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(Corrected the link to Rounds 1-24 in the Footer Nav)
(The existing content, which did not refer to many of the enemies by their proper names, has been expanded and moved to three separate pages)
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<center>[[File:Dig Dug Arrangement title screen.png]]</center>
<center>[[File:Dig Dug Arrangement title screen.png]]</center>
Once you have inserted your coin into the cabinet of [[Namco]]'s [[1996]] [[compilation]] arcade game [[Namco Classics Collection Vol. 2]] and pressed either Start Button, the game selection menu shall appear upon '''[[Pac-Man]]'''; once you have pushed the joystick to the left to select '''Dig Dug''' and pressed the button to confirm your choice, the '''Rally-X''' mode selection menu will appear upon "Original" mode (a recreated version of [[Dig Dug|the original Dig Dug]]), so you will have to push your joystick to the right to select "Arrangement" mode, and press the button to confirm your choice. Once you have done so, the text of "PUSH '''1P''' OR '''2P''' START BUTTON" will appear on the screen - and you will now have to press either Start Button to start the game, 1P as the original white-suited Dig Dug, or 2P as the new yellow-suited version of him. Once you have done so, the text "WELCOME!" shall appear on the screen, before it fades into a [[Tank Force]]-style overworld map (with the title "WORLD of DIGDUG") showing the Dig Dugs' starting position; as mentioned on [[Dig Dug Arrangement/Getting Started|the Getting Started page]] the two-player mode of this game is semi-cooperative (for you'll have to work together, to kill all the enemies), but one player can pump the other one up until he explodes for 10000 points, or drop a rock on him (in which case, the text "Betrayer!" will appear on the screen). If you take too long over clearing a round the text "Hurry Up!" will appear on the screen and the remaining enemies will speed up - and if you take too long after this, a Ghost, which is not the same as the ones from [[:Category:Pac-Man|the Pac-Man series]], will appear in the top-left, or top-right for 2P, corner of the screen and fly towards your Dig Dug's current position. Although you can just move out of its way it will fly towards your new position shortly after it stops moving and continue to do so until you either kill the last enemy (or he escapes off the left side of the screen); in a two-player game, you will have to deal with ''two'' Ghosts at once if you take too long after the "Hurry Up!" warning. At the end of a round in a two-player game the text "RESULT" will appear on the screen with the number of enemies both players killed by pumping, rock-dropping and Cosmo Ball-dropping (however, on many rounds there are no Cosmo Balls so for those rounds it'll always be 0 for both players) below it - and the amount of points that both players scored for that round will also get displayed below them, and the text "'''1P'''/'''2P''' Win!" will now appear at the bottom of the screen, depending on which player had got the higher score. The screen will now fade back to the overworld map with a red, or turquoise for 2P sign showing the winning Dig Dug's head over the conquered square before it shows the Dig Dugs' new position; in two-player games, the amount of squares both players have conquered will get displayed in the bottom-left corner of the map whenever it is displayed.
Once you have inserted your coin into the cabinet of [[Namco]]'s [[1996]] [[compilation]] arcade game [[Namco Classics Collection Vol. 2]] and pressed either Start Button, the game selection menu shall appear upon '''[[Pac-Man]]'''; once you have pushed the joystick to the left to select '''Dig Dug''' and pressed the button to confirm your choice, the '''Rally-X''' mode selection menu will appear upon "Original" mode (a recreated version of [[Dig Dug|the original Dig Dug]]), so you will have to push your joystick to the right to select "Arrangement" mode, and press the button to confirm your choice. Once you have done so, the text of "PUSH '''1P''' OR '''2P''' START BUTTON" will appear on the screen - and you will now have to press either Start Button to start the game, 1P as the original white-suited Dig Dug, or 2P as the new yellow-suited version of him. Once you have done so, the text "WELCOME!" shall appear on the screen, before it fades into a [[Tank Force]]-style overworld map (with the title "WORLD of DIGDUG") showing the Dig Dugs' starting position; as mentioned on [[Dig Dug Arrangement/Getting Started|the Getting Started page]] the two-player mode of this game is semi-cooperative (for you'll have to work together, to kill all the enemies), but one player can pump the other one up until he explodes for 10000 points, or drop a rock on him (in which case, the text "Betrayer!" will appear on the screen). If you take too long over clearing a round the text "Hurry Up!" will appear on the screen and the remaining enemies will speed up - and if you take too long after this, a Ghost, which is not the same as the ones from [[:Category:Pac-Man|the Pac-Man series]], will appear in the top-left, or top-right for 2P, corner of the screen and fly towards your Dig Dug's current position. Although you can just move out of its way it will fly towards your new position shortly after it stops moving and continue to do so until you either kill the last enemy (or he escapes off the left side of the screen); in a two-player game, you will have to deal with ''two'' Ghosts at once if you take too long after the "Hurry Up!" warning. At the end of a round in a two-player game the text "RESULT" will appear on the screen with the number of enemies both players killed by pumping, rock-dropping and Cosmo Ball-dropping (however, on many rounds there are no Cosmo Balls so for those rounds it'll always be 0 for both players) below it - and the amount of points that both players scored for that round will also get displayed below them, and the text "'''1P'''/'''2P''' Win!" will now appear at the bottom of the screen, depending on which player had got the higher score. The screen will now fade back to the overworld map with a red, or turquoise for 2P sign showing the winning Dig Dug's head over the conquered square before it shows the Dig Dugs' new position; in two-player games, the amount of squares both players have conquered will get displayed in the bottom-left corner of the map whenever it is displayed.
==Round 1==
*'''Bonus vegetable''': 400-point carrot
The very first round in the game is the easiest and similar to the original ''[[Dig Dug]]'' board. All you have to do is inflate or crush monsters with rocks. Right when you start, Fygar the green dragon breathes fire.
==Round 2==
*'''Bonus vegetable''': 600-point turnip
A new useful item will appear here: giant rocks. If the player digs just below a giant rock, it will go all the way down to the deepest part of the underground, and they have a better chance of squishing more monsters, in which you will get more points for a combo. Also featured, is a small rock, six dug up areas and five enemies: three Pookas and two Fygars.
==Round 3==
*'''Bonus vegetable''': 800-point mushroom
This is the round where Fast Fygars start appearing. They are red Fygars that go faster than the regular green ones, in which there are two of each kind. As such, you'll have to inflate the red ones quickly, or else they could deflate, but they do this faster than the green ones.
==Round 4==
*'''Bonus vegetable''': 1,000-point cucumber
Here, you will find another new useful item: a ball rock. If you drop these, you could strike the monsters out, and they'll bounce off the screen!
==Round 5==
*'''Bonus vegetable''': 1,000-point cucumber
Here, you will start to encounter yellow spike heads, which are monsters that can ram into you or closed dirt spaces.
==Round 6==
*'''Bonus vegetable''': 2,000-point eggplant
This is the round where gray Pookas, fast enemies like red, fast Fygars, start appearing. Like the Fast Fygars, they are harder to inflate and deflate faster. Thus, pump them up quickly!
==Round 7==
*'''Bonus vegetable''': 2,000-point eggplant
The first level in the factory world has new monsters called Blasts. If you inflate them, they explode like a bomb and other enemies get KO'd!
==Round 8==
*'''Bonus vegetable''': 3,000-point pepper
There are four dug up areas with pipes around them with two of each Fygar and two Blasts.
==Round 9==
*'''Bonus vegetable''': 3,000-point pepper
This round contains a dug up "path" useful for the ball rock with two giant rocks and six monsters: four Pookas and two spike heads.
==Round 10==
*'''Bonus fruit''': 4,000-point tomato
This round contains six dug up areas with pipes around them with two rocks and six monsters: two Pookas, two Fygars and two Blasts.
==Round 11==
*'''Bonus fruit''': 4,000-point tomato
The player is stuck in the center of the board, blocked by pipes. There are four rocks and six monsters: three Pookas and three Fygars.
==Round 12==
*'''Completion bonus''': 20,000 points
The first boss in the game is a giant blue Pooka. Use Blasts and inflate them near the boss to kill it.
==Round 13==
*'''Bonus vegetable''': 5,000-point garlic
The first desert level has a good way to get rid of all of the monsters. Use one of the three ball rocks to knock out the three Pookas and three Fygars in this level, time it right, and the round is cleared just like that!
==Round 14==
*'''Bonus vegetable''': 5,000-point garlic
This round is where Dig Dug rivals begin appearing with two Pookas and two Fygars. The rivals wear white and purple and can do the same things as Dig Dug, even inflate him!
==Round 15==
*'''Bonus fruit''': 6,000-point watermelon
This round reads "Dig - Dug" vertically and contains two giant rocks and six monsters: three spike heads and three Fygars.
==Round 16==
*'''Bonus fruit''': 6,000-point watermelon
Not much is known here, but there are four rocks and five enemies: one of each Pooka, two Fygars and a Dig Dug rival.
==Round 17==
*'''Bonus item''': 7,000-point Galboss, an enemy flagship from the game ''[[Galaxian]]''
The center of the board is dug up in a vertical line that spans the board. This board has four rocks and six enemies: two Pookas, two Fygars and two Dig Dug rivals.
==Round 18==
*'''Bonus item''': 7,000-point Galboss
Not much is known here, but there are three rocks and eight monsters: two Fygars, two spike heads and four Fast Pookas.
==Round 19==
*'''Bonus fruit''': 8,000-point pineapple
Almost all of the dirt is dug up with five rocks and nine monsters: three Fygars, three spike heads and three Fast Pookas.
==Round 20==
*'''Bonus fruit''': 8,000-point pineapple
The first round in the historic ruins world features three small rocks and six monsters: four Fast Pookas and two spike heads.
==Round 21==
*'''Bonus fruit''': 9,000-point strawberry
There are a lot of stones that block your way through the whole board with eight dug up spaces containing two Fast Fygars, two spike heads and four Fast Pookas.
==Round 22==
*'''Bonus fruit''': 9,000-point strawberry
This level contains five dug up spaces with all pairs of rocks (ball rocks and small rocks) and enemies (Fast Fygars, spike heads and Fast Pookas; six enemies in total).
==Round 23==
*'''Bonus vegetable''': 10,000-point cabbage
The bottom part of the level is blocked with four dug up spaces containing eight monsters: four Fast Fygars, two spike heads and two Fast Pookas.
==Round 24==
*'''Completion bonus''': 30,000 points
The second boss is a giant Fygar that breathes fire for a longer time than the small ones. You will need the Ray Gun to defeat it.
==Round 25==
*'''Bonus fruit''': 11,000-point grapes
The first round in the ice fields marks the first appearance of fire-breathing dinosaurs with six other monsters: two Pookas, two Fygars and two spike heads.
==Round 26==
*'''Bonus fruit''': 11,000-point grapes
This round contains three ball rocks and seven monsters: two Pookas, two Fygars and three dinosaurs.
==Round 27==
*'''Bonus fruit''': 12,000-point cherries
This round features seven small rows of cleared dirt on top of one another horizontally with eight dinosaurs and two giant rocks.
==Round 28==
*'''Bonus fruit''': 12,000-point cherries
This round shows seven small cleared dirt areas on top, three rocks and eight monsters: four dinosaurs, one of each Fygar, a spike head and a Fast Pooka.
==Round 29==
*'''Bonus vegetable''': 13,000-point corn cob
This round has nine dug up areas of six squares on the left and right and three rectangles in the middle with three ball rocks and four pairs of monsters: Pookas, Fygars, spike heads and dinosaurs (eight in total).
==Round 30==
*'''Completion bonus''': 50,000 points
The third boss is another giant Fygar where you need to inflate Blasts near it to defeat it.
==Round 31==
*'''Bonus fruit''': 15,000-point orange
The first round on the moon marks the first appearance of sleeping aliens with six small dug up areas, three boxes and six monsters: four of the new guys and two dinosaurs.
==Round 32==
*'''Bonus fruit''': 15,000-point orange
This round contains six open dirt areas, three boxes and five monsters: three fire-breathing dinosaurs and two sleepy aliens.
==Round 33==
*'''Bonus fruit''': 15,000-point orange
The dug up space is in the shape of a ghost from ''[[Pac-Man]]''. Featured is two rectangular spaces for the eyes with a ball rock in the right eye and nine monsters: four dinosaurs, four aliens and a Blast.
==Round 34==
*'''Bonus fruit''': 16,000-point apple
This round has seven dug up areas, three boxes and six monsters: two dinosaurs, two aliens and two spike heads.
==Round 35==
*'''Bonus fruit''': 16,000-point apple
Featured in this round is five dug up areas; two big, three small, six ball rocks and ten monsters: six dinosaurs and four aliens.
==Round 36==
*'''Bonus fruit''': 16,000-point apple
Five dug up areas, five rocks: three giant ones and two ball ones, and eight dinosaurs are shown in this level.
==Round 37==
*'''Bonus fruit''': 17,000-point kiwi
Eight monsters: two dinosaurs, two spike heads and four aliens, two ball rocks and two boxes are featured in this level.
==Round 38==
*'''Bonus fruit''': 17,000-point kiwi
Two dug up spaces, including a rectangular one around you are featured along with three boxes and seven monsters: four sleepy aliens, two fire-breathing dinosaurs and a Blast.
==Round 39==
*'''Bonus fruit''': 17,000-point kiwi
This round reads "Time - Up" vertically. Seven monsters: three dinosaurs, two Fygars and two aliens and three ball rocks are present. The trick in the round is that time is up in just four seconds, which causes the "HurryUp!" message to appear and the enemies move faster.
==Round 40==
*'''Completion bonus''': 76,500 points
The fourth boss is another giant Pooka in which you are instructed to use the Ray Gun to defeat it. It takes 32 shots to defeat it.
==Round 41==
*'''Bonus fruit''': 18,000-point lemon
The dirt path in this level is shaped like an X. Three boxes and eight monsters: four dinosaurs and four aliens are in it, too.
==Round 42==
*'''Bonus fruit''': 18,000-point lemon
You start in the center of the round where there are many boxes to crush; do this to dig up more of the board with eight monsters: two of each Fygar, two dinosaurs and two aliens.
==Round 43==
*'''Bonus fruit''': 18,000-point lemon
Here, you will see five dug up areas, four Dig Dug rivals and four ball rocks.
==Round 44==
*'''Bonus dessert''': 19,000-point donut
You start out in a circular dug up space with two boxes, a ball rock and eight monsters: two spike heads, two  aliens and four dinosaurs. Make your way to the ball rock and boxes on the top-right corner of the underground to clear the level faster.
==Round 45==
*'''Bonus dessert''': 19,000-point donut
Here, when begun, you'll see 12 dinosaurs, separated in 13 dug up areas, plus two giant rocks to crush them with.
==Round 46==
*'''Bonus dessert''': 19,000-point donut
Four open T-shaped dirt areas, three boxes and three Dig-Dug rivals are featured in this round.
==Round 47==
*'''Bonus dessert''': 20,000-point cake
Seen in this round are nine open dirt areas, four ball rocks and twelve monsters: four regular Fygars, two Fast Fygars and six dinosaurs.
==Round 48==
*'''Bonus dessert''': 20,000-point cake
Two ball rocks and twelve monsters: two of each Fygar, four dinosaurs and four aliens are shown in this level.
==Round 49==
*'''Bonus dessert''': 20,000-point cake
The semi-final level has four boxes and 12 enemies: two Dig Dug rivals, two aliens, four dinosaurs and two of each Pooka starting in the top right and bottom left split in half.
==Round 50==
*'''Completion bonus''': 100,000 points (normal difficulty)
The fifth and final boss is the giant Fygar. Like the second boss, use the Ray Gun and shoot at it 32 times to defeat it. It breathes extra long fire. A 100,000 point bonus is awarded if defeated. The only monsters coming out the doors are fire-breathing dinosaurs.
"Way to go! This time you really have conquered all rounds! To come this far you must be a skilled player. Come back and play again!"
==Determining your score==
*Stock bonus: # of lives left x 1000.
*Rock bonus: # of items dropped.
*Total: sum of bonus points + score after completing round 50.
*Your score: score after completing round 50 + total.
{{Footer Nav|game=Dig Dug Arrangement|prevpage=Getting Started|nextpage=Rounds 1-24}}
{{Footer Nav|game=Dig Dug Arrangement|prevpage=Getting Started|nextpage=Rounds 1-24}}

Revision as of 21:00, 7 October 2015

Dig Dug Arrangement title screen.png

Once you have inserted your coin into the cabinet of Namco's 1996 compilation arcade game Namco Classics Collection Vol. 2 and pressed either Start Button, the game selection menu shall appear upon Pac-Man; once you have pushed the joystick to the left to select Dig Dug and pressed the button to confirm your choice, the Rally-X mode selection menu will appear upon "Original" mode (a recreated version of the original Dig Dug), so you will have to push your joystick to the right to select "Arrangement" mode, and press the button to confirm your choice. Once you have done so, the text of "PUSH 1P OR 2P START BUTTON" will appear on the screen - and you will now have to press either Start Button to start the game, 1P as the original white-suited Dig Dug, or 2P as the new yellow-suited version of him. Once you have done so, the text "WELCOME!" shall appear on the screen, before it fades into a Tank Force-style overworld map (with the title "WORLD of DIGDUG") showing the Dig Dugs' starting position; as mentioned on the Getting Started page the two-player mode of this game is semi-cooperative (for you'll have to work together, to kill all the enemies), but one player can pump the other one up until he explodes for 10000 points, or drop a rock on him (in which case, the text "Betrayer!" will appear on the screen). If you take too long over clearing a round the text "Hurry Up!" will appear on the screen and the remaining enemies will speed up - and if you take too long after this, a Ghost, which is not the same as the ones from the Pac-Man series, will appear in the top-left, or top-right for 2P, corner of the screen and fly towards your Dig Dug's current position. Although you can just move out of its way it will fly towards your new position shortly after it stops moving and continue to do so until you either kill the last enemy (or he escapes off the left side of the screen); in a two-player game, you will have to deal with two Ghosts at once if you take too long after the "Hurry Up!" warning. At the end of a round in a two-player game the text "RESULT" will appear on the screen with the number of enemies both players killed by pumping, rock-dropping and Cosmo Ball-dropping (however, on many rounds there are no Cosmo Balls so for those rounds it'll always be 0 for both players) below it - and the amount of points that both players scored for that round will also get displayed below them, and the text "1P/2P Win!" will now appear at the bottom of the screen, depending on which player had got the higher score. The screen will now fade back to the overworld map with a red, or turquoise for 2P sign showing the winning Dig Dug's head over the conquered square before it shows the Dig Dugs' new position; in two-player games, the amount of squares both players have conquered will get displayed in the bottom-left corner of the map whenever it is displayed.