Dota 2/Raigor Stonehoof the Earthshaker: Difference between revisions

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* '''Affects:''' Enemy Heroes
* '''Affects:''' Enemy Heroes
* '''Damage:''' Magical
* '''Damage:''' Magical
* '''Damage:''' 125/175/225/275
* '''Damage:''' 125 / 175 / 225 / 275
* '''Fissure Duration:''' 8
* '''Fissure Duration:''' 8
* '''Stun Duration:''' 1/1.25/1.5/1.75
* '''Stun Duration:''' 1 / 1.25 / 1.5 / 1.75
* '''Mana Cost:''' 125/140/155/170
* '''Mana Cost:''' 125 / 140 / 155 / 170
* '''Cooldown:''' 15
* '''Cooldown:''' 15
Fissure makes Earthshaker split the ground, creating an impassable line of rock and stunning enemies. A great ability, it not only stuns, but it can also trap enemy heroes, denying them an escape route and ensuring an easy kill. Don't always try to block enemies with it, since most of the time the stun alone will be sufficient. Be careful not to block your own allies on the wrong side of the ridge, as they also can't cross the ridge.
Fissure makes Earthshaker split the ground, creating an impassable line of rock and stunning enemies. A great ability, it not only stuns, but it can also trap enemy heroes, denying them an escape route and ensuring an easy kill. Don't always try to block enemies with it, since most of the time the stun alone will be sufficient. Be careful not to block your own allies on the wrong side of the ridge, as they also can't cross the ridge.
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[[File:Dota_2_earthshaker_enchant_totem.png|left]]
[[File:Dota_2_earthshaker_enchant_totem.png|left]]
* '''Ability:''' No Target
* '''Ability:''' No Target
* '''Bonus:''' 75%/150%/225%/300%
* '''Bonus:''' 75% / 150 %/ 225% / 300%
* '''Duration:''' 1 attack or 14 seconds
* '''Duration:''' 1 attack or 14 seconds
* '''Mana Cost:''' 50
* '''Mana Cost:''' 50
* '''Cooldown:''' 6
* '''Cooldown:''' 5
Enchant Totem causes your next attack to do bonus damage. This ability might sound boring, but it synergises very well with your passive ability. It is cheap in terms of mana cost for activating Aftershock, and it has a low cooldown to boot. Do not underestimate the bonus damage it grants. At level 4, you can be doing as much as 4 times your normal damage.
Enchant Totem causes your next attack to do bonus damage. This ability might sound boring, but it synergises very well with your passive ability. It is cheap in terms of mana cost for activating Aftershock, and it has a low cooldown to boot. Do not underestimate the bonus damage it grants. At level 4, you can be doing as much as 4 times your normal damage.


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* '''Ability:''' Passive
* '''Ability:''' Passive
* '''Damage:''' Magical
* '''Damage:''' Magical
* '''Damage:''' 25/45/74/115
* '''Damage:''' 50 / 75 / 100 / 125
* '''Radius:''' 300
* '''Radius:''' 300
* '''Stun Duration:''' 0.3/0.7/1.2/1.5
* '''Stun Duration:''' 0.6 / 0.9 / 1.2 / 1.5
Aftershock makes you create a shockwave that stuns and damages enemies every time you use an ability. It synergises greatly with your other abilities, making Enchant Totem more effective and makeng your Fissure and Echo Slam even more powerful.
Aftershock makes you create a shockwave that stuns and damages enemies every time you use an ability. It synergises greatly with your other abilities, making Enchant Totem more effective and makeng your Fissure and Echo Slam even more powerful.


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* '''Ability:''' No Target
* '''Ability:''' No Target
* '''Damage:''' Magical
* '''Damage:''' Magical
* '''Damage Type:''' 200/265/340
* '''Damage Type:''' 200 / 265 / 340
* '''Radius:''' 500
* '''Radius:''' 500
* '''Echo Damage:''' 40/55/70
* '''Echo Damage:''' 40 / 55 / 70
* '''Mana Cost:''' 145/205/265
* '''Mana Cost:''' 145 / 205 / 265
* '''Cooldown:''' 150/130/110
* '''Cooldown:''' 150 / 130 / 110
Echo Slam deals damage to a wide area around you. Every enemy that is hit will echo, doing bonus damage to everyone else. Catch a big group of enemies with one Echo Slam and you can do immense damage. This is your main initiation skill, useful for activating to counter pushes.
Echo Slam deals damage to a wide area around you. Every enemy that is hit will echo, doing bonus damage to everyone else. Catch a big group of enemies with one Echo Slam and you can do immense damage. This is your main initiation skill, useful for activating to counter pushes.