Dirge of Cerberus: Final Fantasy VII/Chapter 3 - Silent Edge: Difference between revisions

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{{All Game Nav|game=Dirge of Cerberus: Final Fantasy VII}}
{{Header Nav|game=Dirge of Cerberus: Final Fantasy VII}}
 
==Walkthrough==
==Walkthrough==
After starting the level, there is a shop jukebox nearby, so go and buy some upgrades if you want to (or forgot to at the end of Chapter 2).  Continue to make a way to the dead end to the north.  There are dog enemies here, and if you kill them, you can get 60 Machine Gun Bullets.  Go up the stairs and continue on the walkway until you see an item case.  Drop down to get 36 Handgun Bullets.
After starting the level, there is a shop jukebox nearby, so go and buy some upgrades if you want to (or forgot to at the end of Chapter 2).  Continue to make a way to the dead end to the north.  There are dog enemies here, and if you kill them, you can get 60 Machine Gun Bullets.  Go up the stairs and continue on the walkway until you see an item case.  Drop down to get 36 Handgun Bullets.


Now head for the alley in the northwest section of this map, there's a mako point here, then approach the WRO soldier to get a cutscene.  Pick up the Card Key he leaves behind and open the laser gate, then open the door to the Pub.  Behind the counter, next to the stairs is the weapon the Hydra, and there's a Potion nearby too.
Now head for the alley in the northwest section of this map, there's a mako point here, then approach the WRO soldier to get a cutscene.  Pick up the Card Key he leaves behind and open the laser gate, then open the door to the Pub.  Behind the counter, next to the stairs is the weapon the Hydra, and there's a Potion nearby too.


Continue up the stairs, there are 3 cases, which contain 36 Rifle Bullets in total.  Leave through the door to the alley, there are about 4 enemies there, so take them out.  Proceed forward until you reach an open area.  The open area is not safe to run around in for a protracted period of time, there are several snipers lying around, so equip your Hydra and the Long Barrel and take them out one by one (they're high up, so just aim generally upwards until your gun finds a lock on someone, or you could just snipe them out, but that takes more time).  There is one ground based sniper, he's hiding behind a box in the middling part of the corner to the south.  The crate contains 60 maching gun bullets and there is a mako point beside it.
Continue up the stairs, there are 3 cases, which contain 36 Rifle Bullets in total.  Leave through the door to the alley, there are about 4 enemies there, so take them out.  Proceed forward until you reach an open area.  The open area is not safe to run around in for a protracted period of time, there are several snipers lying around, so equip your Hydra and the Long Barrel and take them out one by one (they're high up, so just aim generally upwards until your gun finds a lock on someone, or you could just snipe them out, but that takes more time).  There is one ground based sniper, he's hiding behind a box in the middling part of the corner to the south.  The crate contains 60 Machine Gun Bullets and there is a mako point beside it.


Follow the boy into the room and kill the two soldiers within.  There is a shop jukebox here also, so upgrade your weapons or replenish your items if you want, and proceed up the stairs.  There are two item cases here, containing a Potion and 150 machine gun bullets.  Go back to the first floor and follow the boy outside and kill the 2 soldiers that were hiding at the corner.  Continue towards the lasergate and kill three soldiers after that, approach the boy to trigger a cutscene.
Follow the boy into the room and kill the two soldiers within.  There is a shop jukebox here also, so upgrade your weapons or replenish your items if you want, and proceed up the stairs.  There are two item cases here, containing a Potion and 150 machine gun bullets.  Go back to the first floor and follow the boy outside and kill the 2 soldiers that were hiding at the corner.  Continue towards the lasergate and kill three soldiers after that, approach the boy to trigger a cutscene.
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{{sidebar
{{sidebar
|float=right
|float=right
|width=
|title=The Model Gun
|title=The Model Gun
|contents=After the mission 'Protect the Boy!', there is an extra item back in the room you have just left called the '''Model Gun'''.  The model gun uncustomised is a very weak weapon, but, if you spend 250,000 gil on upgrades you can get the '''Ultima Weapon''', the second best weapon in the entire game.  The only hitch is that you cannot customise the Model Gun until the second half of Chapter 8.
|contents=After the mission 'Protect the Boy!', there is an extra item back in the room you have just left called the '''Model Gun'''.  The model gun uncustomised is a very weak weapon, but, if you spend 250,000 gil on upgrades you can get the '''Ultima Weapon''', the second best weapon in the entire game.  The only hitch is that you cannot customise the Model Gun until the second half of Chapter 8.
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==Missions==
==Missions==
===Eliminate the Hidden Snipers!===
===Eliminate the Hidden Snipers!===
* There are a total of 15 snipers who are in hiding.
* There are a total of 15 snipers who are in hiding.
* The snipers in the mission include the ones during the boss battle, so kill them off during the boss battle if you want to get an 'S' rank and more gil for this mission.
* The snipers in the mission does not include the ones during the boss battle, but they are annoying so kill them off during the boss battle if you want to get an 'S' rank and more gil for this mission.


===Protect the Boy!===
===Protect the Boy!===
* This mission is mandatory to continue the game.
* This mission is mandatory to continue the game.


{{Footer Nav|game=Dirge of Cerberus: Final Fantasy VII|backpage=Chapter 2 - Showdown in the Wastes|nextpage=Chapter 3 - Silent Edge}}
{{Footer Nav|game=Dirge of Cerberus: Final Fantasy VII|prevpage=Chapter 2 - Showdown in the Wastes|nextpage=Chapter 4 - Headquarters Under Siege}}

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