Command & Conquer 3: Tiberium Wars/GDI support powers: Difference between revisions
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Command & Conquer 3: Tiberium Wars/GDI support powers (edit)
Revision as of 08:34, 11 May 2009
, 11 May 2009→Bloodhounds
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==Bloodhounds== | ==Bloodhounds== | ||
{{CnC unit|image=CnC_bloodhounds.png|cost=2000|requirements=Airfield|ptype=Reinforcement Power}} | {{CnC unit|image=CnC_bloodhounds.png|cost=3000 (2000 in pre-1.05)|requirements=Airfield|ptype=Reinforcement Power}} | ||
The Bloodhounds support power summons two veteran Pitbulls and two veteran APCs via V-35 Oxen to the target area. One of the more useful powers since the APCs in particular can supplement Predators against infantry. It should be noted that the Bloodhounds support power does not require a War Factory for deployment; because of this, it is entirely possible to build an APC-Engineer rush without a War Factory. | The Bloodhounds support power summons two veteran Pitbulls and two veteran APCs via V-35 Oxen to the target area. One of the more useful powers since the APCs in particular can supplement Predators against infantry. It should be noted that the Bloodhounds support power does not require a War Factory for deployment; because of this, it is entirely possible to build an APC-Engineer rush without a War Factory. | ||