Dominions 3: The Awakening/Province: Difference between revisions

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The strategic map in a game of Dominions 3 consists of a number of provinces.  Conquest of these provinces is one of the most important goals of the game; a [[Dominions3: The Awakening/Nations|nation]] which controls no provinces is immediately eliminated.  Provinces produce [[Dominions3: The Awakening/Gold|gold]] and [[Dominions3: The Awakening/Supply|supplies]], and have a [[Dominions3: The Awakening/Population Type|population type]] that determines what kind of [[Dominions3: The Awakening/Unit|units]] and [[Dominions3: The Awakening/Commander|commanders]] can be [[Dominions3: The Awakening/Recruiting|recruited]] there.
{{Header Nav|game=Dominions 3: The Awakening}}
The strategic map in a game of Dominions 3 consists of a number of provinces.  Conquest of these provinces is one of the most important goals of the game; a [[Dominions 3: The Awakening/Nations|nation]] which controls no provinces is immediately eliminated.  Provinces produce [[Dominions 3: The Awakening/Gold|gold]] and [[Dominions 3: The Awakening/Supply|supplies]], and have a [[Dominions 3: The Awakening/Population Type|population type]] that determines what kind of [[Dominions 3: The Awakening/Unit|units]] and [[Dominions 3: The Awakening/Commander|commanders]] can be [[Dominions 3: The Awakening/Recruiting|recruited]] there.


Provinces can have one or more types of [[Dominions3: The Awakening/Terrain|terrain]] which affect their productivity, [[Dominions3: The Awakening/Strategic Movement|movement]] into and through them, what population types and magic sites are more likely to be found there, and can affect battles fought in the province.  Some provinces are [[Dominions3: The Awakening/Sea|seas]] and most units cannot enter them at all.  Others are [[Dominions3: The Awakening/Coastal|coastal]], bordering a sea.
Provinces can have one or more types of [[Dominions 3: The Awakening/Terrain|terrain]] which affect their productivity, [[Dominions 3: The Awakening/Strategic Movement|movement]] into and through them, what population types and magic sites are more likely to be found there, and can affect battles fought in the province.  Some provinces are [[Dominions 3: The Awakening/Sea|seas]] and most units cannot enter them at all.  Others are [[Dominions 3: The Awakening/Coastal|coastal]], bordering a sea.


Each nation usually starts with only its [[Dominions3: The Awakening/Capitol province|capitol]], although this can be changed in game setup.  [[Dominions3: The Awakening/Neutral province|Neutral]] and enemy provinces must be conquered.  Conquering a province gives the conquering [[Dominions3: The Awakening/Nations|nation]] control of all discovered [[Dominions3: The Awakening/Magic Sites and Magic Gems|magic sites]] and all [[Dominions3: The Awakening/Buildings|buildings]] in the province (except [[Dominions3: The Awakening/Temple|temples]], which are destroyed whenever a province changes hands), in addition to the province's gold income.
Each nation usually starts with only its [[Dominions 3: The Awakening/Capitol province|capitol]], although this can be changed in game setup.  [[Dominions 3: The Awakening/Neutral province|Neutral]] and enemy provinces must be conquered.  Conquering a province gives the conquering [[Dominions 3: The Awakening/Nations|nation]] control of all discovered [[Dominions 3: The Awakening/Magic/Magic Sites|magic sites]] and all [[Dominions 3: The Awakening/Buildings|buildings]] in the province (except [[Dominions 3: The Awakening/Temple|temples]], which are destroyed whenever a province changes hands), in addition to the province's gold income.


Most units automatically attack enemy provinces when they attempt to enter them.  Units with [[Dominions3: The Awakening/Stealth|Stealth]] can choose to attack or [[Dominions3: The Awakening/Hide|hide]].  If the attacking nation wins the resulting battle, it gains control of the province.  Some [[Dominions3: The Awakening/Spells & Rituals|ritual spells]] also cause an attack on a province, which can conquer it.
Most units automatically attack enemy provinces when they attempt to enter them.  Units with [[Dominions 3: The Awakening/Stealth|Stealth]] can choose to attack or [[Dominions 3: The Awakening/Hide|hide]].  If the attacking nation wins the resulting battle, it gains control of the province.  Some [[Dominions 3: The Awakening/Magic/Spells & Rituals|ritual spells]] also cause an attack on a province, which can conquer it.


If a province contains a [[Dominions3: The Awakening/Fortress|fortress]], conquering it is a more complex and difficult process: first move into the province and defeat its [[Dominions3: The Awakening/Province Defense|province defense]] and any [[Dominions3: The Awakening/Patrol|patrolling]] forces, then [[Dominions3: The Awakening/Siege|besiege]] the fortress's defenders until the walls are breached, then [[Dominions3: The Awakening/Storm Castle|storm]] the breached fortress.  Until this is complete, the defender retains control of sites and buildings.
If a province contains a [[Dominions 3: The Awakening/Fortress|fortress]], conquering it is a more complex and difficult process: first move into the province and defeat its [[Dominions 3: The Awakening/Province Defense|province defense]] and any [[Dominions 3: The Awakening/Patrol|patrolling]] forces, then [[Dominions 3: The Awakening/Siege|besiege]] the fortress's defenders until the walls are breached, then [[Dominions 3: The Awakening/Storm Castle|storm]] the breached fortress.  Until this is complete, the defender retains control of sites and buildings.