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(controlstable)
 
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{{needcontrols|windows}}
{{Header Nav|game=Dead Space}}
{{Header Nav|game=Dead Space}}
==Basic Operation==
 
{|{{prettytable|text center=1}}
{| {{controlstable}}
!width="100"| PC
! PC
!width="80"| PlayStation 3
! PlayStation 3
!width="80"| Xbox 360
! Xbox 360
! Action
! Action
|-
| {{kbd|W}} {{kbd|A}} {{kbd|S}} {{kbd|D}}
| {{psx|Neutral|Lstick}}
| {{xbox|Neutral|Lstick}}
| {{desc}} Move
|-
| {{mouse}}
| {{psx|Neutral|Rstick}}
| {{xbox|Neutral|Rstick}}
| {{desc}} Look
|-
| {{kbd|E}}
| {{psx|X|Button}}
| {{xbox|A|Button}}
| {{desc}} Action / Shake Off
|-
| {{kbd|F}}
| {{psx|C|Button}}
| {{xbox|B|Button}}
| {{desc}} Back
|-
|-
|  
|  
| {{psx|L1|Button}}
| {{psx|S|Button}}
| {{xbox|LT|Button}}
| {{xbox|X|Button}}
|align="left"| Aim Mode
| {{desc}} Health
|-
| {{kbd|Tab}}
| {{psx|T|Button}}
| {{xbox|Y|Button}}
| {{desc}} RIG
|-
|-
|  
| {{Kbd|Shift}}
| {{psx|L2|Button}}
| {{psx|L2|Button}}
| {{xbox|LB|Button}}
| {{xbox|LB|Button}}
|align="left"| Run
| {{desc}} Sprint
|-
|-
|
| {{kbd|Spacebar}}
| {{psx|R1|Button}}
| {{xbox|RT|Button}}
|align="left"| Melee Weapon Swing
|-
|
| {{psx|R2|Button}}
| {{psx|R2|Button}}
| {{xbox|RB|Button}}
| {{xbox|RB|Button}}
|align="left"| Melee curb-stomp
| {{desc}} Foot Stomp
|-
|-
|  
| {{mouse|r}}
| {{psx|Neutral|Lstick}}
| {{psx|L1|Button}}
| {{xbox|Neutral|Lstick}}
| {{xbox|LT|Button}}
|align="left"| Movement
| {{desc}} Aim
|-
|-
|  
| {{mouse|l}}
| {{psx|Neutral|Rstick}}
| {{psx|R1|Button}}
| {{xbox|Neutral|Rstick}}
| {{xbox|RT|Button}}
|align="left"| Aim
| {{desc}} Attack
|-
|-
|
| {{kbd|1}} {{kbd|2}}
| {{psx|R3|Button}}
| {{xbox|R|Button}}
|align="left"| Deck Nav
|-
|
| {{psx|Neutral|Dpad}}
| {{psx|Neutral|Dpad}}
| {{xbox|Neutral|Dpad}}
| {{xbox|Neutral|Dpad}}
|align="left"| Choose Weapon / Navigate Inventory
| {{desc}} Choose Weapon / Navigate Inventory
|-
|-
|  
|  
| {{psx|Select|Button}}
| {{psx|R3|Button}}
| {{xbox|Back|Button}}
| {{xbox|R|Button}}
|align="left"| Map
| {{desc}} Deck Nav
|-
|-
|  
| {{kbd|Esc}}
| {{psx|Start|Button}}
| {{psx|Start|Button}}
| {{xbox|Start|Button}}
| {{xbox|Start|Button}}
|align="left"| Pause
| {{desc}} Pause
|-
|-
|  
|  
| {{psx|T|Button}}
| {{psx|Select|Button}}
| {{xbox|Y|Button}}
| {{xbox|Back|Button}}
|align="left"| Rig Inventory
| {{desc}} Map
|-
|
| {{psx|S|Button}}
| {{xbox|X|Button}}
|align="left"| Health
|-
|
| {{psx|C|Button}}
| {{xbox|B|Button}}
|align="left"| Back
|-
|
| {{psx|X|Button}}
| {{xbox|A|Button}}
|align="left"| Action / Shake Off
|}
|}


==Additional Controls==
==Additional Controls==
{|{{prettytable|text center=1}}
{| {{controlstable}}
!width="100"| PC
! PC
!width="80"| PlayStation 3
! PlayStation 3
!width="80"| Xbox 360
! Xbox 360
! Action
! Action
|-
|-
|  
| {{mouse|r}}{{plus}}{{mouse|l}}
| {{psx|L1|Button}} + {{psx|R1|Button}}
| {{psx|L1|Button}}{{plus}}{{psx|R1|Button}}
| {{xbox|LT|Button}} + {{xbox|RT|Button}}
| {{xbox|LT|Button}}{{plus}}{{xbox|RT|Button}}
|align="left"| Fire
| {{desc}} Fire
|-
| {{mouse|r}}{{plus}}{{mouse|m}}
| {{psx|L1|Button}}{{plus}}{{psx|R2|Button}}
| {{xbox|LT|Button}}{{plus}}{{xbox|RB|Button}}
| {{desc}} Alt-Fire
|-
|-
|  
| {{mouse|r}}{{plus}}{{kbd|R}}
| {{psx|L1|Button}} + {{psx|R2|Button}}
| {{psx|L1|Button}}{{plus}}{{psx|X|Button}}
| {{xbox|LT|Button}} + {{xbox|RB|Button}}
| {{xbox|LT|Button}}{{plus}}{{xbox|A|Button}}
|align="left"| Alt Fire
| {{desc}} Reload Weapon
|-
|-
|  
| {{mouse|r}}{{plus}}{{kbd|F}}
| {{psx|L1|Button}} + {{psx|X|Button}}
| {{psx|L1|Button}}{{plus}}{{psx|C|Button}}
| {{xbox|LT|Button}} + {{xbox|A|Button}}
| {{xbox|LT|Button}}{{plus}}{{xbox|B|Button}}
|align="left"| Reload Weapon
| {{desc}} Kinesis Module: Grab object
|-
|-
|
| {{mouse|l}}
| {{psx|L1|Button}} + {{psx|C|Button}}
| {{psx|R1}}
| {{xbox|LT|Button}} + {{xbox|B|Button}}
| {{xbox|RT}}
|align="left"| Kinesis Module
| {{desc}} Kinesis Module: Propel object away
* then ({{psx|R1|Button}}, {{xbox|RT|Button}}) to propel object away
|-
|-
|  
| {{mouse|r}}{{plus}}{{kbd|C}}
| {{psx|L1|Button}} + {{psx|S|Button}}
| {{psx|L1|Button}}{{plus}}{{psx|S|Button}}
| {{xbox|LT|Button}} + {{xbox|X|Button}}
| {{xbox|LT|Button}}{{plus}}{{xbox|X|Button}}
|align="left"| Stasis Module
| {{desc}} Stasis Module
|-
|-
|  
| {{mouse|r}}{{plus}}{{kbd|Ctrl}}
| {{psx|L1|Button}}, {{psx|T|Button}}
| {{psx|L1|Button}}{{plus}}{{psx|T|Button}}
| {{xbox|LT|Button}}, {{xbox|Y|Button}}
| {{xbox|LT|Button}}{{plus}}{{xbox|Y|Button}}
|align="left"| Jump (in Zero-G only)
| {{desc}} Zero-G Jump
|}
|}
{{Footer Nav|game=Dead Space}}
 
{{Footer Nav|game=Dead Space|prevpage=Gameplay|nextpage=Characters}}

Latest revision as of 03:43, 8 September 2023

PC PlayStation 3 Xbox 360 Action
 W   A   S   D  Neutral lstick Neutral lstick Move
Mouse Neutral rstick Neutral rstick Look
 E  Cross button A button Action / Shake Off
 F  Circle button B button Back
Square button X button Health
 Tab  Triangle button Y button RIG
 Shift  L2 button LB button Sprint
 Spacebar  R2 button RB button Foot Stomp
Mouse right click L1 button LT button Aim
Mouse left click R1 button RT button Attack
 1   2  Neutral dpad Neutral dpad Choose Weapon / Navigate Inventory
R3 button R button Deck Nav
 Esc  Start button Start button Pause
Select button Back button Map

Additional Controls[edit]

PC PlayStation 3 Xbox 360 Action
Mouse right click+Mouse left click L1 button+R1 button LT button+RT button Fire
Mouse right click+Mouse middle click L1 button+R2 button LT button+RB button Alt-Fire
Mouse right click+ R  L1 button+Cross button LT button+A button Reload Weapon
Mouse right click+ F  L1 button+Circle button LT button+B button Kinesis Module: Grab object
Mouse left click R1 button RT button Kinesis Module: Propel object away
Mouse right click+ C  L1 button+Square button LT button+X button Stasis Module
Mouse right click+ Ctrl  L1 button+Triangle button LT button+Y button Zero-G Jump