Combat Arms/Gameplay: Difference between revisions

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==After a Game==
==After a Game==
When the goal for the game is met, everybody is rewarded with GP (Gear Points) with which they can use to rent guns and equipment, and EXP which is accumulated to rank up. The amount of GP and EXP awarded are based on your performance in the game. Having scored many kills will increase you reward, while dying many times will decrease it. Scoring mission points often rewards the most experience. For example, in a game of Capture the Flag (see [[Combat Arms/Modes|Game Modes]]), a person that killed 10, died 12, and scored 3 flags would probably receive more EXP and GP than a person who killed 30, died 12, and scored no flags. There are no "negative rewards" or subtractions of EXP or GP for performing poorly in a game. The only way to lose GP is to spend it, and there is no way to lose EXP.
After concluding a game, the same game room can start another game with or without different rules, or its members can go find another game room.


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