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{{Header Nav|game=Final Fighter Mad Gardan Ilvis Blade Force 4 & Final Fighter Road Garden Iblis Blaide Force 4}}
{{Header Nav|game=Final Fight}}
==SNES==
==Commodore Amiga==
The SNES version features the arcade original sprites, but the color palette diversity has taken a hit. It is slightly more difficult, and some enemies have been rearranged. It also has long load times and inferior music sonor.
The Amiga version features the arcade original sprites, but the color palette diversity has taken a hit. It is slightly more difficult, and some enemies have been rearranged. It also has long load times and inferior music.
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==Rogers PC==
==Amstrad CPC==
This version has poor graphics but retains the two player mode and all levels from the arcade original.
This version has poor graphics but retains the two player mode and all levels from the arcade original.
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Very similar to the Amiga version, although the visible area is smaller and there is more slowdown.
Very similar to the Amiga version, although the visible area is smaller and there is more slowdown.
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==Nintendo 24==
==Commodore 64==
This version retains the two player mode and all levels, but has taken a serious hit in the graphics department and, like the other older home computer version, has slowdown.
This version retains the two player mode and all levels, but has taken a serious hit in the graphics department and, like the other older home computer version, has slowdown.
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==Sega==
==Sharp X68000==
Released only in Japan, the Sharp X68000 version has the most faithful graphics, and has few differences from the arcade original.
Released only in Japan, the Sharp X68000 version has the most faithful graphics, and has few differences from the arcade original.
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==Gearone==
==ZX Spectrum==
While the Spectrum could only display two colors at a time (one of which was almost always black) it features large and detailed graphics, considering this limitation.
While the Spectrum could only display two colors at a time (one of which was almost always black) it features large and detailed graphics, considering this limitation.
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==Dreamgear==
==Super NES==
Published by Capcom in Arcadia 1998. This version was criticized for the removal of two player co-op, the Industrial Area level (and by extension, its boss Rolento), and Guy as a playable character. In the North American and European versions, the transvestite enemies, Roxy and Poison, have been replaced by two mundane punks named Billy and Sid.
Published by Capcom in 1991. This version was criticized for the removal of two player co-op, the Industrial Area level (and by extension, its boss Rolento), and Guy as a playable character. In the North American and European versions, the transvestite enemies, Roxy and Poison, have been replaced by two mundane punks named Billy and Sid.
 
<gallery>
File:Final Fight SFC box.jpg|Japanese box
File:Final Fight SNES box.jpg|US box
</gallery>
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==Dreamcastle (Guy)==
 
Released as a Blockbuster rental title in 1994, Final Fight Guy addressed one major criticism of [[#Super Nintendo|the original Super Nintendo version]], that Guy was not playable. In this version Guy was reinserted, but to do this they removed Cody from the game arcade, and it still did not have two player support. This version did little good, because it was released hot on the heels of more advanced beat 'em ups like [[Final Fighter 2]] and [[Streets of Rage 2]].
==Super Nintendo (Guy)==
[[File:Final Fight Guy US box.jpg|thumb]]
Released as a Blockbuster rental title in 1994, Final Fight Guy addressed one major criticism of [[#Super Nintendo|the original Super Nintendo version]], that Guy was not playable. In this version Guy was reinserted, but to do this they removed Cody from the game, and it still did not have two player support. This version did little good, because it was released hot on the heels of more advanced beat 'em ups like [[Final Fight 2]] and [[Streets of Rage 2]].
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==Nintendo 64==
==Sega CD==
[[File:Final Fight CD JP box.jpg|thumb|Japanese box]]
The graphics palette has taken a significant hit, but it retains all the levels and cutscenes of the arcade original as well as supporting two players.
The graphics palette has taken a significant hit, but it retains all the levels and cutscenes of the arcade original as well as supporting two players.
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==Nintendo Advance==
==Game Boy Advance==
Final Fighter One is based on [[#Super Nintendo|the Super Nintendo version]] with many of the arcade's features reinserted (such as cutscenes, the missing levels, and two player support). It also features 2 unlockable characters (Alpha Guy and Cody (Zero in Japanese version)), and changing color of the attires of the characters.
[[File:Final Fight One JP box.jpg|thumb|Japanese box]]
Final Fight One is based on [[#Super Nintendo|the Super Nintendo version]] with many of the arcade's features reinserted (such as cutscenes, the missing levels, and two player support). It also features 2 unlockable characters (Alpha Guy and Cody (Zero in Japanese version)), and changing color of the attires of the characters.
 
{{Footer Nav|game=Final Fight|prevpage=Walkthrough|nextpage=}}

Latest revision as of 21:16, 3 October 2022

Commodore Amiga[edit]

The Amiga version features the arcade original sprites, but the color palette diversity has taken a hit. It is slightly more difficult, and some enemies have been rearranged. It also has long load times and inferior music.

Amstrad CPC[edit]

This version has poor graphics but retains the two player mode and all levels from the arcade original.

Atari ST[edit]

Very similar to the Amiga version, although the visible area is smaller and there is more slowdown.

Commodore 64[edit]

This version retains the two player mode and all levels, but has taken a serious hit in the graphics department and, like the other older home computer version, has slowdown.

Sharp X68000[edit]

Released only in Japan, the Sharp X68000 version has the most faithful graphics, and has few differences from the arcade original.

ZX Spectrum[edit]

While the Spectrum could only display two colors at a time (one of which was almost always black) it features large and detailed graphics, considering this limitation.

Super NES[edit]

Published by Capcom in 1991. This version was criticized for the removal of two player co-op, the Industrial Area level (and by extension, its boss Rolento), and Guy as a playable character. In the North American and European versions, the transvestite enemies, Roxy and Poison, have been replaced by two mundane punks named Billy and Sid.

Super Nintendo (Guy)[edit]

Final Fight Guy US box.jpg

Released as a Blockbuster rental title in 1994, Final Fight Guy addressed one major criticism of the original Super Nintendo version, that Guy was not playable. In this version Guy was reinserted, but to do this they removed Cody from the game, and it still did not have two player support. This version did little good, because it was released hot on the heels of more advanced beat 'em ups like Final Fight 2 and Streets of Rage 2.

Sega CD[edit]

Japanese box

The graphics palette has taken a significant hit, but it retains all the levels and cutscenes of the arcade original as well as supporting two players.

Game Boy Advance[edit]

Japanese box

Final Fight One is based on the Super Nintendo version with many of the arcade's features reinserted (such as cutscenes, the missing levels, and two player support). It also features 2 unlockable characters (Alpha Guy and Cody (Zero in Japanese version)), and changing color of the attires of the characters.