World 1[edit | edit source]
Level 1
Name: Find the Exit
Enemy Types: 2 Shootmes, 1 Rover, 2 Bouncers, 1 Guard, 1 Vampire, 2 Kamikazes, 2 Ninjas
Bonuses: 3 Armors, 1 Clue, 1 Extra Life, 3 Speeds, 3 Weapons
Time: 500
Facing: West
The first level prompts you to find the exit, which is a black-and-white blinking wall guarded by two Shootmes. Just shoot them and walk forward, that's it. However, there's more to this level than it seems. If you touch, then shoot the wall to the right of the exit, you'll reveal a hidden room with a warp exit to level 10.
If you want to know about the other warps in this level, check out Secret for more information.
Level 2
Name: Shootme2s
Enemy Types: 2 Shootmes, 2 Shootme2s
Bonuses: None
Time: 250
Facing: West
The same level as the first, just a little expanded. The first area ahead has the same Shootmes. The area ahead has Shootme2s, which only move back and forth and not much else. Destroy the enemies and move to the exit.
Level 3
Name: Meet Ishootu
Enemy Types: 2 Shootmes, 2 Shootme2s, 3 Ishoots
Bonuses: None
Time: 500
Facing: West
After taking out the Shootmes and Shootme2s to the west of you, you'll find 3 Ishoots. They stand in place and rotate, occasionally shooting in intervals. Dodge their shots and take them down. Be careful of the Ishootu to the left of you when going for the exit.
Level 4
Name: Meet Ishootu2
Enemy Types: 2 Shootmes, 2 Shootme2s, 3 Ishoots, 3 Ishoot2s
Bonuses: None
Time: 500
Facing: West
Once again, you have Shootmes, Shootme2s, and Ishoots in the same spots as before, but after that, there's a slightly larger room with roaming Ishoot2s. Be careful before entering or you might get shot by a wayward bullet. Once you take them out, go to the exit at the south.
'Level 5
Name: Shoot Doors
Enemy Types: 2 Shootmes, 2 Shootme2s, 3 Ishoots, 3 Ishoot2s
Bonuses: 1 Armor
Time: 500
Facing: West
At first, it looks like you're trapped in an empty room, but one of the west walls is colored lighter than the others. Shoot that to reveal another room with 2 Shootmes. Destroy them and the wall ahead to find 2 Shootme2s. Get the wall behind you to reveal the Armor Power-Up and the wall on the right to reveal the Ishoots. Shoot the wall ahead to take care of the Ishoot2s, then go south once and turn to the east to find a fake wall hiding an Armor powerup. Take that powerup and blast the fake northwest wall to reveal one more IshootU2 and the exit.
There is a secret warp near the exit that takes you to level 71. To get there, face the exit and shoot the wall to your left five times, then touch the wall. You'll be teleported to a hallway with the warp exit.
Level 6
Name: Touch Pods
Enemy Types: 1 Shootme, 3 Shootme2s, 3 Ishoot, 2 Ishoot2s
Bonuses: 2 Hints
Time: 500
Facing: West
Shoot the enemy and the wall in front of you to reveal a Shootme2 and another wall. Shoot those and you'll find another enemy and a red pod containing a hint, telling you what hints are when you pick it up. Three more enemies and another hint are beyond the next wall. The final wall has more Ishootu and Ishootu2s and the exit way down south. Be careful when revealing walls so you don't get shot or run into.
Level 7
Name: Floor Buttons
Enemy Types: Shootme, Shootme2, 3 Ishoots, 3 Ishoot2s
Bonuses: 1 Hint
Time: 500
Facing: West
Shoot the Shootme and check out the hint to learn how buttons work. Then get on the button to open the wall in front of you. Take out the Shootme2 and Ishoot and ignore the second button as it'll block your way ahead. At the end are a lot of shooting Simloids and the exit once more, so take them all out to beat the maze.
Level 8
Name: Key to Success
Enemy Types: 2 Shootme2s, 2 Ishoots, 1 Ishoot2
Bonuses: 1 Hint, 2 Keys
Time: 500
Facing: West
You'll find two pods at the start: a hint and a key. The hint tells you about the key, so take the key to open the door ahead. Take out the first four Simloids and grab the second key to open the next door. Take out the rest of the Simolids and once again, exit is to the south.
Level 9
Name: Easy Money
Enemy Types: 2 Shootme2s, 2 Ishoot, 5 Ishoot2s
Bonuses: 2 Coins, 2 Hints
Time: 500
Facing: West
At the start, a Shootme2 is already coming for you, so back to the side and shoot it. The clue will tell you about Coins, which give you 500 points when collected. Press the button and you'll find Ishootu and another Shootme2. There's also a coin at the corner. Hit the second button to find more Simloids and another hint. Near the exit are four more Ishoot2s, a Shootme2, and a coin. Take them out, grab the coin, and leave.
Level 10
Name: The First Test
Enemy Types: 8 Ishoots, 3 Ishoot2s
Bonuses: 2 Coins, 1 Extra Life, 5 Hints, 1 Key
Time: 500
Facing: West
Starting in a small room, read the hint to learn how maps work and shoot the fake wall behind it. Shoot the two enemies and then shoot the fake wall at the northeast corner to find a key. Grab it and shoot the Ishoot2 coming toward you, then take the two coins at the side. Move on to take out Ishootu and the fake wall, then hit the button to reveal 4 more Ishoots. Take them out and shoot the fake wall at the southeast. Grab another hint and shoot another fake wall to reveal more enemies. Take them out and the last fake wall will have two more hints, an extra life, and the exit.
You can reap your rewards and leave or shoot the wall to the right of the exit to reveal another exit with a clue telling you it's a warp to level 20. Pick whichever exit to beat Zone 1.
World 2[edit | edit source]
Level 11
Name: Ishootu2
Enemy Types: 1 Shootme2, 1 Ishoot, 3 Ishoot2s
Bonuses: None
Time: 200
Facing: East
At the start, a Shootme2 is already coming for you from the east; shoot it and carefully navigate toward the east or north, taking out Simloids in the way. The exit is at the northeast.
Level 12
Name: First Aid
Enemy Types: 2 Shootme2s, 5 Ishoots, 4 Ishoot2s
Bonuses: 2 Band-Aids, 1 Coin, 1 Hint
Time: 250
Facing: West
Take the hint that tells you about Band-Aids and then shoot the fake wall to your left. Take out the Ishoots in front of and to the left of you. Up ahead is a bonus coin. The middle way has more enemies and a band-aid for healing. The last way also has enemies and a band-aid as well as a shootable wall. Behind it is another shootable wall, an Ishoot2, and the exit.
Level 13
Name: Drone Territory
Enemy Types: 6 Ishoots, 5 Ishoot2s
Bonuses: 2 Band-Aids
Time: 500
Facing: East
The exit is at the east with a lot of Simloids in the east, but very straight forward. Take out the Ishoots in front of you, go around the wall, and find more enemies to destroy. At the halfway point, there are two Band-Aids you can use in case of damage.
Level 14
Name: Find the Key
Enemy Types: 3 Shootme2s, 4 Ishoots
Bonuses: 1 Key
Time: 300
Facing: North
Go up to the dead end immediately as a Shootme2 is coming for you at the start. Take it out and then go to the northwest to shoot a fake wall. Touch the sensor to open the door at the east, finding a single key. Take the key and the exit with one Ishoot will be revealed.
Level 15
Name: Turkey Shoot
Enemy Types: 3 Turkeys
Bonuses: 1 Clue
Time: 500
Facing: West
The level starts with a clue introducing Turkeys: not smart, dead in one hit, but will target you. The sensor will open a door to the right, revealing a wide-open area with two Turkeys. Shoot them quickly and go to the northeast corner to blow up a fake wall. Take out the last Turkey guarding the exit at the southeast.
Level 16
Name: Door Buttons
Enemy Types: 6 Ishoot2s
Bonuses: None
Time: 400
Facing: West
This area has a lot of buttons to open doors, so it'll be a little confusing at first, but the exit is actually at the north and there's nothing extra to find. The buttons open one door and close the one adjacent to it. Be careful when going out there as there's a lot of Ishoot2s that will shoot and run into you.
Level 17
Name: Freeze Up
Enemy Types: 4 Turkeys
Bonuses: 1 Clue, 1 Freeze
Time: 300
Facing: East
The hint up ahead tells you about Freeze, which will stop all enemies from moving temporarily. Go north, then east toward the freeze power-up. Pick it up and immediately run over the button to reveal Turkeys frozen in place. Shoot them all down, then go for the exit down south.
Level 18
Name: Proximity
Enemy Types: 8 Shootme2s, 2 Ishoot2s, 2 Turkeys
Bonuses: 1 Clue
Time: 500
Facing: East
The hint up ahead tells you that you're now strong enough to run into fake walls instead of just shooting them. Despite that, still shoot the first set of walls as all of them hide a Shootme2 behind them. To get to the exit, go north from your starting point and shoot the top wall to the left. Keep going east to take out two more walls and a turkey and you should find the exit to your left.
Level 19
Name: Gremlins
Enemy Types: 3 Gremlins
Bonuses: 1 Clue
Time: 200
Facing: North
The next clue tells you about Gremlins: weak enemies that search for you to explode on contact. When you press the button, you'll open the doors that will have three gremlins behind them. Keep your distance and shoot them twice to destroy them. The exit is at the northeast with the other two doors leading to dead ends.
Level 20
Name: Test #2: Ambush
Enemy Types: 8 Turkeys
Bonuses: 2 Clues, 1 Armor
Time: 500
Facing: East
From the start, go north, then west to find five doors and two sensors. The first sensor will open those doors, but make a door in front of you close. Go back around and you'll find Turkeys wandering around, about five of them. Slowly take them down and back off if your health gets low. You should make your way to the northwest corner and go down south to find a clue that tells you about a warp at level 10 and another sensor. Hit it and go up north, then east to find an armor power-up and the exit.
Like level 10, there is a warp that takes you ten levels ahead. Go to the northeast at the spot where you find the clue that tells you about the armor power-up. Shoot the wall at the south once and then touch it to destroy it and reveal the warp exit to your right.
World 3[edit | edit source]
Level 21
Name: Camoflage
Enemy Types: 6 Gremlins
Bonuses: 1 Camo, 1 Clue
Time: 400
Facing: East
The clue in this level tells you about camo, which causes enemies to not detect you for a limited time. Shoot the fake wall, then get the camo. You'll find six Gremlins roaming at the other side; even though they can't see you, they can still run into you, so be careful while taking them out. Eventually, you can reach the exit at the southeast.
Level 22
Name: Teleports
Enemy Types: 1 Ishoot, 1 Ishoot2, 1 Turkey, 2 Gremlins
Bonuses: 1 Clue
Time: 300
Facing: North
The clue at the start introduces teleporters, which are pulsating holes that take you somewhere else. The first teleporter is behind a breakable wall with an Ishoot at the East. Once you're teleported, go up ahead to take out more fake walls with an Ishoot2 and a Turkey. The final teleporter will take you to the exit guarded by two Gremlins. Take them out quickly and rush to the end.
Level 23
Name: Wallys
Enemy Types: 3 Wallies
Bonuses: 1 Clue
Time: 500
Facing: West
At the start, you'll find a Wally already roaming around the outer permitter. They tend to move alongside walls and will shoot you if you're spotted. Take it out if he spots you, otherwise destroy one of the fake walls to find two more Wallies and the exit at the northwest.
Level 24
Name: Wallyworld
Enemy Types: 4 Wallies
Bonuses: None
Time: 500
Facing: South
There's no bonus to find in this area. There are only Wallies patrolling the area. You can find the exit by going south, turning right, and going ahead to find it between two dead ends. Be careful as at least one Wally will contact you.
Level 25
Name: Move Fast
Enemy Types: 6 Ishoots, 4 Ishoot2s, 2 Wallies
Bonuses: 1 Clue
Time: 100
Facing: East
With 100 seconds, you have to rush to the exit fast or lose a life and start the level over. Up ahead, you'll find 6 Ishoots and a key. Take out the enemies and face west when grabbing the key to shoot the Wally behind the door. Get the fake wall to your right to reveal Ishoot2s and a switch. Face northeast when touching the switch to get the second Wally and quickly go to the next.
Level 26
Name: Black Walls
Enemy Types: 1 Turkey, 1 Gremlin, 1 Wally
Bonuses: 1 Clue, 1 Key
Time: 500
Facing: South
The black walls here function the same as fake walls. The first one along the path hides a Turkey. The second one hides a Gremlin, but the wall can only be broken by touch, so avoid it. The third one opens by sensor, hiding a Wally. Go all the way to the end to get the key, then go to the top black to find it gone with a sensor. Press it and the fourth black wall will open to reveal the exit.
Level 27
Name: Protection
Enemy Types: 4 Turkeys, 2 Gremlins, 5 Wallies
Bonuses: 1 Clue, 1 Shield
Time: 500
Facing: South
The room you start in has a clue and a shield power-up, which makes you invulnerable for a limited time. Grab the shield and destroy the fake walls to fight a couple of Wallies. The first sensory will reveal another sensor as well as Turkeys and a Gremlin. The next sensor at the South East will have more green Simloids and a black sensor to open a black wall. The exit is behind it. Do all this quickly as the shield doesn't last very long.
Level 28
Name: Glass Maze
Enemy Types: 3 Turkeys, 1 Wally
Bonuses: 1 Clue
Time: 150
Facing: North
The space behind the clue is blocked by an invisible wall, only visible but cannot be destroyed by bullets. Go to the east and destroy the fake wall to keep going forward, taking out the green enemies along the way.
Level 29
Name: Mini Maze
Enemy Types: 3 Shootme2s, 1 Ishoot, 5 Turkeys, 2 Wallies
Bonuses: 1 Coin
Time: 300
Facing: South
At the start, go south, then east, then north while taking out enemies. Shoot the fake wall to reveal a Wally and a coin. After taking the coin, go west to shoot another fake wall and reveal a sensor. The sensor will show the exit along with Turkeys and an Ishoot.
Level 30
Name: Test #3: Levels
Enemy Types: 2 Gremlins, 6 Turkeys, 3 Wallies
Bonuses: 1 Armor, 1 Clue, 1 Weapon
Time: 650
Facing: West
The large room you start in is empty except for one fake wall. Be careful once you shoot it down as there's Gremlins behind it. Keep your distance while shooting them down. When you hit the button in the next room, two Gremlins will be behind you while four will be up front. Take the back ones out first before the front ones notice you. Go south in the final room to find a breakable wall hiding a key. Face to the left when grabby as a Wally will be freed as soon as you get it. Go around and north to kill the other two Wallies and then go east to find two power-ups, a clue, and the exit.
For the level 40 warp, face the eastern-most wall that's one south of the key and shoot it three times. Then grab the key and it should unlock. Be sure to grab the power-ups before taking the warp.
World 4[edit | edit source]
Level 31
Name: Rovers
Enemy Types: 5 Rovers
Bonuses: 1 Clue
Time: 600
Facing: East
Rovers are introduced in this level: they have average intelligence and take three hits to kill. As soon as one spots you, do your best to shoot and dodge. One Rover is roaming around while the others are behind breakable walls. Go southeast to take out one of the fake walls. Destroy the Rover and hit the button to open the door at the southwest. Take out another rover guarding the second switch and head to the northeast. Two more Rovers are behind a fake wall, guarding the exit.
Level 32
Name: Choices
Enemy Types: 2 Ishoot2s, 4 Gremlins, 4 Rovers
Bonuses: 1 Key, 1 Shield
Time: 500
Facing: East
There are three ways: two buttons, and a key. Hit the north button to open three doors revealing Ishoot2s from the north and south and a Shield at the east. Grab the Shield and hit the south button to reveal 4 Gremlins. Shoot them if you can, but no big deal if they run into you while you have the Shield. Finally, get the key to open the exit at the east, but be careful of the Rovers that will also be released.
Level 33
Name: Keys Open Doors
Enemy Types: 2 Ishoots, 2 Ishoot2s, 4 Turkeys, 2 Rovers
Bonuses: 1 Key
Time: 500
Facing: West
Go west to open the doors with the sensors, killing off the yellow Simolids. Then go back and grab the key at the east to open the next doors. You'll find four Turkeys guarding two more sensors. Press them to reveal the final stretch with 2 Rovers going around. The top exit takes you to level 34 while the bottom to level 35.
Level 34
Name: Spiral
Enemy Types: 2 Turkeys, 2 Gremlins, 2 Wallies, 1 Rover
Bonuses: None
Time: 550
Facing: Northwest
Go northwest while taking out the Turkeys roaming around. Go all the way west, then south to destroy the breakable wall with a shot. Take care when dealing with the Gremlins, then hit the switch to open a door way up north. Go northwest to take out the Wallies and down south to destroy another wall and reveal a Wally guarding the exit.
Level 35
Name: Scanners
Enemy Types: 2 Gremlins, 1 Rover, 2 Scanners
Bonuses: 1 Band-Aid, 1 Clue
Time: 300
Facing: West
The blue enemies are introduced with Scanners. They stay in place, but can spot you from afar and shoot faster than Ishoot. Be very careful once you move west as the Scanners will spot you from far away. Back away facing them and then shoot them. If you get very hurt, there is a band-aid at the southwest. Press the button to open the door at the southeast, which will release two Gremlins and a Rover. Take them out and head for the exit behind the door.
Level 36
Name: Corner Shot
Enemy Types: 6 Scanners
Bonuses: 1 Shield
Time: 500
Facing: West
This level has Scanners at the far corners and there's no way to avoid getting hit as getting in range of them means getting spotted by two of them. Rush to the south, take a Scanner down, then go somewhere safe to heal. Go down south again and take two right turns to a dead end with a black sensor. Hit the sensor, go southwest, then up north to find another dead end with a Shield powerup. Take it and shoot all the remaining Scanners if possible.The exit is guarded by a Scanner in a dead end up north.
Level 37
Name: Cross Fire
Enemy Types: 2 Wallies, 2 Rovers, 2 Scanners, 4 Guards
Bonuses: 1 Armor, 1 Extra Life, 1 Shoot, 1 Weapon
Time: 400
Facing: Northwest
Immediately face either the north or west Scanner and shoot it down. After that, take out the fake wall to reveal green enemies. The west path has a single Wally, while the north path has a Wally and two Rovers. Either way will take you to the exit.
You can reveal a secret way with some powerups. Go to the north side and while facing the exit, turn right to face north and touch the wall twice, then shoot it once. You'll reveal a large room with a Guard and a Speed-Up. There's a black wall you can shoot for an Armor, another black wall to shoot for a life, and the final black wall you must run through for an Auto-Mag, all with one Guard each.
Level 38
Name: Gauntlet
Enemy Types: 12 Scanners
Bonuses: 1 Clue, 1 Key
Time: 500
Facing: East
The Scanners already spot you at the start, but the walls are blocking their shots. Very carefully move forward and adjust your aim toward them, then shoot until you hear the death noise they make. With two rows of six Scanners, you'll have to shoot a lot before you can safely hit that black button. After that, go up north to find the key. Take it and go back to the Scanner room to get to the exit all the way east.
Level 39
Name: Meet Bouncer
Enemy Types: 3 Bouncers
Bonuses: 1 Clue, 2 Keys
Time: 500
Facing: North
Bouncers will get close to you as soon as they spot you and back off when they have one hit point left. You'll find three roaming around until you find the sensor at the east side. Press it to open the white door revealing a black key. Take that key and go back to the starting point to find the black door opened with another key. Get that key and go to the last door to find the exit.
Level 40
Name: Test 4: Village
Enemy Types: 4 Wallies, 3 Gremlins, 2 Rovers, 2 Scanners, 1 Bouncer
Bonuses: 1 Armor, 1 Clue, 1 Freeze, 2 Keys, 2 Speed-Ups
Time: 700
Facing: North
This is basically the first big maze and it's crawling with enemies. At the start, you'll most likely run into Wallies, so take them out quickly. Up North, you'll find a key guarded by a Scanner. Take out the Scanner and grab the key to open up all the doors in the maze. Two Rovers and a Wally will wander around now. After taking them out, go to the northeast to find a Bouncer guarding some pods and a sensor. You can press the sensor to open a door near where you picked the key, revealing an armor and the exit.
One room in the center has a teleporter, but before you go in there, go to the middle-west room where you can find a breakable wall. Destroy it to find a Freeze pod. Take it and go to the teleporter to destroy the Gremlins and the Bouncer. The sensor in this room works the same as the one before.
To get the warp to level 50, at the starting point, shoot the south wall three times. After getting the Freeze powerup, shoot the empty pod three times to reveal a key. Take the key and go back to the starting point to find the secret exit. You must shoot the wall first or the key will not open the door.
World 5[edit | edit source]
Level 41
Name: Window Shopping
Enemy Types: 3 Rovers
Bonuses: 1 Camo, 2 Clues, 1 Coin, 1 Extra Life, 1 Map, 1 Shield
Time: 500
Facing: East
There are a lot of invisible walls, but they can be broken to reveal lots of goodies and there's only three Rovers moving around. Go up north to the green shield pod, break the window, and take it, then quickly destroy the Rovers while powered-up. Now you can grab all the other stuff at your leisure before going to the exit in the middle.
Level 42
Name: Find Black Key
Enemy Types: 7 Scanners
Bonuses: 1 Key
Time: 500
Facing: West
Another maze with lots of Scanners: 3 at the top left, 3 at the top right, and 1 in the middle. Take out the Scanners from below, facing toward the north until you hear the explosion sound. Eventually, go up to grab the key in the middle, then further north to get to the exit.
Level 43
Name: Jumping Jack
Enemy Types: 4 Scanners
Bonuses: 1 Clue
Time: 500
Facing: East
Yet another Scanner level with teleports blocking your way. Take out the Scanners first, then focus on getting past the teleports when they shrink down or you'll be sent back to the outer area. The exit is in the middle.
Level 44
Name: Village Guards
Enemy Types: 3 Shootme2s, 2 Rovers, 3 Bouncers, 2 Guards
Bonuses: 1 Freeze, 2 Keys, 1 Map, 1 Shield
Time: 700
Facing: North
Guards are very territorial and tend to circle around certain spots. You'll find them hiding in the rooms blocked by fake walls or doors along with other different types. At the start, take a right and go through the fake wall at the south to get a map. Go to the northwest room and enter the room blocked by fake walls to take out a Guard and get the key. Go down south until you reach the two fake walls parallel to each other. Take a right to grab the Freeze power-up and then take the other way to take out the Shootme2s and the Rovers. Grab the black key and go to the middle east room to grab a shield power-up. Take out any enemies in your way while you go to the northeast room and snake your way to the exit.
Level 45
Name: No Retreat
Enemy Types: 1 Wally, 1 Rover, 1 Scanner, 1 Guard
Bonuses: 1 Clue, 3 Coins
Time: 500
Facing: East
After taking out the Wally patrolling the outer area, find and enter the black door to be pushed through. As the clue informs, these doors are one way, so be careful when touching them. The next doors you enter will have one enemy and one coin with the last room containing the exit.
Level 46
Name: Double Back
Enemy Types: 7 Gremlins, 2 Rovers
Bonuses: 1 Clue
Time: 550
Facing: East
The dead ends of this level are filled with Rovers and Gremlins, so be very careful when going near them. Eventually, you'll find a black door out of four to enter. Enter any one you want, then take a right. You should be in a room with a black door and the exit. If you're in a room with just one black door, then keep entering the door until you see the exit.
Level 47
Name: Let's Make a Deal
Enemy Types: 4 Scanners, 1 Bouncer, 3 Guards
Bonuses: 1 Key
Time: 500
Facing: North
Before going forward, take out the Scanners situated up north. Then go to the switch and press it to reveal a Guard behind the door. Next switch opens the east door revealing another guard and button. The black door has a key and a Bouncer. Finally, the Key reveals the exit with another Guard.
Level 48
Name: Vampires
Enemy Types: 2 Bouncers, 4 Scanners, 2 Guards, 4 Vampires
Bonuses: 1 Clue
Time: 500
Facing: East
Vampires attack you by biting, which is going close to you and attacking. Along with them, there are the other blue Simolids roaming around. Use the walls to keep yourself hidden while attacking them from afar. If you see them just moving in place while you see them, then they haven't spotted you, so shoot away. You'll find the exit southeast.
Level 49
Name: Coffee Shop
Enemy Types: 8 Guards, 1 Vampire
Bonuses: 1 Freeze, 2 Keys
Time: 600
Facing: South
Take out the Guards around the maze, then get the button that's down south. Enter the room up northeast to find another button at the corner. Hit that button, then pick up the Freeze power-up to take out four more Guards unable to take you out. Grab the black key to access another key and you'll be home free to the exit at the north after defeating a couple of more enemies.
Level 50
Name: Test #5: Town
Enemy Types: 1 Scanner, 4 Guards, 7 Vampires
Bonuses: 1 Armor, 2 Clues, 2 Keys, 1 Weapon
Time: 900
Facing: North
This is the biggest map so far, so be careful over getting lost and the Vampires roaming around. Hitting the light buttons at the north and south will open rooms holding one Vampire each and a small hallway at the west. The east and west buttons will open rooms that hold Guards and powerups. The black key you need to exit the level is in the northeast room with a Guard. Go to the east side, hit the top button, and enter said room for the key. The black doors up north will open to reveal an Armor, the exit, and a Scanner. Take the Scanner out from the corner, get your power-up, and leave.
To get to the warp to level 60, press the light buttons and then head to the middle west to find a teleport. Face the teleport, then turn around 180 degrees to look at the door. Shoot the door three times, then touch it and you'll be teleported to a tiny room with the level 60 exit. Do not grab the yellow key in this level or you will open the door and lose the shortcut.
World 6[edit | edit source]
Level 51
Name: Ice
Enemy Types: 2 Ishoot2s, 4 Turkeys, 2 Gremlins, 2 Wallies
Bonuses: None
Time: 500
Facing: North
The exit is blocked by an invisible wall and you'll have to find the switch that will remove it by shooting down the fake walls surrounding the area. Enemies of all kinds are hiding behind them, so keep your distance while looking. The switch is behind an invisible wall one space east of the invisible wall, guarded by a Wally. Hit it, then leave the level.
Level 52
Name: Campus
Enemy Types: 3 Bouncers, 4 Scanners, 2 Guards, 3 Vampires
Bonuses: None
Time: 500
Facing: North
Immediately back up to the corner as you'll find a Bouncer and a Vampire roaming around very close. Take out the Scanner to the right and then slowly take out the rest of the enemies as they're everywhere in this small area. Go to the northwest to hit the button. Two Guards will come out; take care of them before going for the black button at the southeast. The exit will be at the northeast.
Level 53
Name: Shark Bait
Enemy Types: 4 Scanners, 1 Vampires, 7 Sharks
Bonuses: None
Time: 500
Facing: East
This level introduces your first red enemy: the Shark. They seek you when you're close or when your health is less than a third. Be very careful roaming around as Vampires and Scanners are going to whittle your health down. Don't be surprised losing a life here. Locate the west fake wall in the inner ring of walls to find a Scanner and a button to press. Use it and find the east fake wall to reveal another Scanner and a different button. Press that and go between the halls with the fake buttons to find the exit.
Level 54
Name: Nightmare
Enemy Types: 2 Bouncers, 4 Scanners, 2 Guards, 2 Vampires, 1 Shark, 1 Kamikaze
Bonuses: 1 Clue
Time: 500
Facing: North
Another new red enemy showing up, the Kamakize will explode if it spots and runs into you, dealing massive damage. Destroy the enemies until you manage to get to the middle north. Press that button, then the button in the middle, then go west. Unfortunately, once you press the button in front of you, you'll reveal the exit and the Kamikaze. You will not shoot it down in time, so go in at full health to take the explosion, then leave the level. There is a chance that you can coax out the Kamikaze to fight him, but it's difficult.
Level 55
Name: Fast Track
Enemy Types: 3 Scanners, 4 Kamikazes
Bonuses: 1 Coin
Time: 200
Facing: East
Immediately hug the left side as you go through the hallway as there's a hidden button on the floor. If that opens the doors behind you, four Kamikazes are released. Once you get past the doors and haven't hit the button, you can freely go down to get the coin and continue. Take out the Scanners and hit the black button lying south to open the door to the exit.
Level 56
Name: Box Lunch
Enemy Types: 1 Bouncer, 1 Scanner, 4 Guards, 1 Vampire
Bonuses: 1 Clue
Time: 500
Facing: East
To get to the exit, you'll have to find one of the buttons, which are invisible. Shoot any Guards in the way and then go to the northeast corner, then go down south until you hear a click. You should see a door open with a Bouncer coming out. Go to the visible button west and press that, taking out more blue Simloids. Press the black button at the southwest, then go back to the first door you opened to get to the exit.
Level 57
Name: Wally's Delite
Enemy Types: 8 Wallies, 2 Rovers
Bonuses: None
Time: 500
Facing: East
It's basically a huge maze with a lot a breakable walls. They're either empty or contain Wallies, but one has a button you need to press to get to the exit. Go east past the walls and take a right, then take a left and go east until you see the fake wall to your right. Shoot it and enter it to press an invisible button. Go out and continue east to take out two Rovers and get to the exit.
Level 58
Name: False Start
Enemy Types: 3 Guards
Bonuses: 1 Clue
Time: 600
Facing: North
The invisible walls are going to block your way here and they can only be opened by buttons. From the start, press the northeast button, then turn back to the southeast corner. Go west while ignoring the other button, take your first right to the north, go past the first intersection and turn left on the second one, turn right at the next junction, then turn left to get to the exit at the northwest.
Level 59
Name: Feeding Time
Enemy Types: 3 Gremlins, 4 Vampires, 4 Sharks
Bonuses: None
Time: 300
Facing: Northwest
This level is literally just a square with enemies roaming around. The Vampires will be coming for you first, then the Gremlins, and finally the Sharks. Fight as best as you can while you turn around 180 degrees to the exit and run straight for it.
Level 60
Name: Test #6: Finals
Enemy Types: 1 Rover, 1 Bouncers, 3 Scanners, 3 Guards, 1 Vampires, 2 Kamikazes
Bonuses: 1 Armor, 1 Clue, 1 Extra Life, 1 Speed-Up
Time: 500
Facing: Northwest
You'll already have Scanners staring you down at the start; destroy the one at the west and hide behind the wall to recover your health. Take the out the other two Scanners and hit the button. Go to the lower path to carefully take out the Bouncer and Vampire. Hit the black button and go to the upper path where you'll find a Guard, a Rover, and the last button. Hit it to open the doors in the main area and kill the Kamikaze before it kills you. Destroy the fake walls (grabbing the Extra Life behind the hidden wall east of the Clue) and the second Kamikaze before taking the teleport. Take the Speed-Up, destroy the Guard, and go to the next teleport. Destroy yet another Guard, get the Armor, and head for the exit.
World 7[edit | edit source]
Level 61
Name: Do Not Miss
Enemy Types: 8 Scanners, 1 Guard, 3 Vampires
Bonuses: 1 Extra Life
Time: 300
Facing: West
Most of the enemies are locked in by invisible walls and they can be shot down. Go past the invisible wall that will teleport you and take out the lone Guard. Shoot the invisible wall that's directly north from where you started, take out the Scanner, enter the dead end, and shoot the north wall to reveal an extra life. Then go to the southwest, shoot the fake wall, take out another Scanner, and head for the exit.
Level 62
Name: Sonar
Enemy Types: 5 Sonars
Bonuses: 1 Camo, 1 Clue, 1 Shield
Time: 600
Facing: East
Sonars can't find you if you don't move very much, but once you make any sound, they'll be coming for you. Take out the two Sonars, one in each square room, then head down south in the second square room to grab a Camo power-up. Use it to take out the third Sonar, then go south again to grab the Shield power-up. That should give you enough time to shoot the fourth Sonar, but you'll have to destroy one more at the room southeast to get to the exit.
Level 63
Name: Ninja
Enemy Types: 3 Scanners, 1 Guard, 1 Kamikaze, 1 Sonars, 1 Ninjas
Bonuses: 1 Clue
Time: 500
Facing: West
The room you're in only has blue enemies as the red enemies are behind a closed door. Shoot them down before heading middle west to hit the first button. Turn to the north and hit the second button to release a Ninja, a Sonar, and a Kamikaze. Go up north and snake along the path until you see another button. Hit it, go back to the first two buttons, and defeat the Scanner. Go west, then north to the exit.
Level 64
Name: Solar
Enemy Types: 8 Scanners, 4 Ninjas
Bonuses: None
Time: 500
Facing: North
All four buttons open the same doors. Go up to hit a button and immediately go backward to get away from Scanner fire. Shoot the only Scanner with you and take a breather. Eventually a Ninja will find you, so be prepared to destroy it quickly. Once your health is okay, go back out and rush to the lower east room where you'll find the exit.
Level 65
Name: Shatter
Enemy Types: 1 Turkey, 1 Rover, 4 Bouncers, 3 Scanners
Bonuses: None
Time: 500
Facing: East
Nothing really special about this level as it's just a open maze with lots of enemies. You'll start at the west side and will have to get to the exit at the east side. Destroy anybody in your way and move until you see a short hallway with the exit at the end.
Level 66
Name: Razor
Enemy Types: 4 Sharks, 4 Kamikazes, 2 Sonars, 1 Ninja
Bonuses: None
Time: 500
Facing: West
You start protected by two invisible walls, but the moment they're touched, you'll be teleported out and face Sonars and Kamikazes. Once you take them out, head to the west and touch the door to teleport up to the north area with Sharks and a Ninja waiting for you. If you want to get out quickly, then go south, then east through the fake wall. Go south to the corner of the revealed room to hit a secret button. Finally go northeast to find the exit and leave. Don't bother going west in the north area as it has a button that leads to a room which will only teleport you back to the south area.
Level 67
Name: Rompus
Enemy Types: 2 Bouncers, 2 Scanners, 3 Vampires, 2 Sonars, 1 Ninja
Bonuses: None
Time: 600
Facing: East
At the start, take out all the enemies in your way before moving down south. Hit the button to open doors to the east, which will release 3 Vampires. After taking them out, go to the east end of the wall and find the secret button in the middle to open the next doors, which will let out Sonars. Run back to where you started to find a door opened at the northwest. Go in to get the key that will open a door at the east side leading to the exit. As you get there, a Ninja will be roaming around, so either destroy it or go past it to reach the exit.
Level 68
Name: Grid
Enemy Types: 2 Gremlins, 2 Turkeys, 2 Bouncers, 2 Scanners, 1 Vampire, 1 Ninja
Bonuses: 1 Clue
Time: 500
Facing: East
The grid you're in seems open, but there are invisible walls blocking your way. Only some invisible walls can be run through, but be careful as enemies will be beyond the wall, ready to attack. For the quickest way out, go east into the room with the Turkeys, then south into the room with the Scanners, and west into the room with the Vampires after that. Finally, go south and rush to the southeast room; the exit is the east invisible wall in that room.
Level 69
Name: Diagonal
Enemy Types: 1 Bouncer, 1 Kamikazes, 4 Ninjas
Bonuses: 1 Bandaid, 1 Coin
Time: 500
Facing: West
After taking out the Bouncer and Kamikaze, you'll find up northwest that there's a lot of Ninjas not getting to you thanks to invisible walls. At the top is a coin and at the west is an invisible Band-aid that you can pick up infinitely. Eventually, destroy an invisible wall and just rush to the exit by going all the way north, then turning to the east, shooting the wall to reveal the exit behind. Those Ninja will be all over you if you stay to fight and they're way too tough to take on, even with the Band-aid.
Level 70
Name: Master's Castle
Enemy Types: 2 Scanners, 3 Guards, 6 Ninjas, 1 Master
Bonuses: 2 Armors, 1 Clue, 3 Keys, 1 Speed-Up, 1 Weapon
Time: 999
Facing: North
The final level and appropriately, the biggest maze of them all. Before you go in, take a left to an area behind the castle to find a key. Take it, then go down a little south to find an open door. Go in and take a left into a small room with a button. Hit it and take out the Ninja that's revealed at the small dead end. Go into the dead left and turn left to face the east wall, then touch it to get out of the room. Go south, then take a right into another room where you'll find another button. Hit it to reveal another dead end with a black key. Take it, hit the button again and get out of the room. Immediately take a left, then a right, going east across the castle area until you can take another left. Be careful of any Ninjas along the way; if you get surrounded by them, you'll have no choice to gun them all down to clear a path.
Beyond the black door is the Master, the final boss you must defeat to win Cyberscape. As soon as you touch the invisible wall, you'll enter its room and it'll immediately shoot you down like crazy. There are two ways to win: persevere and go through lives until he's finally destroyed or grab the key and quickly run to the northwest corner of the room where you can exit the level. Either way, you'll finally beat Cyberscape.
Note that if you press those buttons in the center area, you'll be locked in with two Ninjas immediately gunning you down. If you die while in there, you'll have to take an alternate route in the castle by going to the right side of the castle and running through a breakable wall at the middle east. There are also power-ups at the southwest and southeast side of the castle where you'll find Guards patrolling near them. Use the Armor power-ups when your health is very low or you need more hit points for the end boss.
World 8[edit | edit source]
Level 71
Name: Guardian
Enemy Types: 4 Rovers, 1 Scanner
Bonuses: 1 Armor, 1 Extra Life
Time: 500
Facing: North
You'll find four Rovers going around the area and a lone Scanner in the middle. Take out the Rovers one at a time before going to the middle. Shoot the west wall to reveal an extra life and the east wall to reveal an Armor. You don't need to engage with the Scanner to get to the exit, just position yourself north of the Scanner and go south to touch the invisible exit wall.
Level 72
Name: Inviport
Enemy Types: 7 Scanners
Bonuses: 2 Armors, 2 Weapons
Time: 500
Facing: East
The first part of this level is an invisible maze and touching any of the walls will send you back to start. To get past it, go down south at an angle while pushing against the south wall until you can't move anymore. Once that happens, carefully turn to face north, go all the way up, and take a right. The next room up north is littered with Scanners, so shoot them from out of their range. Go all the way west to grab some power-ups and get to the exit.
Level 73
Name: Fox-N-Hounds
Enemy Types: 2 Bouncers, 1 Guard, 3 Sharks, 4 Sonars, 2 Ninjas
Bonuses: 1 Armor, 2 Weapons
Time: 600
Facing: East
You'll find a Sonar and a Bouncer eventually spotting you, so take them out before you press the button. When you press it, facing east, go two spaces, then turn left. Go north, ignore the button, and move one space east, facing the south wall. Touch the south wall and you'll be warped on top of a button, immediately pressing it. Go north and you'll find the exit and power-ups to grab at the west and east. Be warned that once you get warped, you'll immediately run into a Guard and eventually two Ninjas.
Level 74
Name: Hot Pursuit
Enemy Types: 2 Bouncers, 1 Scanner, 2 Guards, 2 Vampires, 1 Shark, 1 Kamikaze, 1 Sonar, 1 Ninja
Bonuses: 1 Armor, 1 Clue, 1 Key, 2 Speed-Ups, 1 Weapon
Time: 999
Facing: East
Take out the Sonar in the room and then shoot or go through the fake walls. At this point, there are many ways to get to the exit with lots of enemies roaming around. The quickest way is to go to the middle south area where you'll find a key in the corner. Ignore the key and go to the northwest corner of the room, taking the winding path while shooting down blue Simloids. Once you reach a junction, take one right and go all the way east. Take another right to touch a sensor, then turn to face north and go into a new room. If you need health, go past the button down south to find an Armor powerup. While in the new room, destroy the shark and go west until you see a black wall. Touch it and you'll be teleported into an area with a Ninja. Defeat the Ninja and go straight for the exit while dodging the teleport.
Note that the clue in the northwest part of the level will not vanish. If you shoot it, you'll get a free speed-up that will completely fill the bar. You can find a weapon power-up by taking a right past the black wall that will teleport you to the exit, but be careful of the Kamikaze guarding it. There are also two speed-ups, but they won't be necessary if you use the secret clue.
Level 75
Name: Central Matrix
Enemy Types: 4 Bouncers, 4 Kamikazes, 3 Sonars, 1 Ninja
Bonuses: 1 Armor, 1 Extra Life
Time: 800
Facing: West
The final expert level has you pitted against a lot of tough enemies with the exit in the middle. The problem is that the exit is completely surrounded by invisible walls and touching them will teleport you back out. After you take out the red Simolids, go to the east side to find a button. Press it and a door at the north side will open, letting you enter past the first ring of invisible walls. Take out the bouncers while you carefully maneuver around as there's a second ring of invisible walls that will also teleport you. From the door you went through, take a left to grab the Armor, then turn around to face west. Go past the first teleport and head south toward the second teleport. When you take it, you'll be right by the exits with an Extra Life. After leaving, you'll be heading to level 61.