Final Fantasy II/Mission to Bafsk: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
rm {{~}}
(Create)
 
m (rm {{~}})
 
(30 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Header Nav|game=Final Fantasy II}}
{{Header Nav|game=Final Fantasy II}}
[[File:Final Fantasy II map Ch3.png|right]]
Hilda has tasked you with attempting to destroy the Dreadnought, or to delay its completion. The Dreadnought is being constructed around Bafsk, which is located to the right of Poft. Return to Poft, and then head north, east, and south around the mountain range that separates the two towns. Alternatively, you can hire a sailing ship to transport you there from Palm.
{{-}}
== Town of Bafsk ==
[[File:Final Fantasy II map Bafsk.png|right]]
The situation in Bafsk is pretty grim compared to the other towns you've visited so far. General Borghen has taken charge of the town, and is forcing the citizen to work against their will. Borghen seems to lack the respect of the men under his command, but he also seems to be a lightweight compared to the Dark Knight who he replaced.


The third chapter involves the construction of the Warship on Bofsk. Princess Hilda will send you to the remote town to the north-east to destroy it while it is still on the ground.  
The shops in Bafsk aren't tremendously noteworthy, but the magic shop contains a lot of useful new [[../White magic/]] spells, including the status healing Basuna and Esuna spells. Remember to level them up as much as possible to unlock their potential and gain the ability to cure more and more status ailments.


Monsters during this section are not powerful compared to those you fought previously, and there is only the presence of a few new spells.  
If you talk to all the townsfolk, you will learn that one of the soldiers is actually a spy. Indeed, if you speak to the knight set off by himself in the lower left corner of town, he will identify himself, and indicate that there is a secret sewer entrance to the area where the Dreadnought is being built. Not wishing to arouse suspicion, he will get out of your way and give you access to the staircase.


== Bofsk ==
{| {{prettytable|style=font-size:0.8em}}
[[File:FF2 Bofsk map.png|thumb|right|Map of the Bofsk sewers]]
|+ Bafsk Shops
! [[../Weapons/]] || [[../Armor/]] || [[../Magic/]]
|-
| Dagger: 400 Gil || Bronze Shield: 200 Gil || Fear: 800 Gil
|-
| Spear: 500 Gil || Bronze Helm: 200 Gil || Basuna: 800 Gil
|-
| Long sword: 600 Gil || Silver Cuirass: 400 Gil || Esuna: 800 Gil
|-
| Long bow: 250 Gil || Bronze Gauntlet: 300 Gil || Silence: 800 Gil
|-
! Left [[../Items/]] || Center [[../Items/]] || Right [[../Items/]]
|-
| Potion: 50 Gil || Cross: 1000 Gil || Phoenix Down: 5000 Gil
|-
| High Potion: 500 Gil || Echo Screen: 2000 Gil || Ether: 2500 Gil
|-
| Eye Drops: 100 Gil || Maiden's Kiss: 2500 Gil || Cottage: 5000 Gil
|-
| Antidote: 200 Gil || Gold Needle: 2500 Gil || Elixir: 50,000 Gil
|}


Bofsk is located far to the north-east from Altea. While you can walk the long distance, you can speed up travel by either taking a boat from Palm or by taking the Airship at Poft.
== Dungeon: The sewers of Bafsk ==
Enter through the sewers and start making your way around. Inside, you will encounter many familiar enemies, but they are stronger than the usual variety that you encounter outside, so be on guard. Watch out for Balloons, which explode for significant damage. If you wish to defeat the Balloons quickly, use the fire spell and target all of the enemies simultaneously. As you explore the first floor, you can find two chests containing a longsword and longbow.


In the town, head to the south-west corner and speak with the rebel contact. Use the rebel sign, "Wild Rose" to open the path through the sewers.   While you can purchase new equipment here, this is not required.
When you reach the second floor, head to the right and follow the corridor to the end. Before you reach the exit, you will run into the dark knight, who was lurking behind the scenes the whole time. After he taunts you, he retreats and Borghen appears to tell you that you are too late. The Dreadnought takes off and commences its attack on the remaining unoccupied cities.


When you enter, you will encounter similar enemies; the most notable being soldiers which you have defeated earlier, and balloons, which explode for significant damage.  To defeat balloons, use the fire spell across all targets.
Return into the sewers and head right. In the small room, you can collect the '''Pass''', and use the warp tile to return to the city.


Through the sewers are the chests for the long sword and long bow respectively.
<gallery>
File:Final Fantasy II map Bafsk sewers F1.png|Floor 1: A) Long sword; B) Long bow
File:Final Fantasy II map Bafsk sewers F2.png|Floor 2
</gallery>


When you reach the second floor, head to the right and follow the corridor to the end. You will see the dark knight, who will taunt you before retreating into the Warship.  It will take off and commence its attack on the other visible cities.
== Back to Altair ==
Once again, you must return to Altair, only this time with bad news. As you travel back from town to town, the scene of devastation will be the same wherever you go. Note that if you're playing the PlayStation version, [[Final Fantasy Origins]], be sure to unequip any items Minwu is carrying before speaking with Hilda. Otherwise, if you're playing a more recent version, make sure he's equipped with the best armor parts and with a shield.


Return into the sewers and head right. In the small room, you can collect the Pass, and use the warp tile to return to the city.  Once you return, rest and make any desired purchases.  The only new items here are a few spells; the rest are the same items as purchased in other shops.  
Return to Princess Hilda to inform her of the Warship. Minwu will learn of the king's worsening condition, and choose to stay behind to ease his suffering. Speak with both Hilda and the King, and they will both suggest that you speak with Cid to discover if the Dreadnought has any particular weakness.
 
== Debriefing ==


As you approach Princess Hilda, unequip any items Minwu is carrying. 
{{Footer Nav|game=Final Fantasy II|prevpage=Mission to Salamand|nextpage=Mission to the Snow Cave}}
Return to Princess Hilda to inform her of the Warship, and Minwu will stay behind to take care of the king.  From discussions between Hilda and the King, it will be suggested to talk with Cid concerning the weakness of the warship.
 
When you talk with Cid about his Airship, he will mention that it is powered by the Sun Flame.  When you return to the king with this information, you will be told about the Godess Bell.  Hilda will send you back to Salmando to track down the location of the bell.
 
{{Footer Nav|game=Final Fantasy II|prevpage=Chapter 2: Semite Cave|nextpage=}}