Final Fantasy/Black magic: Difference between revisions

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=== [[Final Fantasy/Classes#Thief/Ninja|Ninjas]] ===
=== [[Final Fantasy/Classes#Thief/Ninja|Ninjas]] ===


The Ninja can learn any level 1 - 4 spell, however by the time you get the class change, most of them will be useless. They will either be too weak to bother with or it would be better to use your Ninja, who can do reasonable damage, as a physical fighter instead of casting a spell. The exceptions are the Level 2 spell, ''Temper'', which can be used to raise a character's attack and the level 4 spell, ''Haste'', which doubles the number of hits per attack a character gets.
The Ninja can use every weapon in the game, therefore learning direct attack spells would be redundant for him. The best choice for him are the Support spells (like ''Temper'' and ''Haste''), especially if cast on himself. Debuff spells can be very useful, too: they do what weapons don't.
* '''[[#Level 1|Level 1]]:''' Fire, Thunder, Focus
 
: None of them are really worth getting as the Ninja will almost always do more damage than the elemental spells, and enemies are not vulnerable to ''Focus'' or ''Sleep'' later in the game.
* '''[[#Level 1|Level 1]]:''' Focus*, Sleep
* '''[[#Level 2|Level 2]]:''' Blizzard, Dark, Temper*
: Few enemies are vulnerable to '''Focus''' and '''Sleep''' late in the game. On the other hand, the low-level elementals spells are useless, as the Ninja will always do more damage using weapons.
: Get ''Temper'', especially if nobody else knows it. If it is cast on a reasonably powerful Knight, you can double or triple their attack with a few rounds of ''Temper''. Combined with ''Haste'' you can take out a boss in two hits.
* '''[[#Level 2|Level 2]]:''' Temper*, Dark, Slow
* '''[[#Level 3|Level 3]]:''' Fira*, Thundara*, Hold
: Get '''Temper''', especially if nobody else knows it. If it is cast on a reasonably powerful Knight, you can double or triple their attack with a few rounds of ''Temper''. Combined with ''Haste'' you can take out a boss in two hits.
: ''Fira'' and ''Thundara'' might be useful since you can clear out multiple weak enemies at once. However, by the time you get a Ninja you will have the [[Final Fantasy/Armor#Gauntlets|Gauntlets]], which can cast ''Thundara'' for free.
* '''[[#Level 3|Level 3]]:''' Focus2*, Hold*
* '''[[#Level 4|Level 4]]:''' Haste*, Blizzara*, Confuse
: '''Hold''' prevents an enemy from attacking you. '''Focus2''' makes one enemy more vulnerable, thus upgrading ''Temper''. ''Fira'' might be useful since you can clear out multiple weak enemies at once. However, by the time you get a Ninja you will have the [[Final Fantasy/Armor#Gauntlets|Gauntlets]], which can cast ''Thundara'' for free.
: As mentioned above, ''Haste'' is a must have. ''Haste'' and ''Temper'' will soon be the two black magic spells you use the most. ''Blizzara'' is also good to have for minor enemies, since the Ninja is usually faster than the Black and Red Wizards.
* '''[[#Level 4|Level 4]]:''' Haste*, Sleepara, Confuse
: '''Sleepara''' is similar to ''Hold''. '''Confuse''' turns an enemy into an ally. '''Haste''' is a must have: it doubles the number of hits per attack a character gets. If "hit & heal" is your game, ''Haste'' and ''Temper'' will soon be the two black magic spells you use the most. ''Blizzara'' can be good to have for minor enemies, since the Ninja is usually faster than the Black and Red Wizards. The aforementioned [[Final Fantasy/Armor#Gauntlets|Gauntlets]] would do the job, anyway.


== Tips ==
== Tips ==