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For the NES game see Dungeon Magic: Sword of the Elements.
File:Dungeon Magic title.png
The game's title screen.

One of the most rewarding aspects of Dungeon Magic is the completely non-linear design of the game world. You get many, many choices of paths, sometimes twisting over other routes. There are also several treasure rooms, making the result of a random decision of which door to go through very pleasing! Also there are endless secret or seemingly locked doors that can only be opened by destroying statues, pressing buttons, etc.

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