Command & Conquer: Red Alert 3/Leningrad (Allied): Difference between revisions

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→‎Part 1: capturing a refinery while a collector is in it is much better | moved important strategy to near beginning rather than the end of section
(→‎Part 1: capturing a refinery while a collector is in it is much better | moved important strategy to near beginning rather than the end of section)
 
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=== Part 1 ===
=== Part 1 ===


Make sure four of your Mirage Tanks survive. As soon as the 2nd part of the mission starts, attack the Soviet Base to the east with the Mirage Tanks. As soon as you get credits from Eva, build a power plant. Then build a boot camp as soon as possible.   
Make sure at least four of your Mirage Tanks survive. As soon as the 2nd part of the mission starts, attack the Soviet Base to the east with the Mirage Tanks. As soon as you get credits from Eva, build a power plant. Then build a boot camp as soon as possible.   


Build 6 engineers, and as soon as the first 3 engineers are done, move them to the Soviet base on the east, and start taking over the Russian base with your engineers. You should be able to take over just about every building (including the Iron Curtain).  Move your remaining engineers in to take over more buildings. Also, kill the Russian Ore Collector, and have the engineer take over the ore mining.  You will gain another income stream right away.
Train 6 engineers while you build 2 ore refineries and as soon as the first 3 engineers are done, move them to the Soviet base on the east, and start taking over the Russian base with your engineers. You should be able to take over just about every building (including the Iron Curtain).  Move your remaining engineers in to take over more buildings. Capture the refinery while the collector is offloading and you'll have another income stream right away.


There will be a lot of Twinblades that will attack so build some Multigunner turrets to guard it. Build a War Factory as well as a Boot Camp in the Russian base. The War Factory will repair your vehicles and your Boot Camp will provide you with Javelins. Build some Javelins to put into the turrets.
There will be a lot of Twinblades that will attack so build some Multigunner turrets to guard it. Build a War Factory as well as a Boot Camp in the Russian base. The War Factory will repair your vehicles and your Boot Camp will provide you with Javelins. Train some Javelins to put into the turrets. Don't forget your original base too - train Javelin soldiers and place multigunner turrets to the north side of your base to fend off air attacks.


You can then sell the Iron Curtain for money to recoup the cost of the Engineer. That's the first Iron Curtain you took over and then sold. Build some IFVs and throw some Javelins in them, as this will help your anti-air defense. Build some IFV's and throw some Engineers in them.  This will help your allow you to repair your apocalypse tanks and V4 Rocket Launchers later.
You can then sell the Iron Curtain for money to recoup the cost of the Engineers. That's the first Iron Curtain dealt with. Build some Multigunner IFVs and throw some Javelins and Engineers in them, as this will help with anti-air defense and allow you to repair your apocalypse tanks and V4 Rocket Launchers later.


Make sure you remember to build two Ore Refineries at your original base, and put a few Multigunner turrets with javelins in them at your original base to guard it. If you did this correctly, you should have a great income stream, a lot of Russian units, and a prebuilt expanded base.
If you did this correctly, you should have a great credit flow, a lot of Russian units, and a prebuilt expansion base.


=== Part 2 ===
=== Part 2 ===
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