Notmyhandle (talk | contribs) (HN/FN) |
Dukeruckley (talk | contribs) m (spelling) |
||
Line 53: | Line 53: | ||
;Black Flag | ;Black Flag | ||
A Full Combo with a single good. Results in the best AA you can | A Full Combo with a single good. Results in the best AA you can receive. | ||
;PA/Perfect Attack/Perfect Accuracy | ;PA/Perfect Attack/Perfect Accuracy |
Revision as of 20:35, 24 July 2007
Being a rhythm game, much of the terminology is that of music theory.
Arrow/Note Related
- Quarters/4ths, Eights/8ths, Sixteenths/16ths, Thirty seconds/32nds, Sixty fourths/64ths
These are in reference to the type of arrow/note speed.
- Jacks/Minijacks
Quickly repeated arrows, such as four right 32nd arrows in a row; a minijack, as defined by Shashakiro is "two or three specifically, anything higher is a jack, although "jack" can be used to describe minijacks too."
- Chords/Doubles
These are the arrows that are played at the same time, with at least two at the same time.
- Combo
The current or final number of notes pressed in a row.
Note Scores
- Perfect
Matches the timing nearly exactly.
- Good
More off than a perfect.
- Average
Not so on time, about 50% accuracy.
- Boo
Tapped the key when an arrow was not present.
- Miss
An arrow that went by without being hit; breaks the current combo.
Final Scores
- AAA
Full Combo/All perfects.
- AA
- A
- B
- C
- D
- E
Fail.
Scoring Related
- Full Combo/FC/
Full Comboing is where you get an AAA by getting all perfects, no goods, averages, boos or misses.
- Black Flag
A Full Combo with a single good. Results in the best AA you can receive.
- PA/Perfect Attack/Perfect Accuracy
A scoring method based off of the number of Perfects, Goods, Averages, Boos and Misses you had. Perfects and Goods increase the score whereas the others decrease it. A higher PA means you did better; this is a way to rank players on songs that cannot be AAA'd (or are very difficult to).