Command & Conquer: Red Alert 3/Empire of the Rising Sun units: Difference between revisions

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{{CnC unit
{{CnC unit
|image=
|image=
|requirements=
|requirements=Imperial Docks
|role=Anti Ship
|role=Anti Ship
|abilities=
|abilities=Last Voyage
|build=
|build=???
|dtype=
|dtype=Torpedo
|cost=800
|cost=800
}}
}}
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|requirements=Imperial Docks
|requirements=Imperial Docks
|role=Anti-infantry, Anti-air, Air
|role=Anti-infantry, Anti-air, Air
|abilities=
|abilities=Transform into Sky Wing or Sea Wing
|build=
|build=????
|dtype=
|dtype=Missile, Gun
|cost=1100
|cost=1100
}}
}}
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'''Weaknesses'''
'''Weaknesses'''


Its main guns will hit friends and foes like the Dreadnought and always approach these battleships with extreme caution. Their Ramming Speeds and their Main Guns can devastate even Apocalypse Tanks and Assault Destroyers tough armor.
Its main guns will hit friends and foes like the Dreadnought and always approach these battleships with extreme caution. Their Ramming Speeds and their Main Guns can devastate even Apocalypse Tanks and Assault Destroyers tough armor but cannot attack aircraft.


{{Footer Nav|game=Command & Conquer: Red Alert 3|prevpage=Glossary|nextpage=Empire of the Rising Sun Structures}}
{{Footer Nav|game=Command & Conquer: Red Alert 3|prevpage=Glossary|nextpage=Empire of the Rising Sun Structures}}
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