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Level caps
Curse of the Azure Bonds introduces two new classes, that were missing in Pool of Radiance and Hillsfar: the ranger and the paladin.
It also introduces the dual-class ability, that allows a human character to change class, and later recover the abilities from the original class.
Class: Max. lv.: |
Fighter 12 |
Thief 12 |
Mage 11 |
Cleric 10 |
Ranger 11 |
Paladin 11 |
---|---|---|---|---|---|---|
Human | Max | Max | Max | Max | Max | Max |
Half-elf | 8 | Max | 8 | 5 | 8 | - |
Elf | 7 | Max | 11 (max) | - | - | - |
Dwarf | 9 | Max | - | - | - | - |
Gnome | 6 | Max | - | - | - | - |
Halfling | 6 | Max | - | - | - | - |
Because of level caps, it is convenient to play mostly with human characters.
Example of party:
- Front-line fighters:
- 1. Human paladin
- 2. Human ranger
- 3. Dwarf fighter/thief
- Back-line spellcasters:
- 4. Elf mage/thief
- 5. Human cleric
- 6. Human mage
Import characters from previous games
If you import a character from Hillsfar, some extra side-quests will become available.
The only characters that are worth being imported from Pool of Radiance or Hillsfar are:
- Any human;
- Any thief (single-class);
- A Dwarf thief/fighter;
- An Elf mage or mage/thief.
With reference to the above party, this is an example:
- Imported characters:
- 1. Human paladin (dual-class cleric from Pool of Radiance)
- 2. Dwarf fighter/thief (from Pool of Radiance)
- 3. Elf mage/thief (from Pool of Radiance)
- 4. Human cleric (from Hillsfar)
- New characters:
- 5. Human mage
- 6. Human ranger