This page is a stub.
Help us expand it, and you get a cookie.
This article could use an infobox!
If there is already an infobox on this page, it may need more information. If you have any basic knowledge of the game, please add an infobox to this page by using {{Game}} template.
If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
This article could use an infobox!
If there is already an infobox on this page, it may need more information. If you have any basic knowledge of the game, please add an infobox to this page by using {{Game}} template.
If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
This article does not have any categories that specifically relate to the game.
Help us add some in order to make it easier for other users to find this page.
This article does not have any categories that specifically relate to the game.
Help us add some in order to make it easier for other users to find this page.
One of the most rewarding aspects of Dungeon Magic is the completely non-linear design of the game world. You get many, many choices of paths, sometimes twisting over other routes. There are also several treasure rooms, making the result of a random decision of which door to go through very pleasing! Also there are endless secret or seemingly locked doors that can only be opened by destroying statues, pressing buttons, etc.