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{{Wikipedia|Donkey Kong Junior (arcade game)}} | {{Wikipedia|Donkey Kong Junior (arcade game)}} | ||
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When '''Donkey Kong Jr.''' showed up in the arcades in 1982, it demonstrated Shigeru Miyamoto's ability to not only create a sequel in terms of game play, but a spiritual successor in terms of story. Donkey Kong Jr. wasn't a traditional follow up to other popular arcade games that featured the same play with some enhancements. Jr. told the next chapter in the ongoing saga between Mario and [[Donkey Kong]], and introduced Kong's son as the new hero. With four new diverse settings, Donkey Kong Jr. expanded the Mario universe in a harmonious way. | When '''Donkey Kong Jr.''' showed up in the arcades in 1982, it demonstrated Shigeru Miyamoto's ability to not only create a sequel in terms of game play, but a spiritual successor in terms of story. Donkey Kong Jr. wasn't a traditional follow up to other popular arcade games that featured the same play with some enhancements. Jr. told the next chapter in the ongoing saga between Mario and [[Donkey Kong]], and introduced Kong's son as the new hero. With four new diverse settings, Donkey Kong Jr. expanded the Mario universe in a harmonious way. | ||
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[[Category:Intellivision]] | [[Category:Intellivision]] | ||
[[Category:ColecoVision]] | [[Category:ColecoVision]] | ||
[[Category: | [[Category:E-Reader]] | ||
[[Category:NES]] | [[Category:NES]] | ||
[[Category:Wii Virtual Console]] | [[Category:Wii Virtual Console]] |