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{{series disambig}}
{{series disambig}}
{{nihongo|'''F-Zero'''|エフゼロ|Efu Zero}} is a genre-defining {{c|Racing|racer}} for the [[SNES]] and was one of the system's original launch titles.  The game was originally released in cartridge format for the console but was later made available through [[Nintendo]]'s digital distribution channels on the Super Famicom ([[Satellaview]] and [[Nintendo Power]]) and the [[Wii]] ([[Virtual Console]]).
{{nihongo|'''F-Zero'''|エフゼロ|Efu Zero}} is a genre-defining {{c|Racing|racer}} for the [[SNES]] and was one of the system's original launch titles.  The game was originally released in cartridge format for the console but was later made available through [[Nintendo]]'s digital distribution channels on the Super Famicom ([[Satellaview]] and [[Nintendo Power]]) and the [[Wii]] and [[Wii U]] ([[Virtual Console]]).


The game was originally released to rave reviews from critics, praising its emphasis on racing with finesse, its soundtrack and its superb graphical quality.  Using Nintendo's "Mode 7" display mode, F-Zero could scale and rotate large bitmapped tilesets to produce the illusion of 3D without the need to render even a single polygon.
The game was originally released to rave reviews from critics, praising its emphasis on racing with finesse, its soundtrack and its superb graphical quality.  Using Nintendo's "Mode 7" display mode, F-Zero could scale and rotate large bitmapped tilesets to produce the illusion of 3D without the need to render even a single polygon.

Revision as of 05:50, 15 March 2015

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Template:Series disambig F-Zero (エフゼロ Efu Zero?) is a genre-defining racer for the SNES and was one of the system's original launch titles. The game was originally released in cartridge format for the console but was later made available through Nintendo's digital distribution channels on the Super Famicom (Satellaview and Nintendo Power) and the Wii and Wii U (Virtual Console).

The game was originally released to rave reviews from critics, praising its emphasis on racing with finesse, its soundtrack and its superb graphical quality. Using Nintendo's "Mode 7" display mode, F-Zero could scale and rotate large bitmapped tilesets to produce the illusion of 3D without the need to render even a single polygon.

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