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;Black Flag
;Black Flag
A Full Combo with a single good.  Results in the best AA you can recieve.
A Full Combo with a single good.  Results in the best AA you can receive.


;PA/Perfect Attack/Perfect Accuracy
;PA/Perfect Attack/Perfect Accuracy

Revision as of 20:35, 24 July 2007

Being a rhythm game, much of the terminology is that of music theory.

Arrow/Note Related

Quarters/4ths, Eights/8ths, Sixteenths/16ths, Thirty seconds/32nds, Sixty fourths/64ths

These are in reference to the type of arrow/note speed.

Jacks/Minijacks

Quickly repeated arrows, such as four right 32nd arrows in a row; a minijack, as defined by Shashakiro is "two or three specifically, anything higher is a jack, although "jack" can be used to describe minijacks too."

Chords/Doubles

These are the arrows that are played at the same time, with at least two at the same time.

Combo

The current or final number of notes pressed in a row.

Note Scores

Perfect

Matches the timing nearly exactly.

Good

More off than a perfect.

Average

Not so on time, about 50% accuracy.

Boo

Tapped the key when an arrow was not present.

Miss

An arrow that went by without being hit; breaks the current combo.

Final Scores

AAA

Full Combo/All perfects.

AA
A
B
C
D
E

Fail.

Scoring Related

Full Combo/FC/

Full Comboing is where you get an AAA by getting all perfects, no goods, averages, boos or misses.

Black Flag

A Full Combo with a single good. Results in the best AA you can receive.

PA/Perfect Attack/Perfect Accuracy

A scoring method based off of the number of Perfects, Goods, Averages, Boos and Misses you had. Perfects and Goods increase the score whereas the others decrease it. A higher PA means you did better; this is a way to rank players on songs that cannot be AAA'd (or are very difficult to).