Command & Conquer: Generals - Zero Hour/GLA Stealth General vs. USA Laser General: Difference between revisions

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(New page: {{Header Nav|game={{subst:BASEPAGENAME}}}} Zero Hour – Stealth General vs. Laser General The Laser General will target your Scud Storms repeatedly until they are destroyed. A simple so...)
 
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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
 
Zero Hour – Stealth General vs. Laser General


The Laser General will target your Scud Storms repeatedly until they are destroyed. A simple solution to this is building all three Scud Storms at exactly the same time.  Two should survive long enough to discharge their missiles and destroy the three Particle Cannons.  
The Laser General will target your Scud Storms repeatedly until they are destroyed. A simple solution to this is building all three Scud Storms at exactly the same time.  Two should survive long enough to discharge their missiles and destroy the three Particle Cannons.  
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It will take a long time to reach Level 5 to reach your Sneak Attack General’s Power, so sit back, relax, and keep rebuilding lower-price structures until you can afford to obtain multiple Scuds.
It will take a long time to reach Level 5 to reach your Sneak Attack General’s Power, so sit back, relax, and keep rebuilding lower-price structures until you can afford to obtain multiple Scuds.


Key Strategies:
==Key strategies==
 
* Load up only the two civilian buildings closest to your base and ignore the other three.  The structures closest to the Laser General’s base will act as buffers to enemy attacks.  Put four RPG troopers and three Rebels in each of the two structures.  Have a worker in the area to repair the buildings.  Place Jarmen Kell on top of the overpass to snipe Laser Cannons that will park on top of this ramp that are out of reach of your garrisoned troops.  Park a Quad Cannon on each side of the garrisoned buildings and this area is extremely secure.   
* Load up only the two civilian buildings closest to your base and ignore the other three.  The structures closest to the Laser General’s base will act as buffers to enemy attacks.  Put four RPG troopers and three Rebels in each of the two structures.  Have a worker in the area to repair the buildings.  Place Jarmen Kell on top of the overpass to snipe Laser Cannons that will park on top of this ramp that are out of reach of your garrisoned troops.  Park a Quad Cannon on each side of the garrisoned buildings and this area is extremely secure.   
* The Quad Cannon parked to the east of the garrisoned structures should also be close enough to attack Colonel Burton coming down the ramp to the east.  Place A Tunnel Network at the bottom of this ramp and a Stinger Site further to the south.  The Stinger Site will act as a backup to stop the Comanches.  The Tunnel Network will act as a detector to Colonel Burton and you will get two RPG troopers to load into the civilian structures every time you rebuild it.
* The Quad Cannon parked to the east of the garrisoned structures should also be close enough to attack Colonel Burton coming down the ramp to the east.  Place A Tunnel Network at the bottom of this ramp and a Stinger Site further to the south.  The Stinger Site will act as a backup to stop the Comanches.  The Tunnel Network will act as a detector to Colonel Burton and you will get two RPG troopers to load into the civilian structures every time you rebuild it.
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* Extra note:  There are four oil derricks located in the northeast corner of the map.
* Extra note:  There are four oil derricks located in the northeast corner of the map.


Walkthrough:
==Walkthrough==
 
Queue up eight workers for fast construction of your base.  Build a Supply Stash and a Barracks to the west.  Load up the two civilian buildings closest to your base with a total of eight RPG Troopers and six Rebels.
Queue up eight workers for fast construction of your base.  Build a Supply Stash and a Barracks to the west.  Load up the two civilian buildings closest to your base with a total of eight RPG Troopers and six Rebels.


Station a worker in the area of the garrisoned buildings to keep them repaired.
Station a worker in the area of the garrisoned buildings to keep them repaired.


Build an Arm’s Dealer and a Palace.  Place all buildings reasonably spaced out to avoid losing two buildings at once from the PC’s.
Build an Arms Dealer and a Palace.  Place all buildings reasonably spaced out to avoid losing two buildings at once from the PCs.


When the Palace is complete, recruit Jarmen Kell and place him on Guard mode on the top of the ramp above the garrisoned buildings.  He will stay out of harm’s way if you keep him slightly to the east.  Have him snipe vehicles and/or infantry as you desire.
When the Palace is complete, recruit Jarmen Kell and place him on Guard mode on the top of the ramp above the garrisoned buildings.  He will stay out of harm’s way if you keep him slightly to the east.  Have him snipe vehicles and/or infantry as you desire.
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Place a single Quad Cannon and Radar Van in the back of your base “just in case” Colonel Burton gets through your defenses.  
Place a single Quad Cannon and Radar Van in the back of your base “just in case” Colonel Burton gets through your defenses.  


On this particular mission, the Laser General is absolutely merciless at targeting the same Scud Storm over and over until it is destroyed, even with a worker repairing it nonstop.  Wait until you can afford three Scud Storms and build them all at the same time to overcome this problem.  
On this particular mission, the Laser General is absolutely merciless at targeting the same Scud Storm over and over until it is destroyed, even with a worker repairing it non-stop.  Wait until you can afford three Scud Storms and build them all at the same time to overcome this problem.  


Keep workers close on hand to immediately repair the Scud Storms after they are hit by the PC’s.  You should be able to keep two of them in operation.
Keep workers close on hand to immediately repair the Scud Storms after they are hit by the PC’s.  You should be able to keep two of them in operation.
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Mission accomplished!
Mission accomplished!


 
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