From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Just updating for accuracy)
Line 25: Line 25:


Although it is unfortunate the site went down, many people (including several old administrators from the site), attempted to keep FFR alive, and they succeeded. FFR can currently be played online or can be obtained as an offline engine. Also many other users are keeping new content alive by using the Super Secret Flash Flash Revolution Converter (SSFFRC) to make new levels for the FFR offline engine and sharing them with others.
Although it is unfortunate the site went down, many people (including several old administrators from the site), attempted to keep FFR alive, and they succeeded. FFR can currently be played online or can be obtained as an offline engine. Also many other users are keeping new content alive by using the Super Secret Flash Flash Revolution Converter (SSFFRC) to make new levels for the FFR offline engine and sharing them with others.
As of now, after almost a year, the main site is back online and nearly perfectly functional.


{{ToC}}
{{ToC}}

Revision as of 02:50, 17 October 2010

Template:Infobox

Flash Flash Revolution (a.k.a. FFR) is an Adobe Flash-based Dance Dance Revolution simulator that originated in October of 2002. The game took a new spin on the mechanic from the popular series, where players use their fingers rather than their feet. Flash Flash Revolution is a rhythm game with an immense library of over 730 public songs, and hundreds of other unlockables. One of the most unique features of this rhythm game is its multiplayer component, as it was probably one of, if not the, first to implement it.

Currently the game is at version .803, although not so much a beta as a non-perfect clone of DDR emulators like StepMania, with many features still in the works. The site had approximately 1.7 million members and was growing before the main site went down.

The main goal of the game is to hit the arrows that appear on the screen in correspondence to the song you are playing, and to hit them as accurately as possible. The game has been developed for several years and now has several clone variations, FFR R2 and SpinItUp!, also developed by Synthetic Light Studios.

Template:Continue Nav

In late November of 2009 the site was experiencing many issues and crashed randomly for hours, and sometimes days, at a time. Finally, the inevitable happened on December 21, 2009, 3PM EST, and the main site went down permanently (it is still currently down). Although the site went down, more recently the site was activated and left with the single message "Patience - check back soon.", which could mean the restoration of the main site.

Although it is unfortunate the site went down, many people (including several old administrators from the site), attempted to keep FFR alive, and they succeeded. FFR can currently be played online or can be obtained as an offline engine. Also many other users are keeping new content alive by using the Super Secret Flash Flash Revolution Converter (SSFFRC) to make new levels for the FFR offline engine and sharing them with others.

As of now, after almost a year, the main site is back online and nearly perfectly functional.

Table of Contents

edit

External Links