Command & Conquer 3: Tiberium Wars/GDI support powers: Difference between revisions

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==Radar Scan==
==Radar Scan==
{{CnC unit|image=CnC_radar.png|cost=250|ptype=Intelligence Power|requirements=Command Post}}
{{CnC unit|image=CnC_radar.png|cost=300 (250 in pre-1.05)|ptype=Intelligence Power|requirements=Command Post}}
The radar scan reveals the target area and any stealthed units. It is extremely useful since you get it early in the game and because its so cheap. It provides an excellent precursor to another support power, or an Ion Cannon strike. Since you get it so early, it is also possible to radar scan the enemy base to watch their build order and see if they're focusing on vehicles, infantry, or aircraft.
The radar scan reveals the target area and any stealthed units. It is extremely useful since you get it early in the game and because its so cheap. It provides an excellent precursor to another support power, or an Ion Cannon strike. Since you get it so early, it is also possible to radar scan the enemy base to watch their build order and see if they're focusing on vehicles, infantry, or aircraft.
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==Airbourne==
==Airbourne==
{{CnC unit|image=CnC_paratroopers.png|cost=1500 (1000 in pre-1.05) |requirements=Armoury|ptype=Reinforcement Power}}
{{CnC unit|image=CnC_paratroopers.png|cost=1500 (1000 in pre-1.05) |requirements=Armoury|ptype=Reinforcement Power}}
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