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|released={{rd|1995}}
|released={{rd|1995}}
|genre=[[Turn-based strategy]]
|genre=[[Turn-based strategy]]
|platform=[[Windows 9x]]
|platform=[[Windows]]
}}
}}


'''CivNet''' is an updated version of the original [[Civilization]], ported to [[Windows 9x]] and with added multiplayer support. Apart from a few new features, gameplay did not change from the original.
'''CivNet''' is an updated version of the original [[Civilization]], ported to [[Windows]] and with added multiplayer support. Apart from a few new features, gameplay did not change from the original.


==New features==
==New features==
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* Response time using the interface is slow.
* Response time using the interface is slow.
* The multiplayer feature is wrought with with lag; sometimes it can take over 5 minutes for the information about each player's turn to be sent, even on a fast connection.
* The multiplayer feature is wrought with lag; sometimes it can take over 5 minutes for the information about each player's turn to be sent, even on a fast connection.
* The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.
* The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.


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[[Category:1995]]
[[Category:1995]]
[[Category:Turn-based strategy]]
[[Category:Turn-based strategy]]
[[Category:Windows 9x]]
[[Category:Windows]]

Revision as of 22:43, 2 September 2007

Template:Infobox

CivNet is an updated version of the original Civilization, ported to Windows and with added multiplayer support. Apart from a few new features, gameplay did not change from the original.

New features

King Builder This feature allows for the player to create a visual representation of his/her alter ego.

Map Editor As with Civilization II, a map editor was included so that the player could design their own maps, quite a useful feature, one that was lacking in the original civilization

Criticism

  • Response time using the interface is slow.
  • The multiplayer feature is wrought with lag; sometimes it can take over 5 minutes for the information about each player's turn to be sent, even on a fast connection.
  • The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.

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