Command & Conquer 3: Tiberium Wars/GDI support powers: Difference between revisions

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==Airbourne==
==Airbourne==
{{CnC unit|image=CnC_paratroopers.png|cost=1000|requirements=Armoury|ptype=Reinforcement Power}}
{{CnC unit|image=CnC_paratroopers.png|cost=1500 (1000 in pre-1.05) |requirements=Armoury|ptype=Reinforcement Power}}
The first of several reinforcement powers. When launched in groups, GDI's many reinforcement powers can summon a veritable army to their location.
The first of several reinforcement powers. When launched in groups, GDI's many reinforcement powers can summon a veritable army to their location.


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It is not a good idea to send the Airbourne squads right into enemy fire, as the transports are very vulnerable during both transport and landing.
It is not a good idea to send the Airbourne squads right into enemy fire, as the transports are very vulnerable during both transport and landing.
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==Sharpshooter Team==
==Sharpshooter Team==
{{CnC unit|image=CnC_sharpshooter.png|cost=3500|requirements=Tech Centre|ptype=Reinforcement Power}}
{{CnC unit|image=CnC_sharpshooter.png|cost=3500|requirements=Tech Centre|ptype=Reinforcement Power}}
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