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{{Header Nav|game=Dig Dug Arrangement}}
{{Header Nav|game=Dig Dug Arrangement}}
 
<center>[[File:Dig Dug Arrangement title screen.png]]</center>
==Round 1==
Once you have inserted your coin into the cabinet of [[Namco]]'s [[1996]] [[compilation]] arcade game [[Namco Classics Collection Vol. 2]] and pressed either Start Button, the game selection menu shall appear upon '''[[Pac-Man]]'''; once you have pushed the joystick to the left to select '''Dig Dug''' and pressed the button to confirm your choice, the '''Dig Dug''' mode selection menu shall appear on "Original" mode (a recreated version of [[Dig Dug|the original Dig Dug]]), so you will have to push your joystick to the right to select "Arrangement" mode, and press the button to confirm your choice. Once you have done so, the text of "PUSH '''1P''' OR '''2P''' START BUTTON" will appear on the screen - and you will now have to press either Start Button to start the game, 1P as the original white-suited Dig Dug, or 2P as the new yellow-suited version of him. Once you have done so, the text "WELCOME!" shall appear on the screen, before it fades into a [[Tank Force]]-style overworld map (with the title "WORLD of DIGDUG") showing the Dig Dugs' starting position; as mentioned on [[Dig Dug Arrangement/Gameplay|the Gameplay page]] the two-player mode of this game is semi-cooperative (for you'll have to work together, to kill all the enemies), but one player can pump the other one up until he explodes for 10000 points, or drop a rock on him (in which case, the text "Betrayer!" will appear on the screen). If you take too long over clearing a round the text "Hurry Up!" will appear on the screen and the remaining enemies will speed up - and if you take too long after this, a Ghost, which is not the same as the ones from [[:Category:Pac-Man|the Pac-Man series]], will appear in the top-left, or top-right for 2P, corner of the screen and fly towards your Dig Dug's current position. Although you can just move out of its way it will fly towards your new position shortly after it stops moving and continue to do so until you either kill the last enemy (or he escapes off the left side of the screen); in a two-player game, you will have to deal with ''two'' Ghosts at once if you take too long after the "Hurry Up!" warning. At the end of a round in a two-player game the text "RESULT" will appear on the screen with the number of enemies both players killed by pumping, rock-dropping and Cosmo Ball-dropping (however, on many rounds there are no Cosmo Balls so for those rounds it'll always be 0 for both players) below it - and the amount of points that both players scored for that round will also get displayed below them, and the text "'''1P'''/'''2P''' Win!" will now appear at the bottom of the screen, depending on which player had got the higher score. The screen will now fade back to the overworld map with a red, or turquoise for 2P sign showing the winning Dig Dug's head over the conquered square before it shows the Dig Dugs' new position; in two-player games, the amount of squares both players have conquered will get displayed in the bottom-left corner of the map whenever it is displayed.
==Round 2==
{{Footer Nav|game=Dig Dug Arrangement|prevpage=Gameplay|nextpage=Rounds 1-24|nextname=Rounds 1-24: First Island}}
==Round 3==
==Round 4==
==Round 5==
==Round 6==
==Round 7==
==Round 8==
==Round 9==
==Round 10==
==Round 11==
==Round 12==
==Round 13==
==Round 14==
==Round 15==
==Round 16==
==Round 17==
==Round 18==
==Round 19==
==Round 20==
==Round 21==
==Round 22==
==Round 23==
==Round 24==
 
==Round 25==
The first of the snow levels.
 
==Round 26==
Six enemies. Three balls (two usable). Meteor shower.
 
==Round 27==
7 small rows of cleared dirt, layered on top of one another horizontally. Six pink dinosaurs. Two giant rocks. Hourglass.
 
==Round 28==
9 large cleared dirt squares. 8 enemies (two pink dinos on left and right, two green dinos on top and bottom, two spiked tops top left and bottom right, and two red goggles top right and bottom left). Three balls.
 
==Round 29==
 
==Round 30==
Dragon boss with longer ranged fire. Use blasts. Takes six to kill. 50,000 point bonus.
 
==Round 31==
First moon level. Six open dirt areas. Six enemies (four sleepy aliens, 2 pink dinos).
 
==Round 32==
Six open dirt areas. Five enemies (three pink dinos, two aliens). Three droppable boxes.
 
==Round 33==
Looks like a ghost from Pac-Man, with two balls for eyes. Five enemies (four pink dragons and one blast).
 
==Round 34==
Six enemies (two pink dinos, two aliens, and two yellow spike heads). Three droppable boxes.
 
==Round 35==
10 enemies (six pink dinos and four aliens). 3 large continuous dirt paths. Six balls.
 
==Round 36==
 
==Round 37==
8 enemies (2 pink dinos, 2 spike heads, 4 aliens). Two balls.
 
==Round 38==
Two dirt paths (start/circle around you). 8 enemies (4 aliens, 2 pink dinos, 2 blasts).
 
==Round 39==
Says "Time - Up" vertically. Six enemies (three pink dinos, two green dinos, two aliens). The gimmick for this level is that time is almost running out, which causes the "Hurry Up!" message to appear and all enemies begin to move quicker.
 
==Round 40==
Giant goggle boss. Use ray gun to defeat. Takes 32 shots to defeat. 76,500 point bonus.
 
==Round 41==
Dirt path shaped like an X. 8 enemies (four pink dinos and four aliens).
 
==Round 42==
Five dirt areas. Tons of boxes. 8 enemies (two green dinos, two pink dinos, two red dinos, and ??).
 
==Round 43==
Five dirt areas. Four purple rivals. Four balls.
 
==Round 44==
You start out in a cleared dirt circle with 8 enemies (two spike heads, two aliens, and four pink dinos). There's a ball and two boxes in the top right. Make your way there.
 
==Round 45==
12 pink dinos. 13 cleared dirt areas. All enemies separated. Two large dirt rocks.
 
==Round 46==
3 purple rivals.
 
==Round 47==
12 enemies (4 green dinos, 6 pink dinos, 2 red dinos).
 
==Round 48==
12 enemies (4 aliens, 2 green dinos, 4 pink dinos,
 
==Round 49==
2 rivals, 2 aliens, 2 pink dinos, 2 green dinos, 2 red goggles. Enemies start in the top right and bottom left, numbers split in half. Four boxes.
 
==Round 50==
Dragon boss. Use ray gun. Takes 32 shots to defeat. Extra long fire breath. 100,000 point bonus. All enemies are pink dinos.
 
"Way to go! this time you really have conquered all round! To come this far you must be a skilled player. Come back and play again!"
 
*Clear bonus: 10,000 (normal).
*Stock bonus: # of lives left x 1000.
*Rock bonus: # of items dropped.
*Total: sum of previous 3.
*Your score: score after completing round 50 + total (you should have between 700,000 and 800,000).
 
{{Footer Nav|game=Dig Dug Arrangement|prevpage=|nextpage=}}

Latest revision as of 00:11, 23 June 2021

Dig Dug Arrangement title screen.png

Once you have inserted your coin into the cabinet of Namco's 1996 compilation arcade game Namco Classics Collection Vol. 2 and pressed either Start Button, the game selection menu shall appear upon Pac-Man; once you have pushed the joystick to the left to select Dig Dug and pressed the button to confirm your choice, the Dig Dug mode selection menu shall appear on "Original" mode (a recreated version of the original Dig Dug), so you will have to push your joystick to the right to select "Arrangement" mode, and press the button to confirm your choice. Once you have done so, the text of "PUSH 1P OR 2P START BUTTON" will appear on the screen - and you will now have to press either Start Button to start the game, 1P as the original white-suited Dig Dug, or 2P as the new yellow-suited version of him. Once you have done so, the text "WELCOME!" shall appear on the screen, before it fades into a Tank Force-style overworld map (with the title "WORLD of DIGDUG") showing the Dig Dugs' starting position; as mentioned on the Gameplay page the two-player mode of this game is semi-cooperative (for you'll have to work together, to kill all the enemies), but one player can pump the other one up until he explodes for 10000 points, or drop a rock on him (in which case, the text "Betrayer!" will appear on the screen). If you take too long over clearing a round the text "Hurry Up!" will appear on the screen and the remaining enemies will speed up - and if you take too long after this, a Ghost, which is not the same as the ones from the Pac-Man series, will appear in the top-left, or top-right for 2P, corner of the screen and fly towards your Dig Dug's current position. Although you can just move out of its way it will fly towards your new position shortly after it stops moving and continue to do so until you either kill the last enemy (or he escapes off the left side of the screen); in a two-player game, you will have to deal with two Ghosts at once if you take too long after the "Hurry Up!" warning. At the end of a round in a two-player game the text "RESULT" will appear on the screen with the number of enemies both players killed by pumping, rock-dropping and Cosmo Ball-dropping (however, on many rounds there are no Cosmo Balls so for those rounds it'll always be 0 for both players) below it - and the amount of points that both players scored for that round will also get displayed below them, and the text "1P/2P Win!" will now appear at the bottom of the screen, depending on which player had got the higher score. The screen will now fade back to the overworld map with a red, or turquoise for 2P sign showing the winning Dig Dug's head over the conquered square before it shows the Dig Dugs' new position; in two-player games, the amount of squares both players have conquered will get displayed in the bottom-left corner of the map whenever it is displayed.