Chip's Challenge/Levels 41-60: Difference between revisions

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44 to 54.
(41 to 43, plus a bonus (51).)
(44 to 54.)
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==Level 44: REFRACTION==
==Level 44: REFRACTION==
This is a very simple level. However, simple levels tend to be tedious (with this one taking over half the time to complete, leaving you with only 146 seconds). Start by going to the SE quadrant and getting the left chips, followed by the right chips. Go to the NE quadrant and get the right chips, then the left chips. Step on the tank button and get the right chips, then left chips. Go back to the SE quadrant and get the upper left chip, followed by the right chips, then get the lower left chip. Now go to the NW quadrant and get the right chips, then the left. Go to the SW quadrant and get the upper right chip, then the left chips, then the lower right. Hit the tank button and get the left chips, followed by the right. Go back to the NW quadrant and get the left chips, followed by the right. Go back to the center and exit. Noticed the refraction between the top and bottom areas?
This level is of simple design, with four quadrants separated by toggle walls and eight chips, with four on each side of the quadrant, but only two of the chips on each side available at any one time because of the tanks. It also takes a while to complete.
 
Move to the south-east quadrant, take the 2 chips on the left, the 2 chips on the right, and then switch the toggle doors to access the north-east quadrant. Remove the chips on the right, then on the left, and swap the tanks to access the other two chips on the right and left. Swap the doors again and take the lower left, then right chips, and finally the upper left chip in the south-east. Now, follow the balls to the left side, swap the walls, and enter the north-west, where you take the right and then left chips, and then transpose to the south-west to take the lower right, then the left, and then the upper right chips. Now, swap the tank and take the left, then right, and finally do the same in the north-west. Finally, return to the middle to exit with 144 seconds remaining. It's close to half of 300, but not quite...:)


==Level 45: MONSTER LAB==
==Level 45: MONSTER LAB==
This level is very fun. To beat the level, you need to neutralise all random activity, i.e. the monsters. First, go northwest to the bugs. Clone a block and shove it three spaces north of the clone machine. Use three more blocks to get the suction boots and fire boots.
There are two routes to complete this level, with vastly differing amounts of luck and skill. I will give the route to score 226 first, and then leave it up to you to decide when you want to try for the "God mode".


You now need to neutralise the tanks. Go northwest again to another block clone machine. Push two blocks in the water to bridge to the blue button. Press it once and go south. Turn east after the passing the trapped bugs and go north at the intersection. Walk across the forcefield and you will see another block clone machine. Clone and push four blocks into the water. Then use a fifth block to stop the pink balls. Go back the way you came (since you have the suction boots) to the intersection.
The goal in this level is to cause all the monsters to clone in patterns such that the toggle doors stay in one position all the time. You can stop all the clone machines, but it takes significantly longer.


One more monster group needs to be neutralised. Get a block from the block clone machine on the east side and stick it in front of the fireball clone machine on the south side. You might have to press the green button once to get out. Go back to the beginning. Then go over the thief to the area with the trapped walkers. Clone a block, push the green button, and push the block into the main area. Wait for any stray walkers to go in the water, then push the block in and go straight to the exit.
Move 2D7R7U3RU2RD, shove the block 5LD, another block 5L, and the first one L, and finally the second one 4U5L. Now, take a detour to the top section, build a bridge to the tank button and touch it, and then wait one move before you step UD to switch them again. Now, move two more blocks 3U4L and 3U5L to access the fire boots (ignore the suction shoes) and take the path to the eastern section of the level, where a cloner awaits to the east. Move the block into the "foyer", then 6D5RD (onto the clone button) to stop the cloning and cause the toggle doors to stay where they are. Return to the beginning of the level and move south, clone a block, and step 2D3R2U, then move this block out to the exit.


There is a much faster way to beat this level, but it requires a cool head and lots of time. Go down to the walker area, clone a block, push it into the water, and run through the walkers. It takes thousands of tries to do it this way, but the dividends are very high (a score of 291 or 292 as compared to 190-200 the long way).
Now, for a ''major'' spoiler:


To succeed, you have to stop all the 'monster labs' cloning monsters. To stop the walkers, the toggle door must be closed.
 
It is actually possible to walk through the walkers at the very beginning and score 292! Just clone a block, move it directly into the water, and walk through. The route requires absolutely no skill, but so much luck you're not going to be able to get it without working for a while. Even after several years, I never had it, and then there was a day where I was all alone for the entire day. Even then, it took me about 3,650 ''consecutive'' attempts before I finally succeeded, which was almost eight hours of work - straight, except for the basic necessities. Lesser times can be scored as well, but just get the 292 and knock it out.


==Level 46: THREE DOORS==
==Level 46: THREE DOORS==
There are two ways to beat this level.
In fact, there are two ways through this level. One will score 204, and one gets 222 without requiring the chips.


The "long" way: Grab red key. Go down and pick up fire boots and green key. Step up. Go to the left and grab flippers, blue key and chip. step left, go up and grab red key. step right, go up and grab 3 chips and yellow key. return to start and head down force field tracks. Open blue door, get blue key, chip and suction boots. Go up, through yellow door, collect chips, grab yellow key, head for start. Go through doors, through teleport, and choose far left aisle to go up, for a maximum of 204 seconds.
''The long way:'' 2LDULDR2U2DR, hold up, take the chips and key, and return to the start, then 2RD. Take the left, then the up fork, and take all the goodies, then return to the start, open the doors for the last chip, and slide to a choice of three. Take the left to exit, which is worth 204. (You can touch the toggle button when you pick up the last yellow key for a faster route, but it won't save a second, and you'll be in danger from the monsters doing this.)


The "short" way: Get the red key. Go down the left side and get the fire boots and green key. Go west across the ice, getting the flipper and blue key. Go back to the top. Now go down the ice on the right. You will splash into some water. Go through the blue keyhole, get the stuff and go through the green keyhole. Touch the green button. Go back the way you came (over the forcefields). Enter the monster area (hopefully, you will survive), and go to the top and left. Go over the recessed wall on the left and exit. You don't need the chips, but you do need to have 222 on the clock to have the top score.
''The short way:'' 2LDULD, then return to the start, take the east slide, and go through the blue, green, and toggle doors to reach the monster room. Avoid the monsters any way you can, reach the force floor, and override the second west force floor to slide to the same choice of three paths, and exit with the left.
 
It was probably intended that the thief would cause you to be unable to pass through that area, but it wasn't so. Programmer error in your favor...another 18 seconds bring you to 222.


==Level 47: PIER SEVEN==
==Level 47: PIER SEVEN==
There are seven blocks on this level. You need to push the blocks north from the very south end of the lake. There is only one line that this will work with. That line is marked with Xs below:
Seven blocks are scattered around this level, with a few ice patches thrown in to shake things up a bit. The goal is to find the one area where you can bridge to the chips in the center with only the seven blocks given.


<pre>
''Block 1, located just to the right:'' Move 2D3R13DR3D8L to drop the block into place, and go back for...
[~|~|~|~|O|O|O|~|~]  ~=water
''Block 2, left behind to the right:'' Move this 9L, up to the water (this is where the bridge goes!), and follow by moving Block 1 2UR, then padding down the second water.
[~|~|~|~|I|#|#|I|~]  I=ice
''Block 3, to the lower left:'' Step 4D5L, move the block 4U5R, and then destroy.
[~|~|~|~|I|#|#|I|~]  O=land
''Block 4, to the far left:'' 4D, left to the block, and then push it right and up into the water.
[~|~|~|~|X|I|I|~|~]  X=where you put the blocks
''Block 5, past the ice patch above block 4:'' 5D9L6U, where it's located 2L from you, and pass this by for now.
[~|~|~|~|X|~|~|~|~]  #=chip
''Block 6, further north from your location:'' Move 7D (onto an ice patch), then retrieve block 5 and move it 6D, then step U2R and slide all the way back to the top to take block 7.
[~|~|~|~|X|~|~|~|~]
''Block 7, all the way at the top and a bit further right:'' Stop after 9U, then divert 2R3U and move the block 4L12D, then right and up to the water. Slide over the ice, then step 3UL2D to prepare block 6 to move right and up. Finish with 8D, left, and use block 5 to reach the chips. Drop to the very bottom of the level, then run east to catch ferry 231 (i.e. exit).
[~|~|~|~|X|~|~|~|~]
[~|~|~|~|O|~|~|O|~]
[~|~|~|~|X|~|~|~|~]
[~|~|~|~|X|~|~|~|~]
[O|O|O|~|X|~|~|~|~]
[O|O|O|O|O|~|~|~|O]
[O|O|O|O|O|O|O|O|O]
[O|O|O|O|I|I|I|I|O]
</pre>
 
Block 1: a few moves right from the start. Push down all the way but one and left to the end of the ice slab, but leave it there for now.
Block 2: to the right of here. Push it one UR of Block 1 and push up into the water. Push Block 1 2U R and up into the water.
Block 3: to the lower left. Push 4U 5R and up into the water.
Block 4: to the far left. Push all the way right and up into the water.
Block 5: to the upper left, about at the center left. Push 6D, to the right, and up into the water.
Block 6: at the top, lower of two blocks. Push 10D, right, and up into the water.
Block 7: to the right of the upper ice slab. Push U 4L 12D, right, and up into the water. Get the chips and exit to catch ferry 231.


==Level 48: MUGGER SQUARE==
==Level 48: MUGGER SQUARE==
Get the chip to the north in the walker room. DO NOT get the ice skate. Step onto the top force floor, then off the thief and down two. You will go through the teleport to an ice rink. Again, only get the chip here (off the third force floor from the bottom). You will need the flippers later.
Thieves will repeatedly pop up, which means you have to be a bit thrifty with your tools. Take the chip above you, then return to the start and touch the first down force floor, followed by L2D to slide to an ice rink. Continue to move 2UL to take a chip, then U and R over the up force floor, and 2UL to reach a pool area. Remove the two chips, then continue 5RD2RU to reach a fire room. Again, take the chip, but ignore the suction shoes; you're not going to need them. Instead, step on the west force floor near the thieves, and continue R2D to reach a teleport, and instantly respond with U. Now take the flippers from the ice rink and step back into the teleport, then ''instantly'' step left to override the up force floor and return to the pool, where the exit is located. Steal this: 277 seconds!


Go up, then push right onto some thieves, then pick up the flippers. Move UL from there. You will end up near a swimming pool. Get both of the chips and use the same technique to get the fire boots. This time approach the teleport from the north. You will be forced into the fire arena. Get the chips, but not the suction boots (they are safer but also a few seconds slower). Repeat this technique, but let yourself go down into the teleport. However, step back up to get back to the flipper area. Get the flippers and go back down through the teleport. ''Immediately'' step left. You will override the up force floor and be forced into the pool again. Go to the exit located off of the swimming pool. You will end the game with only the flippers, but a proud 277 seconds.
==Level 49: PROBLEMS==
This level could be a bit of a problem if it were set up correctly, but instead it's less so.


==Level 49: PROBLEMS==
In the first room, you have to take the keys and escape before the paramecium gets to release a bunch of pink balls. To speed out, move 3L3D6L4U8L4DU5LDL, up, and east to escape the room. The paramecium releases the balls on the top and prepares to release a second set of balls in the lower room, which would be annoying...except it never gets there because this is a paramecium, and it needs a spare monster to point in a specific direction to direct it out of the trap. Since this doesn't exist, it's not going to move, and you can take the chips without problems. From the trap button, move as such to complete the level: 2D7L2R3DR3DL3DR9L3U5R3U5L3U3L5DRD3L2R4DU5L3U2L2U4R2L5U4LU2L, and exit the level above. 162 seconds...no problem!
Go 3L 3D 6L 4U 8L 4D and get the remaining keys in order as you go to the right. Go down the line of red keyholes in the east as the pink balls attack. Go south over the brown button (it doesn't do anything, due to the lack of a controller) and collect all of the chips. From the nearest chip, go: 4L 2R 3D R 3D L 3D R 9L 3U 5R 3U 5L 3U 3L 5D R D 3L 2R 4D U 5L 3U 2L 2U 4R 2L and up. The exit is in the west. Due to the controller bug, you can escape this level with 162 seconds and no problems.


==Level 50: DIGDIRT==
==Level 50: DIGDIRT==
First of all, if you try to jump in and get the chips, you will end up with a whole lot of bugs and paramecia on your tail. You need to be very fast and go straight through the square or dodge to the side if necessary. This is very simple to do. Dodge to the left (as you are facing the "nest") if it's a bug, or right if it's a paramecia. On the first, third, and ninth squares, enter from the sides, as going straight through can screw things up. Notice that the paramecia and bugs are ''not'' following the chip. There are sixteen chips you need to get. Turn from the start: 2U R 3D L U L D L 3U R 2D R. Run for your life and 318 seconds!
This level isn't a difficult one, but you have to watch where the monsters are moving and also to note where to move to keep them from being right on you.
 
Step 2R5U2R to take the first chip, then down to a chip, left to another two, down to a chip (but wait one move), right to three more (enter from the bottom on the third), up to three more (wait one move on the second, coming both in and exiting out, and enter from the right on the third), left to three more (enter from the top on the third), and then down to one, and right to one, entering from the bottom (of three spaces). Now, drop to the exit below for 318 seconds!


==Level 51: I SLIDE==
==Level 51: I SLIDE==
Line 78: Line 68:


==Level 52: THE LAST LAUGH==
==Level 52: THE LAST LAUGH==
Go to the area south of the teeth monster. When there is a gap in the bugs, go across the forcefield and jump off in the middle. This should cause the teeth monster to press the green button once without you going to the other side. Get out of the bug line and go north to where the fireballs used to go. Go to the top and near the ball cloning the fireballs. Push against the wall above the clone button and return back to the original area. Follow the recessed wall path (pressing the button and getting the chip) and pass through the (empty) corridor.  
The teeth monster is going to switch the walls to block you with the fireballs whenever you move to the left or right...apparently. The way to fool him is to get him to touch the button, then step left, and then switch again as you move to the right.


Do the same thing you did at the beginning with the teeth monster and bugs. Cross the forcefield to the other side. Go all the way to the north end and go through the recessed wall path to get the final chip. Push the block into the water below and exit, taking your 382 seconds with you.
This is done by 3R3D2R, then D off the third force floor, and LU. Now, speed past the open gap above, take the chip, switch the walls, and move 3U3L2U6L (wait, generally by pressing U to touch the wall) 6R, which will cause the teeth monster to touch the button once while remaining on the east side. Now, you can escape the area, slide to the left, switch the walls and take the chip, and then move the block LD to escape. Ha ha! Exit the level now! 382...I RULE!


==Level 53: TRAFFIC COP==
==Level 53: TRAFFIC COP==
This level is the first one in quite a while that actually teaches something, despite that half the level is worthless. Simply travel along the fire and water paths to the southeast corner of the arena. Go on the forcefield across the ice and press the button. On your way back, it teaches you that you ''can'' force past a backwards forcefield when you slide on ice (though this has no doubt helped you already). Journey on back to the start where you'll find the exit wide open. You receive 478 seconds for a pass to the next level.
Now, we come to the level that actually teaches you that you ''can'' override a force floor during the process of boosting, even though I've already provided you with this information.
 
Step 2D3L, shove the block south to the water to shorten your path, and continue down, then right and up to the toggle button, which you can press and then escape from. Return to the exit to score 478 seconds.
 
The level's hint suggests to send the walkers towards the toggle button; this is false, of course.


==Level 54: GRAIL==
==Level 54: GRAIL==
Go to the right and down over the random force floor (if it doesn't work, try again) to get the green key. Go to the right and get the chips. Teleport yourself to the other side and get the remaining chips. Go back to the north end of this area and go in the teleport. Circle around the next teleport and go right, left, and right through the teleports. Keep forcing yourself right and go through the green keyhole to the chip socket and exit. You get 326 seconds for finding the Holy Grail.
I have to give this one an art-deco prize. This level looks great. :)
 
Move 6RD, which hopefully will send you south (otherwise play it again) to take the green key on the left, and then move R, override the two force floors and pass the teleport, and finally circle counterclockwise around the chips, hopefully not bothering the walker. Go back to the top, teleport to the left side, and hold 5D, then take your pick of which direction you wish to go to take the remaining chips. Consider the position of the walker. Now, go back to the teleport above, step RU into a fake wall, and then D, which sends you to a force floor that moves you L. Hold east, hoping for good luck (less than two mistakes will yield the score of 326) and exit the level past the green door.


==Level 55: POTPOURRI==
==Level 55: POTPOURRI==
Push the block to the east into the bomb. Get the chip. Go north, dodge the tanks and get the fire boot and blue key. Go to the bottom and push the bottom block to the right; get that chip, too. Head back over to the west and walk along the fire to get the chips there. Go through the keyhole and get those chips, too (and the fire boot again). Slide on the ice to the gravel. Dodge the balls and invisible walls to get the five chips there. At the end, push the blocks in on either side of the chip and push the block in front of the chip north or south. Get the final chip and run across the pink balls to the exit. Speed is essential, for you have only 70 seconds left even with the best route.
Just what it sounds like...Move 6R to take a chip, then 2L3U (wait) R2ULUDR2DRD2R2LU2L to escape with the blue key and fire boots. Resume 5DLDL3D2RU to collect a chip, then left to a bunch of fire. Move the block to collect the chip under it, then continue 7R2UL2U, remove these chips, open the blue door, and slide RDR2D2UR3U to the final area. Finish with 4LU2LUD5LR3UDLDL2R (wait) 2RU (wait) and all the way east to the exit. Alas! A potpourri of 70 seconds!


==Level 56: DEEPFREEZE==
==Level 56: DEEPFREEZE==
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