Counter-Strike: Source/cs office: Difference between revisions

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Reverted edits by Zelderexman (Talk); changed back to last version by DrBob
m (Reverted edits by Zelderexman (Talk); changed back to last version by DrBob)
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Staying near the hostages ([[#t_camp_hostages|overview 4]]) is safer than rushing to meet the counter-terrorists, but you are open to attack from several corridors (''back corridor'', ''main corridor'' and ''garage stairs''), and counter-terrorists will probably appear from more than one at one time or another. This strategy allows you to "protect" the hostages from the counter-terrorists, but could be called camping by more inflammatory players. A good tactic is to stay in general vicinity of the hostages, but keep moving round, constantly checking each entrance. If you do see counter-terrorists coming, throw a flashbang at them, and alert the other terrorists.
Staying near the hostages ([[#t_camp_hostages|overview 4]]) is safer than rushing to meet the counter-terrorists, but you are open to attack from several corridors (''back corridor'', ''main corridor'' and ''garage stairs''), and counter-terrorists will probably appear from more than one at one time or another. This strategy allows you to "protect" the hostages from the counter-terrorists, but could be called camping by more inflammatory players. A good tactic is to stay in general vicinity of the hostages, but keep moving round, constantly checking each entrance. If you do see counter-terrorists coming, throw a flashbang at them, and alert the other terrorists.
'''==Back hall Camping=='''<br>
The Safest and most reliable way to for the terrorists to win is what I call the "Long Hall Camp" (I did not create it but I have adapted it to correct the flaws in the original design). You need around 10 or more Terrorists to do this, also you need a few differnt guns; (for 10 people) You need 2 people with Scouts (sniper rifle)(yellow dots on map) and the 8 other people need the SIG 552 or another automatic rifle with a scope (red dots on map). You get some frags and Kevlar + Helmit and of course some extra primary ammo, you get set up as shown in the picture below. You Must have the 2 people with Scouts at the end of the hall as shown, they should be partually protected by the walls, and aim down the hall all the way. Then 5 other people with auto rifles should croutch down along the back wall. When a CT walks by every one shoots at him, if you dont kill him, he will turn back, look up the hall, and meet his death. You then must have the 3 other Terrorists gaurd the other corridor as shown , YOU NEED TO THE PEOPLE IN THE POSITIONS AS SHOWN SO THAT IF A CT SNEAKS TO THE HOSTAGES THROUGH THE TERRORIST SPAWN POINT YOU MUST ELIMINATE HIM! The other 2 in the side hall must kill any CT who comes through the door out of the Terrorist Spawn area.
[[Image:cs_office map terrorist long hall.jpg]]


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Image:css_cs_office_overview_t_camp_hostages.png|<span id="t_camp_hostages">Terrorists camping the hostages.</span>
Image:css_cs_office_overview_t_camp_hostages.png|<span id="t_camp_hostages">Terrorists camping the hostages.</span>
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ZELDEREXMAN IS ALWAYS AVAILABLE TO HELP YOU! JUST CHECK THE CS:Source server "24/7 Office Fun [ju]


=== Counter-terrorists ===
=== Counter-terrorists ===