F-Zero X: Difference between revisions

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'''F-Zero X''' is a video game for the Nintendo 64 console. The game sold 56,457 copies during its first week of sale in Japan. The North American release of F-Zero X supposedly suffered from a three month delay due to Nintendo of America's then release policy of spacing the release of first-party games out evenly.
'''F-Zero X''' is a video game for the Nintendo 64 console. The game sold 56,457 copies during its first week of sale in Japan. The North American release of F-Zero X supposedly suffered from a three month delay due to Nintendo of America's then release policy of spacing the release of first-party games out evenly.


F-Zero X is the fourth title in Nintendo's [[:Category:F-Zero|F-Zero]] series, and the second to be released outside of Japan. Although it failed to match the sales success of the original [[F-Zero]], the Mode 7 Super Nintendo F-Zero game, F-Zero X is the first 3D release and fully polygonal game in the series. The F-Zero X team was made up of several [[Wave Race 64]] key programmers (including the lead programmer).
F-Zero X is the fourth title in Nintendo's [[:Category:F-Zero|F-Zero]] series, and the second to be released outside of Japan. Although it failed to match the sales success of the original [[F-Zero]], the Mode 7 Super Nintendo F-Zero game, F-Zero X is the first 3D release and fully polygonal game in the series. The F-Zero X team was made up of several [[Wave Race 64]] key programmers (including the lead programmer).
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The Expansion Kit for this game was released nearly two years later in Japan. To leave the field open for future, Nintendo added 64DD features into F-Zero X that would allow for add-on disks such as track editors or course updates. The 64DD was never released outside of Japan, unless imported, these features were never taken advantage of elsewhere in the world.
The Expansion Kit for this game was released nearly two years later in Japan. To leave the field open for future, Nintendo added 64DD features into F-Zero X that would allow for add-on disks such as track editors or course updates. The 64DD was never released outside of Japan, unless imported, these features were never taken advantage of elsewhere in the world.


{{Continue Nav|game=F-Zero X}}
{{Continue Nav}}
Basic driving operations include using the A button for Accelerate, B for Boost (only available after lap 1, with the exception of 'death race' where it is available from the start), C-Down for air brakes, the control stick to steer the machine and the R and Z buttons drift from side to side. If R and Z were held together it would skid. R or Z were double tapped to execute the 'Side Attack' move. Holding R and double tapping Z (or hold Z double tap R) was a spin attack.
Basic driving operations include using the A button for Accelerate, B for Boost (only available after lap 1, with the exception of 'death race' where it is available from the start), C-Down for air brakes, the control stick to steer the machine and the R and Z buttons drift from side to side. If R and Z were held together it would skid. R or Z were double tapped to execute the 'Side Attack' move. Holding R and double tapping Z (or hold Z double tap R) was a spin attack.


==Table of Contents==
{{ToC}}
{{:F-Zero X/Table of Contents}}
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====Jack Cup====
====Jack Cup====
'''*Mute City: Figure Eight''' — This course is the first of all courses. There is only one jump plate which is mainly trivial. This course is in a Figure-8 style from an aerial viewpoint. There is a loop right before the starting line.
'''*Mute City: Figure Eight''' — This course is the first of all courses. There is only one jump plate which is mainly trivial. This course is in a Figure-8 style from an aerial viewpoint. There is a loop right before the starting line.
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'''*Mute City 2''' – This is the second ''Mute City'' course. This is the first ''Mute City'' course in this game that has Jump Plates, but this one has only one Jump Plate. This course takes place at night and unlike the other two, the buildings in the background are black as the lights are turned on in those buildings.
'''*Mute City 2''' – This is the second ''Mute City'' course. This is the first ''Mute City'' course in this game that has Jump Plates, but this one has only one Jump Plate. This course takes place at night and unlike the other two, the buildings in the background are black as the lights are turned on in those buildings.


'''*Big Blue 2''' – This is the second ''Big Blue'' course, and it has regular track elements. A sharp turn is immediately after the beginning of the race.
'''*Big Blue 2''' – This is the second ''Big Blue'' course, and it has regular track elements. A sharp turn is immediately after the beginning of the race.


'''*White Land''' – This is the first ''White Land'' course. On this course, there are steps after you hit each jump plate, so be careful not to fall off the edge of each step.
'''*White Land''' – This is the first ''White Land'' course. On this course, there are steps after you hit each jump plate, so be careful not to fall off the edge of each step.