Final Fantasy V/Jobs: Difference between revisions

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;Summary  
;Summary  
The Geomancer always looks prepared for a cold snap. Beneath the parka and cap, however, is a mid-level mage with a talent for using natural elements against his foes. He's generally considered a weaker character, with poor beginning stats and a very limited equipment list. However, the Geomancer can detect and evade obstacles like break-away floors and life-sucking traps while in the party, so it's worthwhile to develop at least one character to Master.
The Geomancer is a mid-level mage that uses natural elements against their foes. They are generally considered a weaker character with poor beginning stats and a very limited equipment list. However, the Geomancer can detect and evade obstacles like weak floors and life-sucking traps while in the party, so it is worthwhile to have one character Master the Job.


;Info
;Info
* Starting spell Earth/Gaia uses no MP and deals randomized damage that differs according to terrain and casters Magic Power stat.
* Starting spell Earth/Gaia uses no MP and deals randomized damage that differs according to terrain and casters Magic Power stat.


Can equip: Bells, Knives, Robes, Hats
'''Can Equip''': Bells, Knives, Robes, Hats
   
   
'''Command ability:''' Earth
'''Command Ability:''' !{{Control|Earth|Earth|Gaia}}: Use the power of the current terrain to cast 1 of 4 spells at random without using MP. More powerful spells can only be cast by higher-leveled characters—at level 50 all terrain spells can be cast. See the [[../Magic


;Innate Abilities
;Innate Abilities
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* Antitrap
* Antitrap


;Earned Abilities
{| class="wikitable"
*Earth (25AP, command)
|+ Abilities
::Uses the power of the surrounding terrain to damage enemies. The spells are random but depend on the location of the battle. For example if the battle takes place in a forest then Earth may call the trees to strike the enemy with their branches. In each location, up to four different spells are possible, but the more powerful spells can only be cast by higher level characters, so only characters at level over 50 can cast all four. See the Earth spell section under Magic for more details.  
! Name !! ABP needed !! Description
|-
| !{{Control|Earth|Earth|Gaia}} || 25 || Uses the power of the earth to cast randomized spells.
|-
| Findhole || 50 || Party can evade crumbling floors and jumps back to the previous space before falling in.
|-


*Findhole (50AP, passive)
| Antitrap || 100 || Renders party immune to damage-inflicting terrain like lava and poison spikes.
::If any character in your party has this ability then you will be able to see a hole in the floor and jump back before falling in.
*Antitrap (100AP, passive)
::If any character in your party has this ability then you will be be immune to damage causing floors such as lava and poison spikes.


*Master requires 175 AP Total.
|}


===Beastmaster/Trainer===
===Beastmaster/Trainer===
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