Donkey Kong Jr.: Difference between revisions

Jump to navigation Jump to search
78 bytes removed ,  19 June 2022
m
no edit summary
m (Add |series parameter, fix cats using AWB)
mNo edit summary
 
(36 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{Header Nav|game=Donkey Kong Jr.|num=4}}
<div class="headerimage" style="background: #000;">[[File:Donkey Kong Junior header.png]]</div>
{{Infobox
{{Header Nav|game=Donkey Kong Jr.}}
{{Game
|completion=4
|image=Donkey Kong Jr US arcade flyer.jpg
|title=Donkey Kong Jr.
|title=Donkey Kong Jr.
|image=DKJ Flyer.png
|japanese=ドンキーコングJr.
|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|japanese=ドンキーコングJr.
|year=1982
|genre=[[:category:Action|Action]]
|systems={{syslist|arcade|a8bit|a2600|a7800|bbc|cv|intellivision|fds|nes|ereader|wii|3ds|wiiu|switch}}
|systems=[[Arcade]], [[Atari 8-bit]], [[Atari 2600]], [[Atari 7800]], [[ColecoVision]], [[Intellivision]], [[NES]], [[e-Reader]], [[Wii Virtual Console]]
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{OFLC|G}}
|released=[[1982]]
|title1=Arcade Archives Donkey Kong Jr.
{{sys|vc}}{{jp|2006|December 2}}{{us|2006|December 4}}{{eu|2006|December 22}}{{au|2006|December 22}}
|developer1=[[Nintendo]]
|publisher1=[[Hamster Corporation]]
|year1=2019
|systems1={{syslist|switch}}
|genre=[[Action]]
|players=1-2
|players=1-2
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{OFLC|G}}
|modes=[[Single player]]
|preceded by=[[Donkey Kong]]
|preceded by=[[Donkey Kong]]
|followed by=[[Donkey Kong 3]]
|followed by=[[Donkey Kong 3]]
|series=Donkey Kong
|series=Donkey Kong
|series2=Arcade Archives
}}
}}
{{Wikipedia|Donkey Kong Junior (arcade game)}}
{{marquee|DKJ Marquee.png}}
<center>[[Image:DKJ Marquee.png|300px]]</center>
When '''Donkey Kong Jr.''' showed up in the arcades in [[1982]], it demonstrated Shigeru Miyamoto's ability to not only create a sequel in terms of game play, but a spiritual successor in terms of story. Donkey Kong Jr. wasn't a traditional follow up to other popular arcade games that featured the same play with some enhancements. Jr. told the next chapter in the ongoing saga between Mario and [[Donkey Kong]], and introduced Kong's son as the new hero. With four new diverse settings, Donkey Kong Jr. expanded the Mario universe in a harmonious way.
When '''Donkey Kong Jr.''' showed up in the arcades in 1982, it demonstrated Shigeru Miyamoto's ability to not only create a sequel in terms of game play, but a spiritual successor in terms of story. Donkey Kong Jr. wasn't a traditional follow up to other popular arcade games that featured the same play with some enhancements. Jr. told the next chapter in the ongoing saga between Mario and [[Donkey Kong]], and introduced Kong's son as the new hero. With four new diverse settings, Donkey Kong Jr. expanded the Mario universe in a harmonious way.


Junior never went on to achieve the same levels of fame that his father did, due to increased competition at the arcades, but it was enjoyed by many and ported to a number of systems. Coleco again scored the home cartridge rights while Atari grabbed the rights for the computer diskette version. Before Nintendo produced the Famicom, Junior was a frequent star in many Game & Watch handheld games such as Donkey Kong Jr. wide screen, Donkey Kong II multi-screen, and the Donkey Kong Jr. table top.
Junior never went on to achieve the same levels of fame that his father did, due to increased competition at the arcades, but it was enjoyed by many and ported to a number of systems. Coleco again scored the home cartridge rights while Atari grabbed the rights for the computer diskette version. Before Nintendo produced the Famicom, Junior was a frequent star in many Game & Watch handheld games such as Donkey Kong Jr. wide screen, Donkey Kong II multi-screen, and the Donkey Kong Jr. table top.


When the [[Famicom]] launched in [[1983]], Nintendo provided their three biggest arcade hits as launch titles. Donkey Kong Jr. was launch side by side with his father. The Famicom conversion is an accurate port of the original game with only minimally altered graphics. Unlike his father, all four of Junior's stages made it intact in the NES version.
When the [[Famicom]] launched in [[1983]], Nintendo provided their three biggest arcade hits as launch titles. Donkey Kong Jr. was launched side by side with his father. The Famicom conversion is an accurate port of the original game with only minimally altered graphics. Unlike his father, all four of Junior's stages made it intact in the NES version.
 
{{Continue Nav|nextpage=How to play}}


==Story==
==Story==
Line 30: Line 35:


<gallery>
<gallery>
Image:DKJR Title.png|Title screen
File:Donkey Kong Jr EU arcade flyer.jpg|European flyer.
Image:DKJR Arcade.png|Intermission
File:DKJR Title.png|Title screen.
Image:DKJr end.png|Ending sequence
File:DKJR Arcade.png|Intermission.
File:DKJr end.png|Ending sequence.
</gallery>
</gallery>


{{ToC}}
{{ToC}}
{{Donkey Kong}}


[[Category:Arcade]]
[[Category:Nintendo]]
[[Category:MAME]]
[[Category:Hamster Corporation]]
[[Category:Atari 2600]]
[[Category:Atari 7800]]
[[Category:Atari 8-bit]]
[[Category:Intellivision]]
[[Category:ColecoVision]]
[[Category:e-Reader]]
[[Category:NES]]
[[Category:Wii Virtual Console]]
[[Category:Action]]
[[Category:Action]]
[[Category:Nintendo]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:MAME]]

Navigation menu