Counter-Strike: Source: Difference between revisions

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<noinclude>{{infobox|
{{Header Nav|game=Counter-Strike: Source}}
{{Game
|completion=2
|image=Counter-Strike Source PC Box Art.jpg
|title=Counter-Strike: Source
|title=Counter-Strike: Source
|boxart=[[Image:css_box.jpg|250px]]
|developer={{colist|Valve Corporation|Turtle Rock Studios}}
|developer=[[:Category:Valve Software|Valve Software]], [[:Category:Turtle Rock Studios|Turtle Rock Studios]]
|publisher=[[Valve Corporation]]
|publisher=[[:Category:Valve Software|Valve Software]]
|year=2004
|categories=[[:Category:FPS|FPS]]
|systems={{syslist|win|macos|linux}}
|systems=[[:Category:PC|PC]]
|ratings={{ESRB|M}}{{PEGI|16}}{{OFLC|MA15}}{{USK|16}}
|releasedates=[[October 7]], [[2004]] (NA)
|genre=[[First-person shooter]]
|players=2-32+
|players=2-32+
|ratings=ESRB: M (Mature)<br />PEGI: 16+
|modes=[[Multiplayer]]
|requirements=1.2GHz processor<br />256MB RAM<br />DirectX 7 graphics card
|preceded by=[[Counter-Strike: Condition Zero]]
|followed by=[[Counter-Strike: Global Offensive]]
|series=Counter-Strike
|pcgamingwiki=Counter-Strike: Source
}}
}}
'''Counter-Strike: Source''' is the sequel to the popular mod for [[Half-Life]], [[Counter-Strike]]. It was designed and created from the ground up by [[Valve Software]], using their new Source engine. Counter-Strike: Source features highly-realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original [[Counter-Strike]] maps, but there are a few new ones. Many were mapped by [[Turtle Rock Studios]], and the rest done internally by [[Valve]] staff.


== Introduction ==
{{ToC}}
{{Counter-Strike}}


'''Counter-Strike: Source''' is the sequel to the popular mod for [[Half-Life]], [[Counter-Strike]]. It was designed and created from the ground up by [[:Category:Valve Software|Valve Software]], using their new [[Source engine]]. Counter-Strike: Source features highly realistic physics courtesy of the [[Havok physics engine]], and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original [[Counter-Strike]] maps, but there are a few new ones. Many were mapped by [[:Category:Turtle Rock Studios|Turtle Rock Studios]], and the rest done internally by [[:Category:Valve Software|Valve]] staff.
[[Category:Valve Corporation]]
</noinclude><includeonly>
[[Category:First-person shooter]]
{| width=100% cellpadding=4 cellspacing=4 style="margin:0;border-collapse:collapse;"
|width=50% valign=top|
__NOEDITSECTION__</includeonly>
== The basics ==
* [[/Maps/]]
* [[/Weapons/]]
* [[/Player models/]]
* [[/Gameplay strategies/]]
* [[/Cheats|Cheats/Console commands]]
<includeonly>
|width=50% valign=top|</includeonly>
== Map strategies ==
 
* [[/cs_assault/]]
* [[/cs_compound/]]
* [[/cs_havana/]]
* [[/cs_italy/]]
* [[/cs_militia/]]
* [[/cs_office/]]
* [[/de_aztec/]]
* [[/de_chateau/]]
* [[/de_cbble/]]
* [[/de_dust/]]
* [[/de_dust2/]]
* [[/de_inferno/]]
* [[/de_nuke/]]
* [[/de_piranesi/]]
* [[/de_port/]]
* [[/de_prodigy/]]
* [[/de_train/]]
* [[/de_tides/]]
<includeonly>
|}
</includeonly>
<noinclude>
[[Category:PC]]
[[Category:FPS]]
[[Category:Valve Software]]
[[Category:Turtle Rock Studios]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:2004]]
[[Category:October 7]]
</noinclude>