From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 15:30, 30 September 2010 by Namcorules (talk | contribs) (Created page with "{{Header Nav|game=Cutie Q|num=2|onepage=1}} {{Infobox |title=Cutie Q |developer=Namco |publisher=Namco |japanese=キューティQ |genre=Action |systems=Arcade |r...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Infobox

Cutie Q is the third and final game in Namco's Gee Bee trilogy of arcade games, released in 1979. It was included as a hidden game in the Japanese version of the second volume of the Namco Museum series for the Sony PlayStation - as was its predecessor, Bomb Bee.

Table components

CQ Table Components.png
  • 1: Rainbow Blocks - 10 points. Clearing them all out on one side will cause a yellow creature known as a "Walkman" to appear and start making its way to the edge of the table; if your ball hits it, it will be knocked out and the blocks will reappear with an extra row on top each time.
  • 2: Ghosts - If your ball hits one, it will disappear and you will receive the amount of points shown above it.
  • 3: Spinner - 10 points.
  • 4: Extra Targets - 100 points. Lighting them all up on one side will cause the game to point towards that side's Drainage Chute for an extra ball.
  • 5: Sad/Happy Faces - 50 points. Lighting them all up to turn them into happy faces increases the bonus multiplier.
  • 6: Side Traps - When your ball goes into either of them, you will receive 3200 extra points in 100-point increments.
  • 7: Bonus Multiplier - You will receive this each time your ball goes out of play. It can be increased by lighting up all the Sad/Happy Faces.
  • 8: Drainage Chutes - Lighting up all the Extra Targets on one side will cause the game to point towards the one on that side for an extra ball.
  • 9: Paddles - Use the rotary controller to direct them across the bottom and middle of the screen.