time Baseball]]'' (1995) for PC, self-published by Stormfront
*''[[Tony La Russa Baseball|La Russa Baseball 3]]'' (1995) for PC, self-published by Stormfront
*''[[ESPN National Hockey Night]]'' (1995) for PC, published by [[Sony]]
*''[[Mario Andretti Racing]]'' (1994) for [[Sega Genesis]], published by EA Sports
*''[[ESPN Baseball Tonight]]'' (1994) for PC, published by [[Sony]]
*''[[Eagle Eye Mysteries in London]]'' (1994) for PC and Macintosh, published by [[Creative Wonders]] ([[EA Kids]])
*''[[Tony La Russa Baseball|La Russa Baseball ‘95]]'' (1994) for Sega Genesis, published by EA Sports
*''[[Tony La Russa Baseball|La Russa Baseball II]]'' (1994) for PC, published by [[Strategic Simulations|SSI]]
*''[[Rebel Space]]'' (Online [[Play-by-email]]) (1993-95) for PC and Macintosh, available on the [[Prodigy]] [[online service]]
*''[[Tony La Russa Baseball|Tony La Russa Ultimate Baseball]]'' (1993) for Sega Genesis, published by EA Sports
*''[[Stronghold (1993 game)|Stronghold]]'' (1993) for PC, published by SSI
*''[[Eagle Eye Mysteries]]'' (1993) for PC and Macintosh, published by Creative Wonders (EA Kids)
*''[[Treasures of the Savage Frontier]]'' (1992) for PC and [[Amiga]], published by SSI in the [[Gold Box]] [[DD]] series
*''[[Neverwinter Nights]]'' (Online) (1991-97) for PC, available on [[AOL]], boxed set also published by SSI in the Gold Box series
*''[[Tony La Russa Baseball|Tony La Russa Ultimate Baseball]]'' (1991) for PC, published by SSI
*''[[Gateway to the Savage Frontier]]'' (1991) for PC, [[C64]] and Amiga, published by SSI in the Gold Box series
*''[[Quantum Space]]'' (Online Play-by-email) (1989-1992) for PC, Macintosh, [[Apple II]], C64, available on [[AOL]]
*''[[The QuantumLink Serial]]'', ''[[The AppleLink Serial]]'' and ''[[The PC-Link Serial]]'' (Online) (1988-1989) for PC, Macintosh, Apple II, C64, available on [[AOL]]
 
==References==
*[http://www.1up.com/do/feature?cId=3120265did=1 1up.com feature on Stormfront]
*[http://www.gamebanshee.com/interviews/stormfrontstudios1.php  GameBanshee feature on Stormfront]
*[http://www.gameinformer.com/News/Story/200406/N04.0622.1918.31532.htm  Game Informer article on Daglow]
*[http://www.the-underdogs.org/company.php?name=Stormfront+Studios Underdogs company listing]
*[http://www.mobygames.com/browse/games/stormfront-studios/  MobyGames company summary]
 
==External links==
*[http://www.stormfront.com Official Website]
*[http://www.bladekeep.com/nwn The Original Neverwinter Nights]
 
 
[[Category:Computer and video game companies]]

Latest revision as of 06:57, 2 April 2023

Stormfront Studios Inc.
Stormfront Studios Inc.'s company logo.
Founder(s)Don Daglow
Founded1988
Closed2008
Websitehttp://www.stormfront.com
TwitterSearch
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Stormfront Studios was a video game developer based in San Rafael, California which had one of the longest creative histories in the industry. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools and technology. As of the end of 2007 over fourteen million copies of Stormfront-developed games had been sold. As of March 31, 2008, they are out of business.

The company received major awards and award nominations from The Academy of Interactive Arts Sciences, G4 Television, BAFTA, The IGDA Game Developers Choice Awards, The EMMA Awards, SCEA, the Software Publishers Association and many magazines and websites.

In 2008 Neverwinter Nights was honored (along with Everquest and World of Warcraft) at the 59th Annual Technology Engineering Emmy Awards for advancing the art form of MMORPG games. Don Daglow accepted the award for project partners Stormfront Studios, AOL and Wizards of the Coast.

History[edit]

Stormfront was founded in 1988 by Don Daglow, who had worked as a game programmer and then as Director of Game Development at Mattel Intellivision, as a producer at Electronic Arts, and as a production executive at Brøderbund Software. Stormfront's management includes veterans of Disney, Electronic Arts, Ensemble Studios, LucasArts, Origin Systems, THX, Vivendi Universal and Warner Bros.. Stormfront was originally founded as Beyond Software, but changed its name in 1991 when the trademark for Beyond proved difficult to enforce.

Games developed[edit]

Pages in category "Stormfront Studios"

The following 3 pages are in this category, out of 3 total.