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The strategic map in a game of Dominions 3 consists of a number of provinces. Conquest of these provinces is one of the most important goals of the game; a [[ | {{Header Nav|game=Dominions 3: The Awakening}} | ||
The strategic map in a game of Dominions 3 consists of a number of provinces. Conquest of these provinces is one of the most important goals of the game; a [[Dominions 3: The Awakening/Nations|nation]] which controls no provinces is immediately eliminated. Provinces produce [[Dominions 3: The Awakening/Gold|gold]] and [[Dominions 3: The Awakening/Supply|supplies]], and have a [[Dominions 3: The Awakening/Population Type|population type]] that determines what kind of [[Dominions 3: The Awakening/Unit|units]] and [[Dominions 3: The Awakening/Commander|commanders]] can be [[Dominions 3: The Awakening/Recruiting|recruited]] there. | |||
Provinces can have one or more types of [[ | Provinces can have one or more types of [[Dominions 3: The Awakening/Terrain|terrain]] which affect their productivity, [[Dominions 3: The Awakening/Strategic Movement|movement]] into and through them, what population types and magic sites are more likely to be found there, and can affect battles fought in the province. Some provinces are [[Dominions 3: The Awakening/Sea|seas]] and most units cannot enter them at all. Others are [[Dominions 3: The Awakening/Coastal|coastal]], bordering a sea. | ||
Each nation usually starts with only its [[ | Each nation usually starts with only its [[Dominions 3: The Awakening/Capitol province|capitol]], although this can be changed in game setup. [[Dominions 3: The Awakening/Neutral province|Neutral]] and enemy provinces must be conquered. Conquering a province gives the conquering [[Dominions 3: The Awakening/Nations|nation]] control of all discovered [[Dominions 3: The Awakening/Magic/Magic Sites|magic sites]] and all [[Dominions 3: The Awakening/Buildings|buildings]] in the province (except [[Dominions 3: The Awakening/Temple|temples]], which are destroyed whenever a province changes hands), in addition to the province's gold income. | ||
Most units automatically attack enemy provinces when they attempt to enter them. Units with [[ | Most units automatically attack enemy provinces when they attempt to enter them. Units with [[Dominions 3: The Awakening/Stealth|Stealth]] can choose to attack or [[Dominions 3: The Awakening/Hide|hide]]. If the attacking nation wins the resulting battle, it gains control of the province. Some [[Dominions 3: The Awakening/Magic/Spells & Rituals|ritual spells]] also cause an attack on a province, which can conquer it. | ||
If a province contains a [[ | If a province contains a [[Dominions 3: The Awakening/Fortress|fortress]], conquering it is a more complex and difficult process: first move into the province and defeat its [[Dominions 3: The Awakening/Province Defense|province defense]] and any [[Dominions 3: The Awakening/Patrol|patrolling]] forces, then [[Dominions 3: The Awakening/Siege|besiege]] the fortress's defenders until the walls are breached, then [[Dominions 3: The Awakening/Storm Castle|storm]] the breached fortress. Until this is complete, the defender retains control of sites and buildings. |