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{{Header Nav|game=Dominions 3: The Awakening}} | |||
Dominion represents the religious influence of a [[Dominions 3: The Awakening/Pretender God|Pretender God]]. Each [[Dominions 3: The Awakening/Province|province]] in the world can be under the dominion of one Pretender God, or neutral. Dominion cannot overlap: you must drive out enemy Dominion in order to establish your own. | Dominion represents the religious influence of a [[Dominions 3: The Awakening/Pretender God|Pretender God]]. Each [[Dominions 3: The Awakening/Province|province]] in the world can be under the dominion of one Pretender God, or neutral. Dominion cannot overlap: you must drive out enemy Dominion in order to establish your own. | ||
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==Spreading Dominion== | ==Spreading Dominion== | ||
*[[Dominions 3: The Awakening/Pretender God|Pretender Gods]] and, for most nations, [[Dominions 3: The Awakening/Prophet|Prophets]] automatically spread dominion by their presence. | *[[Dominions 3: The Awakening/Pretender God|Pretender Gods]] and, for most nations, [[Dominions 3: The Awakening/Prophet|Prophets]] automatically spread dominion by their presence. | ||
*[[Dominions 3: The Awakening/Temple|Temples]] automatically spread dominion for most nations. | *[[Dominions 3: The Awakening/Temple|Temples]] automatically spread dominion for most nations. | ||
*Most nations' [[Dominions 3: The Awakening/ | *Most nations' [[Dominions 3: The Awakening/Units/Priest|priests]] can [[Dominions 3: The Awakening/Preach|preach]] to reduce enemy dominion or increase friendly dominion. | ||
*[[Dominions 3: The Awakening/ | *[[Dominions 3: The Awakening/Units/Priest|Priests]] of some nations can perform [[Dominions 3: The Awakening/Blood Sacrifice|blood sacrifices]] in [[Dominions 3: The Awakening/Temple|temples]] to spread the dominion of their Pretender God. | ||
*Some [[Dominions 3: The Awakening/Magic Items|magic items]] or magically [[Dominions 3: The Awakening/Summon|summoned or constructed]] units also have an effect on dominion (either positive or negative). | *Some [[Dominions 3: The Awakening/Magic Items|magic items]] or magically [[Dominions 3: The Awakening/Summon|summoned or constructed]] units also have an effect on dominion (either positive or negative). | ||
*Some [[Dominions 3: The Awakening/Random Events|random events]] can affect dominion. | *Some [[Dominions 3: The Awakening/Random Events|random events]] can affect dominion. | ||
==Effects of Dominion== | ==Effects of Dominion== | ||
*A [[Dominions 3: The Awakening/Pretender God|Pretender God]] who has no dominion anywhere in the world is immediately eliminated from the game. This is sometimes called a Dominion Kill. | *A [[Dominions 3: The Awakening/Pretender God|Pretender God]] who has no dominion anywhere in the world is immediately eliminated from the game. This is sometimes called a Dominion Kill. | ||
*[[Dominions 3: The Awakening/Pretender God|Pretender Gods]] and [[Dominions 3: The Awakening/Prophet|Prophets]] receive bonuses to [[Dominions 3: The Awakening/Hit | *[[Dominions 3: The Awakening/Pretender God|Pretender Gods]] and [[Dominions 3: The Awakening/Prophet|Prophets]] receive bonuses to [[Dominions 3: The Awakening/Units#Hit points|hit points]], [[Dominions 3: The Awakening/Units#Strength|strength]], and [[Dominions 3: The Awakening/Units#Magic resistance|magic resistance]] in friendly dominion, and penalties in enemy dominion. | ||
*All non-[[Dominions 3: The Awakening/Mindless|mindless]] troops receive a morale bonus in friendly dominion and a morale penalty in enemy dominion. | *All non-[[Dominions 3: The Awakening/Mindless|mindless]] troops receive a morale bonus in friendly dominion and a morale penalty in enemy dominion. | ||
*Each Pretender God's dominion can affect the [[Dominions 3: The Awakening/ | *Each Pretender God's dominion can affect the [[Dominions 3: The Awakening/God Design/Scales|Scales of Dominion]], which can have many effects on the province, changing its climate, social conditions, random events and even the effectiveness of magic in the province. | ||
*Friendly dominion (that is, matching the province's current ruler) slightly decreases [[Dominions 3: The Awakening/Unrest|unrest]]. Enemy dominion slightly increases it. | *Friendly dominion (that is, matching the province's current ruler) slightly decreases [[Dominions 3: The Awakening/Unrest|unrest]]. Enemy dominion slightly increases it. | ||
*Some [[Dominions 3: The Awakening/Global Enchantment|global enchantments]] take effect only in the dominion of the caster's Pretender God. The strength of the effect is often tied to the strength of dominion in a given province. | *Some [[Dominions 3: The Awakening/Global Enchantment|global enchantments]] take effect only in the dominion of the caster's Pretender God. The strength of the effect is often tied to the strength of dominion in a given province. | ||
*Some nations' dominion also has other special effects such as [[Dominions 3: The Awakening/Scrying|scrying]], causing [[Dominions 3: The Awakening/Disease|disease]] or [[Dominions 3: The Awakening/Insanity|insanity]], or even killing off the entire population and converting them into [[Dominions 3: The Awakening/Undead|undead]]. These effects are tied to that particular nation and cannot be changed in [[Dominions 3: The Awakening/God Design|god design]]. | *Some nations' dominion also has other special effects such as [[Dominions 3: The Awakening/Scrying|scrying]], causing [[Dominions 3: The Awakening/Disease|disease]] or [[Dominions 3: The Awakening/Insanity|insanity]], or even killing off the entire population and converting them into [[Dominions 3: The Awakening/Undead|undead]]. These effects are tied to that particular nation and cannot be changed in [[Dominions 3: The Awakening/God Design|god design]]. |