Final Fantasy/The Crystal of Water: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
→‎Waterfall Cave: moved section to next page
(→‎Waterfall Cave: moved section to next page)
Line 189: Line 189:
{{-}}
{{-}}


== [[Final Fantasy/Locations#Waterfall Cave|Waterfall Cave]] ==
[[Image:Final Fantasy 1 map cave Waterfall.png|frame|left|Waterfall Cave]]
*<font color="red">'''A'''</font>: Wizard's Staff
*<font color="red">'''B'''</font>: Ribbon
*<font color="red">'''C'''</font>: 13,450 Gil
*<font color="red">'''D'''</font>: 6400 Gil
*<font color="red">'''E'''</font>: 5000 Gil
*<font color="red">'''F'''</font>: NES - Defense, DoS - Defender
Behind the cascade of falling mist lies a deep cavern with many winding passages.  Here you must go to solve the mystery of the U.F.O. seen in Onrac.  Enter the river near Onrac and travel north straight into the waterfall.  As you approach the treasure room, be prepared to fight Cockatrices and Pyrolisks—the latter can knock out party members in a single turn.  Some enemies like the Green (Gas) Dragon are extremely dangerous, while others like the Clay Golem (MudGol) are easy to run away from.


Talk to the robot inside the treasure room.  It will mention something about a flying fortress and give you the key item called the [[Final Fantasy/Key items#Warp Cube|Warp Cube]], which you'll need later in the game.  You'll also find two more usable pieces of equipment.  The Wizard Staff will cast Confuse on all of your enemies when used in battle.  The Defender (Defense) sword will cast Blink on the user for added protection. To avoid the frustration of all of the side paths, Exit or Teleport will instantly remove the problem.


{{Footer Nav|game=Final Fantasy|prevpage=The Trials|nextpage=The Crystal of Air}}
{{Footer Nav|game=Final Fantasy|prevpage=The Trials|nextpage=The Crystal of Air}}