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Command & Conquer 3: Tiberium Wars/GDI support powers (edit)
Revision as of 08:33, 11 May 2009
, 11 May 2009→Airbourne
Dukeruckley (talk | contribs) m (ARROWS BIG FAT PUSSY FUCKER moved to Command & Conquer 3: Tiberium Wars/GDI support powers over redirect: revert) |
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{{-}} | {{-}} | ||
==Airbourne== | ==Airbourne== | ||
{{CnC unit|image=CnC_paratroopers.png|cost=1000|requirements=Armoury|ptype=Reinforcement Power}} | {{CnC unit|image=CnC_paratroopers.png|cost=1500 (1000 in pre-1.05) |requirements=Armoury|ptype=Reinforcement Power}} | ||
The first of several reinforcement powers. When launched in groups, GDI's many reinforcement powers can summon a veritable army to their location. | The first of several reinforcement powers. When launched in groups, GDI's many reinforcement powers can summon a veritable army to their location. | ||
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It is not a good idea to send the Airbourne squads right into enemy fire, as the transports are very vulnerable during both transport and landing. | It is not a good idea to send the Airbourne squads right into enemy fire, as the transports are very vulnerable during both transport and landing. | ||
{{-}} | {{-}} | ||
==Sharpshooter Team== | ==Sharpshooter Team== | ||
{{CnC unit|image=CnC_sharpshooter.png|cost=3500|requirements=Tech Centre|ptype=Reinforcement Power}} | {{CnC unit|image=CnC_sharpshooter.png|cost=3500|requirements=Tech Centre|ptype=Reinforcement Power}} |