Chrono Trigger/Gameplay: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Image->File, link to characters page, sentence case headers, revisions/additions
(expanded exploration, need world map party sprites)
(Image->File, link to characters page, sentence case headers, revisions/additions)
Line 1: Line 1:
{{Header Nav|game=Chrono Trigger}}
{{Header Nav|game=Chrono Trigger}}
{{control selector|SNES,PlayStation,DS}}


{{control selector|SNES,PlayStation,DS}}
Chrono Trigger is a real-time turn-based RPG; this means that during a battle the longer you take the more turns the enemy will receive.  Thus, it is imperative that all actions are thought out before they must be made, and that you know your characters and equipment well.   
Chrono Trigger is a real-time turn-based RPG; this means that during a battle the longer you take the more turns the enemy will receive.  Thus, it is imperative that all actions are thought out before they must be made, and that you know your characters and equipment well.   


Line 11: Line 11:


==Battle Modes==
==Battle Modes==
[[Image:Chrono Trigger Battle Modes.png|thumb|right|Battle Mode options.]]
[[File:Chrono Trigger Battle Modes.png|thumb|right|Battle Mode options.]]
The first thing you will encounter within Chrono Trigger is a prompt as to whether you would like the battle system to be set to "Active" or "Wait."   
The first thing you will encounter within Chrono Trigger is a prompt as to whether you would like the battle system to be set to "Active" or "Wait."   


Line 18: Line 18:
You can change between the two settings during the game by accessing the options menu (press {{control|{{snes|X}}|{{psx|T}}|{{ds|X}}}} and scroll to the right a few windows).
You can change between the two settings during the game by accessing the options menu (press {{control|{{snes|X}}|{{psx|T}}|{{ds|X}}}} and scroll to the right a few windows).


==Character Overview==
==Character overview==
{{details|../Characters}}
Throughout the game, characters will join and leave the party as the story progresses.  Only three characters can be used at a time and they cannot be switched within battle.  Outside of battle they can be switched via the options menu ({{control|{{snes|X}}|{{psx|T}}|{{ds|X}}}}) or even quicker by pressing {{control|{{snes|Y}}|{{psx|T}}|{{ds|Y}}}}.  Leveling characters, progressing through the plot, equipping equipment and using tabs are the only way to improve a character's strength.
Throughout the game, characters will join and leave the party as the story progresses.  Only three characters can be used at a time and they cannot be switched within battle.  Outside of battle they can be switched via the options menu ({{control|{{snes|X}}|{{psx|T}}|{{ds|X}}}}) or even quicker by pressing {{control|{{snes|Y}}|{{psx|T}}|{{ds|Y}}}}.  Leveling characters, progressing through the plot, equipping equipment and using tabs are the only way to improve a character's strength.
===Tech Points===
Tech Points are complimentary to Experience Points.  Tech Points govern what abilities your character will be allowed to use (techniques are not gained by leveling) and so battling a lot is the only way to unlock more powerful techs.


===Character Stats===
===Character Stats===
{{details|Chrono Trigger/Stat Gains|Stat, HP, or MP gains}}
{{details|Chrono Trigger/Stat Gains|Stat, HP, or MP gains}}


[[Image:The status screen from Chrono Trigger.jpg|thumb|right|This is the status screen.]]
[[File:The status screen from Chrono Trigger.jpg|thumb|right|This is the status screen.]]


*'''Attack''' — Symbolized by a little sword; the total amount of power from equipment, determines damage dealt by a normal attack, modified by power.
*'''Attack''' — Symbolized by a little sword; the total amount of power from equipment, determines damage dealt by a normal attack, modified by power.
Line 44: Line 42:
*'''Next''' — The remaining amount of experience needed to level up.
*'''Next''' — The remaining amount of experience needed to level up.


==Items and Equipment==
===Experience points, gold, and Tech Points===
Items come in use mainly for recovery, HP & MP and if an ally has fallen.
After every battle, you will receive experience points (Exp), gold, and Tech Points (TP). The amount you get depends on the enemies you defeated. If an enemy runs away, or if you run away, you will not receive any bonus from that enemy.
 
Experience points are used to level up your characters. As they level, they will become stronger by gaining permanent bonuses to their stats.
 
Gold is used to trade with NPCs throughout the game. It is used to pay for minigames, equipment, and to pay for a room at an inn.
Tech Points are complimentary to Experience Points. Tech Points govern what abilities your character will be allowed to use (techniques are not gained by leveling) and so battling a lot is the only way to unlock more powerful techs, which will be necessary to more easily overcome your opponents.
 
 
==Equipment and items==
{{details|../Equipment and items}}
 
Items have various uses, but are mainly used to recover HP, MP, or revive a fallen ally. Because of this, it is possible to have parties made up of characters that have no healing techs.


'''Tabs''', a rare type of item, are used to permanently boost a character's statistic (specified by the tab).   
'''[[../Tabs|Tabs]]''', a rare type of item, are used to permanently boost a character's statistic (specified by the tab).   


Equipment is used to modify primarily attack and defense, although stats and other effects also come into play on better equipment farther in the game.   
Equipment is used to modify primarily attack and defense, although stats and other effects also come into play on better equipment farther in the game.   


Both items and equipment progress at a linear rate, so most of the time a new weapon or item will be better than what you previously had, however the effects are really what determine what you'll be using near the end of the game.
Both items and equipment progressively get better at the same time as you make your way through the game. Most of the time a new weapon or item will be better than what you previously had, however the effects are really what determine what you'll be using near the end of the game.


==Battle==
==Battle==
Like any traditional turn based RPG Chrono Trigger only differs with the option of the battle mode (active vs wait). Again, it's best to try both styles to find what you like best (you can change the option at any time). Player controlled characters and CPU controlled enemies will take turns performing actions, as specified by either player.  A battle ends either 1) when one team is killed, 2) when one side runs or 3) a special condition is met (an event or cutscene takes place).
Like any traditional turn based RPG, Chrono Trigger only differs with the option of the [[#Battle Modes|Battle Mode]] (active vs wait). Again, it's best to try both styles to find what you like best (you can change the option at any time). Player controlled characters and CPU controlled enemies will take turns performing actions, as specified by either player.  A battle ends either 1) when one team is killed, 2) when one side runs or 3) a special condition is met (an event or cutscene takes place).


Battles are initialized by events within places, since they are not encountered on the world map.  Such events include normally running into monsters, flicking switches or other player initialized events.
Battles are initialized by events within places, since they are not encountered on the world map.  Such events include normally running into monsters, flicking switches or other player initialized events.
Line 60: Line 70:
If your entire party dies while in battle, you'll have to load your game!  Make sure you save often, and don't worry if only one or two of your members die, after battle they will be revived with 1 HP so you can heal them up as normal.  Remember that you can use revives if need be to keep the fight going, and later on you'll also gain revival abilities for one of the characters.
If your entire party dies while in battle, you'll have to load your game!  Make sure you save often, and don't worry if only one or two of your members die, after battle they will be revived with 1 HP so you can heal them up as normal.  Remember that you can use revives if need be to keep the fight going, and later on you'll also gain revival abilities for one of the characters.


===Elements of Battle===
===Elements of battle===
*'''HP/MP''': HP will determine whether your characters are alive or not.  MP will determine what techniques can be used and how many times they can be used.  Remember that both can be replenished using items, and HP can be replenished using certain techniques.
*'''HP/MP''': HP will determine whether your characters are alive or not.  MP will determine what techniques can be used and how many times they can be used.  Remember that both can be replenished using items, and HP can be replenished using certain techniques.
*'''Attack''': This will allow the character to attack a single enemy using their equipped weapon.  The effects of this are determined by the attack and power stats of the character, the weapon equipped, the enemy's stats, and whether the attack is a critical or not.  Note that attacks can miss, dealing zero damage.
*'''Attack''': This will allow the character to attack a single enemy using their equipped weapon.  The effects of this are determined by the attack and power stats of the character, the weapon equipped, the enemy's stats, and whether the attack is a critical or not.  Note that attacks can miss, dealing zero damage.