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|released={{rd|1995}} | |released={{rd|1995}} | ||
|genre=[[Turn-based strategy]] | |genre=[[Turn-based strategy]] | ||
|platform=[[Windows | |platform=[[Windows]] | ||
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'''CivNet''' is an updated version of the original [[Civilization]], ported to [[Windows | '''CivNet''' is an updated version of the original [[Civilization]], ported to [[Windows]] and with added multiplayer support. Apart from a few new features, gameplay did not change from the original. | ||
==New features== | ==New features== | ||
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* Response time using the interface is slow. | * Response time using the interface is slow. | ||
* The multiplayer feature is wrought | * The multiplayer feature is wrought with lag; sometimes it can take over 5 minutes for the information about each player's turn to be sent, even on a fast connection. | ||
* The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted. | * The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted. | ||
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[[Category:1995]] | [[Category:1995]] | ||
[[Category:Turn-based strategy]] | [[Category:Turn-based strategy]] | ||
[[Category:Windows | [[Category:Windows]] |
Revision as of 22:43, 2 September 2007
CivNet is an updated version of the original Civilization, ported to Windows and with added multiplayer support. Apart from a few new features, gameplay did not change from the original.
New features
King Builder This feature allows for the player to create a visual representation of his/her alter ego.
Map Editor As with Civilization II, a map editor was included so that the player could design their own maps, quite a useful feature, one that was lacking in the original civilization
Criticism
- Response time using the interface is slow.
- The multiplayer feature is wrought with lag; sometimes it can take over 5 minutes for the information about each player's turn to be sent, even on a fast connection.
- The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.
Table of Contents
- Controls
- King Builder (CivNet)
Appendices