Contra III: The Alien Wars/Stage 3: The Old Cyber Steel Mill: Difference between revisions

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removing drivel
(It seems Chrome Dome and Wall Walker are the same boss)
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Head right and kill the rolling enemies and others that appear. You'll eventually reach a spot that has a long pole going right. Jump onto it and kill the flying enemies that appear. Use an Aura Bomb if you have to. At the end, you'll find a boss to greet you.
Head right and kill the rolling enemies and others that appear. You'll eventually reach a spot that has a long pole going right. Jump onto it and kill the flying enemies that appear. Use an Aura Bomb if you have to. At the end, you'll find a boss to greet you.


:'''Tri-Transforming Wall Walker:''' Here's an unusual boss, time to smash it to bits. Its initial form is a sphere with a pole sticking out of either end of it. Jump onto the pole and wait until it reaches the bottom, and then blast the core there. Jump off again when it reaches the top. Rinse and repeat until its first form is destroyed. Shoot the missiles that will appear from the bottom of the screen and then jump onto the wall. Not long after you start climbing, the Wall Walker will reappear in its second form from the bottom and trap you under it. While you're underneath it will start firing missiles at you. Climb along with it and shoot the missiles that get close. When you've climbed far enough, you'll reach a part of the wall that will go inwards to reveal spikes all along the top and bottom, causing the Wall Walker to transform into its third and final form. The boss will try to bash into you now but it's still fairly simple at this point. Watch out for the boss's fake thrusts followed by a quick bash into the wall. That's all you really have to watch out for on the lower difficulty levels. On the higher difficulty levels it will also move along the wall for a few seconds when it tries to bash you.
:'''Tri-Transforming Wall Walker:''' An unusual boss, its initial form is a sphere with a pole sticking out of either end of it. Jump onto the pole and wait until it reaches the bottom, and then blast the core there. Jump off again when it reaches the top. Rinse and repeat until its first form is destroyed. Shoot the missiles that will appear from the bottom of the screen and then jump onto the wall. Not long after you start climbing, the Wall Walker will reappear in its second form from the bottom and trap you under it. While you're underneath it will start firing missiles at you. Climb along with it and shoot the missiles that get close. When you've climbed far enough, you'll reach a part of the wall that will go inwards to reveal spikes all along the top and bottom, causing the Wall Walker to transform into its third and final form. The boss will try to bash into you now but it's still fairly simple at this point. Watch out for the boss's fake thrusts followed by a quick bash into the wall. That's all you really have to watch out for on the lower difficulty levels. On the higher difficulty levels it will also move along the wall for a few seconds when it tries to bash you.


Continue up and then run to the right to meet yet another boss:
Continue up and then run to the right to meet yet another boss:
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|contents=The Flying Squito Nest spawns infinite enemies, which can be exploited for infinite points. Equip the [[Contra III: The Alien Wars/Items and weapons#Machine gun|machine gun]] and move as far to the left as possible so you can fire to the right. Enemies will keep coming and get killed by your bullets, racking up points, which translates into lives (up to 29). If you get bored you can tape the fire button down (or use a binder clip) and go do something else.
|contents=The Flying Squito Nest spawns infinite enemies, which can be exploited for infinite points. Equip the [[Contra III: The Alien Wars/Items and weapons#Machine gun|machine gun]] and move as far to the left as possible so you can fire to the right. Enemies will keep coming and get killed by your bullets, racking up points, which translates into lives (up to 29). If you get bored you can tape the fire button down (or use a binder clip) and go do something else.
}}
}}
:'''The Flying Squito Nest:''' This sub boss is pathetic. It should be destroyed in no time at all. The first thing it will do is drop grenades around the middle, and then start dropping troops out of the sides of the ship. Start firing at it when it's dropping enemies down and you should be able to destroy it before it stops. If not, rinse and repeat until it's destroyed.
:'''The Flying Squito Nest:''' This sub boss shouldn't be problematic; it should be destroyed in no time at all. The first thing it will do is drop grenades around the middle, and then start dropping troops out of the sides of the ship. Start firing at it when it's dropping enemies down and you should be able to destroy it before it stops. If not, rinse and repeat until it's destroyed.


Head right and grab the barrier ahead. Run through the missiles and shoot the door. Climb upwards using the poles and shoot the turrets scattered around here. Head to the right when you're at the top and continue jumping on the poles to get across the holes. Further ahead there will be several powerups and the boss of the stage but first you'll have to deal with the two robots hanging from the ceiling.
Head right and grab the barrier ahead. Run through the missiles and shoot the door. Climb upwards using the poles and shoot the turrets scattered around here. Head to the right when you're at the top and continue jumping on the poles to get across the holes. Further ahead there will be several powerups and the boss of the stage but first you'll have to deal with the two robots hanging from the ceiling.