Command & Conquer: Red Alert 3/Rushes: Difference between revisions
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Command & Conquer: Red Alert 3/Rushes (edit)
Revision as of 20:51, 12 November 2012
, 12 November 2012→Empire of the Rising Sun
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===Empire of the Rising Sun=== | ===Empire of the Rising Sun=== | ||
Burstdrones | |||
This might work if they slow ore collectors and prospectors and self destructing to destroy their targets if their in swarms, as long ther're not notice, they can also be use for scouting as well. | |||
;Dojo Core Rush | ;Dojo Core Rush | ||
A tried-and-tested strategy, the Dojo Core Rush involves rushing Dojo Cores to an enemy base and setting them up inside or nearby the base. Then you pump out Imperial Warriors and Tankbusters to quickly overwhelm and destroy the enemy infrastructure. While not foolproof, this tactic can destroy or severely cripple an unprepared enemy. This tactic is ineffective against aircraft since Imperial Warriors and Tankbusters cannot attack air units. | A tried-and-tested strategy, the Dojo Core Rush involves rushing Dojo Cores to an enemy base and setting them up inside or nearby the base. Then you pump out Imperial Warriors and Tankbusters to quickly overwhelm and destroy the enemy infrastructure. While not foolproof, this tactic can destroy or severely cripple an unprepared enemy. This tactic is ineffective against aircraft since Imperial Warriors and Tankbusters cannot attack air units. |