Command & Conquer: Generals/Toxic Waste Facility: Difference between revisions

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{{Header Nav|game=Command & Conquer: Generals}}
{{Header Nav|game=Command & Conquer: Generals}}
[[Image:C&C-Generals GLAmission5 southbase.JPG|thumb|Allied troops will try to sneak onto base in the southern tree line]]
[[File:C&C-Generals GLAmission5 southbase.jpg|thumb|Allied troops will try to sneak onto base in the southern tree line]]
A direct one-on-one confrontation with the Allied war machine is not always the best strategy, particularly on this mission.
A direct one-on-one confrontation with the Allied war machine is not always the best strategy, particularly on this mission.


Standard base and unit building will result in the GLA being pummeled by Allied land and air forces -- and their use of the Ion Cannon can be characterized as downright cowardly.
Standard base and unit building will result in the GLA being pummeled by Allied land and air forces–and their use of the Ion Cannon can be characterized as downright cowardly.


Covert operations are the solution -- placing "ambush teams" behind enemy lines and slowly taking over the base from within.  
Covert operations are the solution–placing "ambush teams" behind enemy lines and slowly taking over the base from within.


While conducting these behind-the-line operations, you will be kept plenty busy defending your base.
While conducting these behind-the-line operations, you will be kept plenty busy defending your base.


'''Important Note:''' Before taking out the last barracks or other offensive structure from your ambush team, be sure your based is prepared for the "final" counterattack.
'''Important Note:''' Before taking out the last barracks or other offensive structure from your ambush team, be sure your based is prepared for the "final" counterattack.


Although it is tempting to launch your first "ambush team" as soon as humanly possible, it might be best to build up your home base more before being distracted with your ambush team. One reason for failure on this mission is by having too much fun watching your ambush team capture Allied buildings and the pursuing conflict.
Although it is tempting to launch your first "ambush team" as soon as humanly possible, it might be best to build up your home base more before being distracted with your ambush team. One reason for failure on this mission is by having too much fun watching your ambush team capture Allied buildings and the pursuing conflict.
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Here are step-by-step directions on how to get started.
Here are step-by-step directions on how to get started.


* Build six workers. Build barracks in far SW corner of base.   Move radar van over to quad cannon on eastern front.
* Build six workers. Build barracks in far SW corner of base. Move radar van over to quad cannon on eastern front.
* Receive your General Powers - Marauder Tank, Ambush and Bounty. (By the time you need scud missile, you will have earned another rank.)
* Receive your General Powers - Marauder Tank, Ambush and Bounty. (By the time you need scud missile, you will have earned another rank.)
* Start building 3 marauders, 3 quad cannons, and a radar van and set the waypoint to your northern flank.
* Start building 3 marauders, 3 quad cannons, and a radar van and set the waypoint to your northern flank.
* Upgrade the "capture command" at the barracks.
* Upgrade the "capture command" at the barracks.
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* Build palace securely behind tunnel network on southern part of base.
* Build palace securely behind tunnel network on southern part of base.
* Build two quad cannons to add to your eastern flank defense. Reconfigure this eastern group of 3 quad cannons, rocket buggy and 2 techs as #2 for fast attack on eastern front.
* Build two quad cannons to add to your eastern flank defense. Reconfigure this eastern group of 3 quad cannons, rocket buggy and 2 techs as #2 for fast attack on eastern front.
* Rename the two scorpion tanks, three marauders, and three quad cannons as group #1 on the northern front. Radar trucks are now stationed behind both of them to get rid of snipers. (In case you didn't know, that's how you detect snipers!!<g>)
* Rename the two scorpion tanks, three marauders, and three quad cannons as group #1 on the northern front. Radar trucks are now stationed behind both of them to get rid of snipers. (In case you didn't know, that's how you detect snipers!!)
* Build Jarmen Kell and label him #3 and station in front of the central stinger site for quick reaction to land troops.
* Build Jarmen Kell and label him #3 and station in front of the central stinger site for quick reaction to land troops.


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==Ambush team.==
==Ambush team.==
[[Image:C&C-Generals GLAmission5 ambushteamdropoff.JPG|thumb|Drop off Ambush team here]]
[[File:C&C-Generals GLAmission5 ambushteamdropoff.jpg|thumb|Drop off Ambush team here]]


* Put the ambush team behind the war factory at the north end of their base. They will probably attack and destroy a dozer. As soon as they are ready, capture the supply center to the northwest, a cold fusion reactor, a bunker and the war factory.
* Put the ambush team behind the war factory at the north end of their base. They will probably attack and destroy a dozer. As soon as they are ready, capture the supply center to the northwest, a cold fusion reactor, a bunker and the war factory.
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Finally, capture 4 bunkers and perform "mop-up" duties to win the game.
Finally, capture 4 bunkers and perform "mop-up" duties to win the game.


{{Footer Nav|game=Command & Conquer: Generals|prevpage=Incirlik Air Base|nextpage=Splinter Cell}}
{{Footer Nav|game=Command & Conquer: Generals|prevpage=Incirlik Air Base|nextpage=Splinter Cell}}